Nav Sup in non-base hexes

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

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bush
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Nav Sup in non-base hexes

Post by bush »

I have an opponent who insists on Amphing into non-base hexes. My question is, if he brings in Nav Sup units will they still help in unloading? If yes, at the same or reduced rate?

Thanks,

Mike
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btd64
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RE: Nav Sup in non-base hexes

Post by btd64 »

Yes, at the same rate as the ships being used on an island assault....GP
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geofflambert
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RE: Nav Sup in non-base hexes

Post by geofflambert »

Some people have house rules against that but I don't agree. Especially if your opponent invades an island that has no base hex. Tease and taunt him into it if you can. [8D]

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RE: Nav Sup in non-base hexes

Post by Lokasenna »

ORIGINAL: geofflambert

Some people have house rules against that but I don't agree. Especially if your opponent invades an island that has no base hex. Tease and taunt him into it if you can. [8D]

The sheer number of disablements...
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RE: Nav Sup in non-base hexes

Post by Admiral DadMan »

ORIGINAL: Lokasenna

ORIGINAL: geofflambert

Some people have house rules against that but I don't agree. Especially if your opponent invades an island that has no base hex. Tease and taunt him into it if you can. [8D]

The sheer number of disablements...

That's funny, because I landed on Wake as USN and 3/4 of my stuff is disabled... I'm thinking that I forgot to land something with them...
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RE: Nav Sup in non-base hexes

Post by BBfanboy »

ORIGINAL: Admiral DadMan

ORIGINAL: Lokasenna

ORIGINAL: geofflambert

Some people have house rules against that but I don't agree. Especially if your opponent invades an island that has no base hex. Tease and taunt him into it if you can. [8D]

The sheer number of disablements...

That's funny, because I landed on Wake as USN and 3/4 of my stuff is disabled... I'm thinking that I forgot to land something with them...
Maybe you should try landing with the USMC or USArmy instead of the USN?

Seriously - Wake is an atoll and likely has high forts. You need tanks and combat engineers to support the infantry. Tank Destroyers are also excellent when you get them. But even with a good mix of troops, if you get bad weather and a bad die roll it can still disable a lot of troops.
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RE: Nav Sup in non-base hexes

Post by Admiral DadMan »

ORIGINAL: BBfanboy

ORIGINAL: Admiral DadMan

ORIGINAL: Lokasenna




The sheer number of disablements...

That's funny, because I landed on Wake as USN and 3/4 of my stuff is disabled... I'm thinking that I forgot to land something with them...
Maybe you should try landing with the USMC or USArmy instead of the USN?

Seriously - Wake is an atoll and likely has high forts. You need tanks and combat engineers to support the infantry. Tank Destroyers are also excellent when you get them. But even with a good mix of troops, if you get bad weather and a bad die roll it can still disable a lot of troops.
lol actually I did, a USA Div, some tanks, combat ENG. Only problem was that they didn't all land the same day...
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RE: Nav Sup in non-base hexes

Post by HansBolter »

ORIGINAL: Admiral DadMan

ORIGINAL: BBfanboy

ORIGINAL: Admiral DadMan




That's funny, because I landed on Wake as USN and 3/4 of my stuff is disabled... I'm thinking that I forgot to land something with them...
Maybe you should try landing with the USMC or USArmy instead of the USN?

Seriously - Wake is an atoll and likely has high forts. You need tanks and combat engineers to support the infantry. Tank Destroyers are also excellent when you get them. But even with a good mix of troops, if you get bad weather and a bad die roll it can still disable a lot of troops.
lol actually I did, a USA Div, some tanks, combat ENG. Only problem was that they didn't all land the same day...

Moral to that story is beaching craft. You need them to assault atolls and ensure everything unloads IMMEDIATELY.
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Admiral DadMan
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RE: Nav Sup in non-base hexes

Post by Admiral DadMan »

ORIGINAL: HansBolter

ORIGINAL: Admiral DadMan

ORIGINAL: BBfanboy



Maybe you should try landing with the USMC or USArmy instead of the USN?

Seriously - Wake is an atoll and likely has high forts. You need tanks and combat engineers to support the infantry. Tank Destroyers are also excellent when you get them. But even with a good mix of troops, if you get bad weather and a bad die roll it can still disable a lot of troops.
lol actually I did, a USA Div, some tanks, combat ENG. Only problem was that they didn't all land the same day...

Moral to that story is beaching craft. You need them to assault atolls and ensure everything unloads IMMEDIATELY.
and bring 3x what you think you need.
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bush
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RE: Nav Sup in non-base hexes

Post by bush »

And have them prepped for that location.
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geofflambert
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RE: Nav Sup in non-base hexes

Post by geofflambert »

As the Japanese player, after the first week or two I sometimes sacrifice prepping for location because of Allied intelligence capabilities. Like Trump, I want to be unpredictable. [:'(]

bush
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RE: Nav Sup in non-base hexes

Post by bush »

I felt that way also, but noticed the disabled squads and disruption went up considerably when Amphing without prepping for that base.
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RE: Nav Sup in non-base hexes

Post by BBfanboy »

ORIGINAL: geofflambert

As the Japanese player, after the first week or two I sometimes sacrifice prepping for location because of Allied intelligence capabilities. Like Trump, I want to be unpredictable. [:'(]
The Japanese have the landing bonus until April 01,1942, so lack of prep should not result in much loss during the landing. That bonus does not help with the battle though, whereas actual prep does.
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RE: Nav Sup in non-base hexes

Post by Tony4245 »

ORIGINAL: Admiral DadMan
lol actually I did, a USA Div, some tanks, combat ENG. Only problem was that they didn't all land the same day...

Yah... that could mess up an otherwise perfectly good "PLN". [:'(]

I assume this was an Army division?
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