ETA?

The sequel of the legendary wargame with a complete graphics and interface overhaul, major new gameplay and design features such as full naval combat modelling, improved supply handling, numerous increases to scenario parameters to better support large scenarios, and integrated PBEM++.
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ncc1701e
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RE: ETA?

Post by ncc1701e »

Thanks Larry, I understand.

Being myself beta tester for the first time, I have translate my NDA by: I won't post anymore in the public development forum for this game!
Too bad my anniversary coupon is coming, no TOAW4 yet.

But Larry, thanks for giving news about TOAW4.
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RE: ETA?

Post by Fred98 »

ORIGINAL: Lobster

Klunky as in what way?

An amazing question. You actually don't know? Please compare DOS with Windows and you understand my question.



File open -

File save -

And everything to do with using the mouse to do anything whatsoever in the game.

Mouse and TOAW3 = 1988

The wargame Uncommon Valour was released in 2002. It is a 21st century game. It was easy to do anything in the game.
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RE: ETA?

Post by Fred98 »

ORIGINAL: larryfulkerson

The UI has been revamped and improved and it's more intuitive and easier.


So your are agreeing TOAW 3 is klunky. I look forward to the screen shots.
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RE: ETA?

Post by Curtis Lemay »

ORIGINAL: Joe 98

An amazing question. You actually don't know? Please compare DOS with Windows and you understand my question.

File open -

File save -

And everything to do with using the mouse to do anything whatsoever in the game.

Mouse and TOAW3 = 1988

The wargame Uncommon Valour was released in 2002. It is a 21st century game. It was easy to do anything in the game.

I'm drawing a blank. I guess it will remain a mystery.
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RE: ETA?

Post by Curtis Lemay »

ORIGINAL: ncc1701e

Two questions if possible:
Is it the same for the in-game scenario editor?
Did you code / implement an equipment editor directly inside the game to avoid using third parties that are no more supported .

I don't understand the first question. There is no built-in equipment editor.
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RE: ETA?

Post by fogger »

As anybody who knows me will tell you that I am a FITE addict. I love the new layout and jump map. A couple of clicks and it is like saying "beam me up scotty and then put me down here".
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RE: ETA?

Post by Lobster »

ORIGINAL: Joe 98

ORIGINAL: larryfulkerson

The UI has been revamped and improved and it's more intuitive and easier.


So your are agreeing TOAW 3 is klunky. I look forward to the screen shots.

So by klunky you mean you don't like the current TOAW interface? Whether or not something is 'klunky' is purely subjective. What one person perceives as difficult another may perceive as easy. It's entirely up to the individual as is any war game. I don't like the way GG War in the East handles many things. But lots of people do like it. Just because I don't like some things about it doesn't make it a bad game except for me.

Maybe the changes in TOAW4 will make it so it is not so klunky. But it will still be a DOS game made in 1998 at it's heart. If that is really the problem you have with it then you are going to be unhappy with it because that most probably cannot be changed without remaking the entire game.
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RE: ETA?

Post by ncc1701e »

ORIGINAL: Curtis Lemay

I don't understand the first question. There is no built-in equipment editor.

In other words, does the revamped UI apply to the in-game scenario editor and ease the creation of scenario?

I could think of many small points like:
. Window size increase
. Less click to do
. Less scrolling to do

This would ease the selection of an equipment in the equipment list to fill an unit TO&E for example.

We could also imagine a radio button for selection of each equipment in the equipment list. I select all the equipment that I need in one single window and I have a button to click on that will automatically create a new unit with what equipments were selected.

I also wish a single window showing all units of one country allowing easy copy/paste of what is missing.
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RE: ETA?

Post by Fred98 »

ORIGINAL: Lobster
But it will still be a DOS game made in 1998 at it's heart. If that is really the problem you have with it then you are going to be unhappy with it because that most probably cannot be changed without remaking the entire game.


Most airlines use old computer mainframes from well before 1998. We airline users don't see black screens with green text. Rather, we users see apps and an easy to use interface on our computer screens.
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RE: ETA?

Post by ncc1701e »

ORIGINAL: Joe 98

We airline users don't see black screens with green text.

Well, pilots do.
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RE: ETA?

Post by ncc1701e »

ORIGINAL: Curtis Lemay

There is no built-in equipment editor.

Sorry but this, I really do not understand or I am lost with what you said in the "TOAW IV features" thread.

In the third bullet of the part "V. New Editor features", I could read:
• Scenario modified equipment files (including the new naval equipment file) are now saved with the scenario and save files. So, no more mismatching equipment files by players.

As such, my understanding was that the equipment files are now better integrated and that this would be the case also for editing them directly inside the game interface.

Since there are two of them now (air/ground and naval), is it still the TOAW3 Viewer/Equipment Editor that needs to be used if compatible?

I through, with a revamped UI, that we could get rid off third party tools and integrate everything needed in-game to design a scenario.

My fear is that third party tools are no longer supported/adapted to Windows OS evolution whereas the game is.
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RE: ETA?

Post by Curtis Lemay »

ORIGINAL: ncc1701e

ORIGINAL: Curtis Lemay

I don't understand the first question. There is no built-in equipment editor.

In other words, does the revamped UI apply to the in-game scenario editor and ease the creation of scenario?

I could think of many small points like:
. Window size increase
. Less click to do
. Less scrolling to do

This would ease the selection of an equipment in the equipment list to fill an unit TO&E for example.

We could also imagine a radio button for selection of each equipment in the equipment list. I select all the equipment that I need in one single window and I have a button to click on that will automatically create a new unit with what equipments were selected.

I also wish a single window showing all units of one country allowing easy copy/paste of what is missing.

The new Force Editor will not be finished and will have to wait till a further update (this was mentioned earlier). Otherwise, dialogs in the Editor are to the same standard as the ones in the game. Scrolling will be eased by scroll bars where appropriate. Last two items had never even been suggested, to my knowledge. They can go on the, nearly infinite, wish list.
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RE: ETA?

Post by Curtis Lemay »

ORIGINAL: ncc1701e

ORIGINAL: Curtis Lemay

There is no built-in equipment editor.

Sorry but this, I really do not understand or I am lost with what you said in the "TOAW IV features" thread.

In the third bullet of the part "V. New Editor features", I could read:
• Scenario modified equipment files (including the new naval equipment file) are now saved with the scenario and save files. So, no more mismatching equipment files by players.

As such, my understanding was that the equipment files are now better integrated and that this would be the case also for editing them directly inside the game interface.

Since there are two of them now (air/ground and naval), is it still the TOAW3 Viewer/Equipment Editor that needs to be used if compatible?

I through, with a revamped UI, that we could get rid off third party tools and integrate everything needed in-game to design a scenario.

My fear is that third party tools are no longer supported/adapted to Windows OS evolution whereas the game is.

Both statements were correct. There is no in-game Equipment Editor, and the equipment files (created by external editors) are included in the scenario/game saves.
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RE: ETA?

Post by Curtis Lemay »

ORIGINAL: Joe 98

ORIGINAL: Lobster
But it will still be a DOS game made in 1998 at it's heart. If that is really the problem you have with it then you are going to be unhappy with it because that most probably cannot be changed without remaking the entire game.


Most airlines use old computer mainframes from well before 1998. We airline users don't see black screens with green text. Rather, we users see apps and an easy to use interface on our computer screens.
.

I'm still stumped as to what you are talking about. Black screens and green text? If you've got a gripe, please make it clear.
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RE: ETA?

Post by larryfulkerson »

There is no in-game Equipment Editor, and the equipment files (created by external editors) are included in the scenario/game saves
I usually start with an existing one and modify it. It's all in XML so it's not hard at all. I'm probably saying that because I've studied XML
and am familiar with it and used to work as a programmer, but really, it's just text and easy to modify.

I especially like the Naval equipment files because you can designate turrets on your ships now. Forward facing guns, left and right
side guns, and so on. It's actually fun.

EDIT: Here's some of the contents from the naval equipment file for Pacific At War v.3.4:

<ACOW_EXE>
<NAVAL>
<RIVERINE DURABILITY=082939 ARMOR=051987 AGILITY=210 ACCURACY=082939 SPEED=4200 />
<LIGHT DURABILITY=082939 ARMOR=051987 AGILITY=210 ACCURACY=082939 SPEED=10890 />
<MEDIUM DURABILITY=114241 ARMOR=248594 AGILITY=160 ACCURACY=114241 SPEED=9956 />
<HEAVY DURABILITY=159445 ARMOR=334704 AGILITY=75 ACCURACY=159445 SPEED=7778 />
<CARRIER DURABILITY=225100 ARMOR=203395 AGILITY=93 ACCURACY=225100 SPEED=9334 />
<EMBARKED DURABILITY=25000000 ARMOR=0 AGILITY=18 ACCURACY=25000000 SPEED=4200 />
<Akagi DURABILITY=90 ARMOR=144 AGILITY=95 ACCURACY=90 SPEED=9801 />
<Kaga DURABILITY=90 ARMOR=153 AGILITY=84 ACCURACY=90 SPEED=8712 />
<Soryu DURABILITY=65 ARMOR=29 AGILITY=102 ACCURACY=65 SPEED=10579 />
<Hiryu DURABILITY=70 ARMOR=50 AGILITY=102 ACCURACY=70 SPEED=10579 />
<Yorktown DURABILITY=81 ARMOR=69 AGILITY=96 ACCURACY=81 SPEED=9956 />
<Kongo DURABILITY=95 ARMOR=191 AGILITY=90 ACCURACY=95 SPEED=9334 />
<Tone DURABILITY=45 ARMOR=106 AGILITY=175 ACCURACY=45 SPEED=10890 />
<NewOrleans DURABILITY=40 ARMOR=114 AGILITY=164 ACCURACY=40 SPEED=10174 />

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RE: ETA?

Post by Curtis Lemay »

ORIGINAL: larryfulkerson

I especially like the Naval equipment files because you can designate turrets on your ships now. Forward facing guns, left and right
side guns, and so on. It's actually fun.

There is no such ability, Larry. Not sure what you could be thinking of.
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RE: ETA?

Post by larryfulkerson »

ORIGINAL: Curtis Lemay
ORIGINAL: larryfulkerson
I especially like the Naval equipment files because you can designate turrets on your ships now. Forward facing guns, left and right
side guns, and so on. It's actually fun.
There is no such ability, Larry. Not sure what you could be thinking of.
I could have sworn I saw an NQP file that did that. I'm probably thinking of a different game. Also, maybe I should just shut up.
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RE: ETA?

Post by Lobster »

ORIGINAL: Joe 98

ORIGINAL: Lobster
But it will still be a DOS game made in 1998 at it's heart. If that is really the problem you have with it then you are going to be unhappy with it because that most probably cannot be changed without remaking the entire game.


Most airlines use old computer mainframes from well before 1998. We airline users don't see black screens with green text. Rather, we users see apps and an easy to use interface on our computer screens.
.

Wut?
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RE: ETA?

Post by Meyer1 »

Many thanks to Larry for slipping some info for the people.
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RE: ETA?

Post by Fred98 »

ORIGINAL: Lobster


Wut?

Many airlines use ancient computers that have black screens with green writing.

Some of us passengers use airline web sites and apps. The user interface is not black screens with green writing.

So, if the software underneath the game is ancient, the user interface can still be made to be slick and easy to use.

The testers are not allowed to show us so we cannot know. When the game is being marketed the developers needs to show us the user interface and compare it with TOAW 3.


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