New 'Long Scenario' for testing NF 12.6 The Longest Battle

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Ferret69
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RE: New 'Long Scenario' for testing NF 12.6 The Longest Battle

Post by Ferret69 »

I managed to get a few days into this scenario and found it incredibly enjoyable (like all of NF). When I played I compiled a list of changes, fixes, removals, questions and additions that I think might improve it, here they are:
-Changing planes in and out of maintenance via Lua.
-I've had Venezuelan warships shoot at my planes (an OV-10 specifically) and then lost points for attacking them, I then needed to divert assets to killing said ships, which granted me no points[:(].
-Will I have to play with some Backfires and Badgers?
-On FFG 14 Sides could I get some of the newer Seasprites (maybe the reserve SH-2G's?) rather then my vintage SH-2F's, I get supplies are short but Sides is a new ship and one would think that they would put newer ASW birds on her if possible.
-FFG 10 Duncan has the same request as Sides but there's another problem; I can't actually arm any of her Seasprites with anything except maritime surveillance which won't help against the P-700's of an Oscar except for telling me that doom itself is approaching.
-P 1565 SAS Isaac Dyobha (warship near South Africa) in my opinion serves no purpose for escorting against sub, air or surface threats, if that thing got in a one on one fight against even the F 89 Aradu (Nigerian Navy) it would lose.
-Maybe have a couple of the Nimrod's configured for ASW and then move two more in there, I ask this because knowing Gunner scenarios you're going to have put some sort of SSGN or other suprise (please don't be an Oscar) in South American waters, those extra Nimrod's could help.

If anything else comes up I'll definitely put it here.

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Gunner98
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RE: New 'Long Scenario' for testing NF 12.6 The Longest Battle

Post by Gunner98 »

Ferret

Thanks for the points, I'm going to take a look at this scenario this weekend and hope to get out an update. In response to your points:

-I'm not going to change AC in and out of maintenance as it is a bit on the nugatory side - expect 20-30% of any unit to be in maintenance at any one time and changing the airframes around is just a whole lot of PITA with Lua and drag on game performance. So if the same airframe remains in maintenance for the whole month it represents all the airframes rotating through routine and unscheduled maintenance.

-I'll add points for Venezuelan ships and AC. I still think there needs to be a point penalty for war starting with them - don't fly so close etc; but once it starts the points should come.

-Backfires and Badgers - - I think I'll keep that one to myself [:D]

-FFG-Sides, yup will fix that one for sure

-SF-2's I'll double check them. The problem is that the SH-2F was retired by 94 and there were only 24x SF-2G left in the fleet. With the increased number of hulls and helo decks in NF, I had to change that. In NF there are now 48x SH-2Gs and about 180x SH-2Fs (all fleets loads in the 5th & 7th Fleet for Pacific Fury) which are being upgraded at a rate of 6/month. I just need to make sure that the ships with a 94 DB stamp can handle the F's. Thanks for pointing this one out.

-The Isaac Dyobha - Yup. My sardonic side was at play here. Nations offer up assets - coalitions have to use them [:D] Or not, but if you sideline it in real life you have to make at least appear useful.

-Nim's in the South Atlantic? I'll have to check but I think there are some in Assentation (which I put in the wrong spot [8|]) and you can slide down to SA. But - although I can be nasty - I do keep count for both sides and the Sov's don't have enough Oscars to send too far afield, but you might here an Echo or two....

Thanks for the points, glad your enjoying the scenario.

B
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Ferret69
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RE: New 'Long Scenario' for testing NF 12.6 The Longest Battle

Post by Ferret69 »

On the Nimrods, I know that some are on the tarmac at Ascension but the problems with keeping them in their current area are;
1. There's only four of them and some still need to go the Falkland's and I can't use just one to police the area between Africa and Brazil.
2. They're all initially set with ferry loadout's with only one of them immediately available to change it over to ASW and that in itself will take more time and the next one isn't ready for over a day after that.
Not changing the Lua is your prerogative so I don't really mind on that front, just seemed like something others seemed to want.
On the Isaac Dyobha your point is definitely a good although to be fair to the Isaac Dyobha it does at least carry six ASM's that my ROE have no mention of...we have to be happy for something.
The changes to Venezuela look good, they'll basically go to a "you don't annoy us and we won't annoy you state".

Ferret

P.S. You are terrifying me with your response to the Backfire question, the last thing I want to see on screen is a bunch of bogeys emitting Down Beats.

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RE: New 'Long Scenario' for testing NF 12.6 The Longest Battle

Post by Gunner98 »

OK Ver 1.2

Still a long way from final but getting better each time.

The snapshot in the next post outlines why ships like the USS Sides are using older AC. Yes there were ancient ones on the Duncan and that is fixed but with all the extra ships you can see that I've resurrected 4 Sqns (+ 1 on the West Coast) and activated an SH-60 Sqn early. The numbers represent those I am tracking on ships (I haven't checked all scenarios but most of them except those in the Med), and taken 25% out for routine shore maintenance and training. Starting to run out.

I look forward to your comments, they really help.

B

Change log NF 12.6 V1.2
• Put Assentation island in the correct place
• Added St Helena’s island airport (where I had Assentation) it only has a 2000 Ft runway so not much good for the large MPA but it may be useful somehow
• Added Cape Town Airbase/airport
• Added a Sqn of SAAF C-47s! Yes, folks the Dakota is back! Doing MPA and ELINT
• Added a South African AO to the mix just for fun
• Added points for sinking Venezuelan ships, 5 pts for any ship and an additional 10 for an FFG so you can recover about half what you lose if neutrality is violated
• Replaced the helos on FFG-10 Duncan
• Did not replace them on FFG-14 Sides (see AC distribution below)
• Added some radar coverage
• Went though the Soviet subs and made sure they were all on a mission
• Made sure all the Soviet sub missions were Passive radar
• Picked up and corrected a couple duplicate unit errors
• Cut the number of Reserve P-3s in half (all ready no maint) and reduced the regulars by 1/3 with 1/3 of them on maint
• You now only get 93 FS for the first 4 days then it flies to Norway for NF 13.1
• Fixed some ammo issues
• Random Weather added – thanks to wqc12345 for the script
• Nigeria is more of a PITA
• Argentina is more of a problem
• Venezuela is now more interesting
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RE: New 'Long Scenario' for testing NF 12.6 The Longest Battle

Post by Gunner98 »

Here is how I'm tracking the ASW helos.



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RE: New 'Long Scenario' for testing NF 12.6 The Longest Battle

Post by WBailey »

Noticed in the briefing:

Howard AFB, Panama: In addition to a couple more USCG HU-25s, we’ve got some Viet Nam era Broncos, Mohawks and Specter gunships. I guess their down there fighting the drug lords in Columbia, and now their ours!

Should be:
I guess they're down there fighting the drug lords in Columbia, and now they're ours!
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RE: New 'Long Scenario' for testing NF 12.6 The Longest Battle

Post by magi »

i really like this thing.. it is very cool.. and very much like work.... i have spent many hours looking at this.. checking everything... trying trying to organize things and have a handle on it...

a couple of things im wondering about...
i notice that some of the terminal areas are much shallower than the drafts of the ships that they are to receive... i dont know if it effects how the game handles that....
as there are no specific orders for the kennedy group... im considering sending it south the Caribbean...
with all the subs heading to the the falklands area.. im assuming that there is a probable assault coming from the sea... it seems to me given their position and environment that they would have some mpa assets... at least a few sea kings mpa's.. the lynx range is to short....
i hope it wont offend you if i cry about some of the ready times and loadouts of many of the air assets... especially the mpa stuff....
and i dont understand what t-ao big horn is doing off the coast of chile north of terra Del Fuego.....

thats it for now... but ill probably have more piddly stuff to cry about later....
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RE: New 'Long Scenario' for testing NF 12.6 The Longest Battle

Post by Gunner98 »

Hay magi

Cry away [;)]

Yeah I ran into a problem with New Orleans earlier. The scenario was built about the time ports started working, and some of it isn't right, so I'll have to go through and fix that up.

The Kennedy group is yours to play with, she is just coming out of the Carib after dealing with Cuba and heading onto task in the mid Atlantic with her extra ASW birds, but you can do what you want with her.

MPA on the Falklands is a problem. There are some Nimrods at Ascension Island ready to head that way, but it is very much a backwater - the Argi's might get uppity but they might not, still costs you resources.

If your speaking of the number of AC on maintenance, that's deliberate. Over a scenario this long AC will need routine service, and since I really don't know what that schedule would be, nor did I want to spend days programing it in Lua. I decided to stick with the 25% rule of thumb and assume that all airframes will cycle through that maintenance period.
If your speaking of the number on Maritime Patrol, like it or not, that's one of the key jobs of (wait for it!) Maritime Patrol Aircraft (MPA)

The Big Horn is re-positioning from a task to Australia and diverted south because of the need in the South Atlantic. She has just refueled in San Antonio Chile and is heading your way. I found AOs were critical shortage and was completely out in the Atlantic, but she is coming in from 7th Fleet to reinforce.

Glad your enjoying this one, it's certainly a different. Should present you with some challenges, and the shear size of it alone makes it difficult.

B
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RE: New 'Long Scenario' for testing NF 12.6 The Longest Battle

Post by magi »

okidokie.... thank you for responding sir......
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RE: New 'Long Scenario' for testing NF 12.6 The Longest Battle

Post by AndrewJ »

Wow, this one's a monster! I've been staring at it for three evenings now, plotting and planning, and I still haven't had the courage to hit play.

I suddenly have a much higher sympathy for the guys who had to plan and execute convoys in real life. Reign in all those dispersed merchants to form convoys, or try to dash them for port? Multiple convoy routes, or a few sanitized lanes? Send a stream of small convoys, or lose the time to form a couple of monsters and pile all my defence onto them? Every sound defensive measure cuts into travel time. It's soo tempting to send the fast container ships together in fast convoys, but then I double the number of targets, cut the defences for each in half, and make it much more difficult for the escorts to hear anything. But the guys in Europe are desperate for supplies! [:(] Aaarrggghhh!


What was your intention concerning fuel for the merchant ships? After they spend the 3-day wait unloading is it assumed that they are fully refuelled? (Which I could manually simulate in the editor.) Or do I now have to send all these ships to refuel somewhere? In some cases (the Med, the Cape) I get the impression that these ship icons wouldn't actually be the same ship, but they now represent another ship which would have had its own fuel on board.

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RE: New 'Long Scenario' for testing NF 12.6 The Longest Battle

Post by Gunner98 »

Andrew

I had not done much thinking on the merchant fuel. My next version of this one (not soon) will have enough ports and docks to refuel the merchies, I think they can make a couple crossings without worrying about it. Refueling the escorts should be enough of an issue at the moment.

Your correct in your impressions. The merchant ships are generic and don't have specific identities. There is an hourly re-spawn chance that other ships join the herd as well.

Enjoy - I don't know of anyone who has made it more than a week in the game yet, would be interested in hearing about it if anyone has.

B
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magi
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RE: New 'Long Scenario' for testing NF 12.6 The Longest Battle

Post by magi »

well.... you dont play this thing... you live with it......

i have spent many days with this scenario... and am maybe into 5-10 minutes of game time.....

i have configured all the merchant groups... in the northern hemisphere i am going to escort them through patrolled sea lanes... out of the gulf of mexico.. up the east coast to NYC... NYC to the Azores... at the Azores they will split... an sloc to the med and another to the European coast to respective terminals....

the southern part of the world the same notions but less efficient...

i believe there are enough air and sea assets to do this effectively once organized.... i believe moving them all in large groups will be more asset and materially efficient and easier to manage...

i am considering letting the fast t-akr group go un escorted through patrolled lanes...

i am anticipating the most serious shortfall is going to be support vessels... AOE's...

im playing in editor mode so i can simulate replenishment easy enough... i added a hawk battery and radar at Guantanamo....

this thing is bigger than tolstoy.s war and peace....
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RE: New 'Long Scenario' for testing NF 12.6 The Longest Battle

Post by AndrewJ »

Nearly ready to go here too, after ~ 4 to 5 evenings of looking at it.

THE PLAN (such as it is...)

Generally similar to magi's layout. Convoys will be restricted to specific paths. I will not try to sweep the entire path at once, but will concentrate on an area preceding each convoy.

On North America's east coast, convoys will follow the coast north, meeting up and growing at each major port until I have two main convoys underway, one fast, and one slow. These will be proceeding in deep water, just off the continental shelf, to take away any bottom-hugging advantage the subs could get, and to allow me to use convergence zones to my advantage. Once the convoys are off the southern heel of the Grand Banks they will split and either head on a single path for Europe, or the Med. Westbound convoys from Europe will follow these paths in reverse. The Kennedy will be going this way, along with most of the coastal frigates and destroyers. Hopefully Kennedy's planes can deal with any Bears that come snooping down from the Iceland direction.

Texan convoys will follow a similar route once they round Florida, but there's the Cuban problem to deal with first. I suspect we'll have subs in the Florida Straits, but I can't patrol them with MPA as long as the Cuban air-force is flying. Therefore, I'll be making heavy fighter sweeps at the beginning, to try and knock out as many of their planes as possible, and I'll park TG Dale off Havana where its long-range SAMs can interfere the moment Cuban planes lift off.

The Panama convoys will head out the Mona Straits between the Dominican and Puerto Rico, and straight-line across the ocean to the Med, with Europe-bound ships heading north to the Bay of Biscay as they approach the coast. Warships at Panama will proceed as escort, with the exception of the Tatnall, which will stay behind to patrol the mouth of the Canal and provide SAM cover. (I'm not willing to leave the Canal Zone completely undefended at this point.) My policy towards neighbouring foes will be to monitor but avoid combat if possible.

Off Brazil the Asturias group has been ordered to turn south and meet up with the Rio convoys, before taking them in the direction of Europe via Cape Verde. The convoys heading from Rio to the US are on their own... I wouldn't want to be on those ships. Further south the Falklands forces turtle in and patrol, hoping the Argentines will be quiet for the moment. Across the ocean TG Stump will turn south and try and round up the scattered merchants and make a convoy before heading north again. Some of the more northerly merchants will put in at St Helena and Ascension to wait for the convoy to catch up. My main concern here is the potential for Bears to be operating out of Nigeria, where I have no air cover at all. Again, the life expectancy of these scattered merchants is probably poor.

The main other operation at the start will be a surge of recce (i.e. maritime surveillance) and ELINT aircraft, to try and pin down what sort of merchant (or pseudo-merchant) traffic is out there, and limit the effect of any nasty Soviet-shaped surprises that may be lurking in innocent fishing boats. (Looking at you, invasion of Iceland.)

The thing that worries me the most is that these routes and precautions will take too much time, and that I should simply be straight-lining across the ocean. We'll have to see. I'm also concerned that as new merchants trickle in I won't have a good way to cover them, and they'll either have to go it alone, or wait far too long for an escort to arrive.

Fingers crossed!

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RE: New 'Long Scenario' for testing NF 12.6 The Longest Battle

Post by Gunner98 »

Glad you guys are enjoying it. Still a work in progress just not very high priority at the moment. it was fun to build.

B
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RE: New 'Long Scenario' for testing NF 12.6 The Longest Battle

Post by AndrewJ »

Well, after a couple of days of play I'm about half a day in.

Fighter sweeps against Cuba went well, and I think I've dealt with the remains of the Cuban air force, the three SAM sites intel reported, as well as all their surface ships that I could find. (A number of Boghammer clones and a pair of Osas.) Guantanamo had a visit from an odd little high speed intruder, but that was spotted at a distance by my drone, and dealt with afterwards. The drone continues to patrol around, and found an artillery battery, but so far nothing else.

I've been trying to avoid the lesser combatants, but in some cases that hasn't worked. Nicaragua sent out some Mig-21s towards one of my helicopters on maritime patrol, and they opened fire at some of my F-16s that came to warn them off, so I shot them down shortly afterwards. Honduras also sent a flight of F-5s in towards my Panama convoy, so those were shot down too. The Venezuelans and I are keeping an eye on each other. Some of their small Constitucions have gotten a look at my convoy (and probably called in the Hondurans), but so far we're not shooting at each other, and I'm content to keep it that way. There's certainly enough of them to cause a real problem. Down south Argentina and I have been shadowing each other as their recce planes make circuits around the island, but they have no radar and they're above the clouds, so I'm content to let them do that. I've got a Nimrod in the air now, and I should have a reasonable look at their navy soon if it's at sea. I fear I'll get shot down if I'm too close to the coast, so I'll have to be careful.

The submarine war was going well - at first. Helicopters ID-ed and eliminated an SS in the channel between the Dominican and Puerto Rico, and the Trepang snuck up behind a Kilo in the Florida Straits and torpedoed it in the baffles. Things going well! This should be easy! Then my convoy of beautiful high speed military transports runs right over a goddamned Tango before they can meet up with their escorts, and suddenly I've got multiple inbound torpedoes. Three of my ships collect a torpedo each, one of them gets hit by two, and only one manages to dodge them all. Thank god none of them sink. The French deal with the Tango, but my hopes of multiple high speed runs with these valuable ships are dashed. The one with two hits is heading back to Brest for repairs with the big coast guard cutter as escort, and the others are pressing on with the crossing, tucked into the middle of Convoy 94/01 for their protection. They can still steam faster than most merchants, but when they reach North America I'll have to take them out of service for repairs.

The biggest casualty here is my plan for high-speed convoys with the civilian container ships. Although they can cruise at 20+ knots, I can't escort effectively at that speed, and it would be so easy to blunder into another sub and lose a convoy. So we're forming up into big slow convoys and churning along like a wallowing tanker, dammit. The boys in Europe will have to wait a bit longer. As it happens, the new policy is soon vindicated when my big Panama convoy detects a Victor closing in (probably directed by those 'non-combatant' Venezuelans), and deals with it by helicopter. Another Victor (this time a Victor III) gives me a scare when it gets dangerously close to one of my fancy SURTASS ships. I had assumed these ships were so good they could detect anything inside the nearest CZ. Not so... A lucky MAD contact saves me from disaster there.

Other than that my maritime surveillance patrols have found one big Russian support ship tucked into a bay on the African coast, resting at anchor. I consider sending a pair of frigates down from Gibraltar to deal with it, but that would take days, so I send a P-3 instead. A 4 Harpoon night-time BOL salvo, timed for a very close range activation, takes it by surprise. FLIR shows that multiple hits are achieved, but the burning ship is still afloat. I'm not sure what it was doing there. Sub tender, perhaps? I'll have to restrike.



So far a very interesting game, but with my arthritic computer the best I'm achieving is ~ 1.75 times speed (pulse times often in the 500 to 800 ms range). And that means for a 1 month scenario played a few hours a night I could expect this to take three months or more to complete. I'll keep going for one crossing, I think, but unfortunately it may not be practical to complete the entire scenario.
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RE: New 'Long Scenario' for testing NF 12.6 The Longest Battle

Post by Dimitris »

This is actually a very nice performance testbed, thanks!
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RE: New 'Long Scenario' for testing NF 12.6 The Longest Battle

Post by AndrewJ »

A few notes on some events:

The three Neutrality Violated events (Sahara/Nigeria/Venezuela) all have the 'Neutrality Violate - Nigeria' zone trigger, so all three would trigger in the event of a Nigerian violation.

The Venezuelan event also has its own triggers, but the Saharan event only has the Nigerian trigger, so it will never trigger in the event of a violation in its own zone.

The three Venezuelan triggers (ship/weapon/air) are all set to Weapon, so ships and aircraft wont set them off.

The Venezuelan neutrality event does not include the aircraft trigger.


I wonder about some of the neutrality event trigger zones. They extend far beyond the 12 mile limit, in some cases being up to 100 miles from the nearest piece of sovereign territory, and the Venezuelan zone even includes a NATO radar installation! While these trigger zones might be suitable to determine when the enemy side will take action in the scenario, I think it's unrealistic to send messages accusing the player of violating neutrality when they are acting far offshore in international waters, and haven't violated anything at all. (Say with a P-3B from 221 Esc innocently patrolling 90 miles from shore. Hypothetically... Just f'rinstance...) I think it would definitely be worth briefing the players about the relative size of the territorial zones, since they're so different from actual practice.


Edit: Poking around in my old saves, I also notice that the unfriendly neutrals start considering NATO hostile very early on, before they are ever shot at or approached. Possibly due to shots fired at Cuba? Not sure if this is intentional. I think this might also mean that if NATO shoots back they would then get the major penalty for violating neutrality, which would be odd, since the other side has already opened fire.
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RE: New 'Long Scenario' for testing NF 12.6 The Longest Battle

Post by Gunner98 »

Thanks Andrew

I'll need to check that bit out. Seems like it must have been an late night when I did that bit of building...

B
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RE: New 'Long Scenario' for testing NF 12.6 The Longest Battle

Post by Excroat3 »

Just for fun, I decided to see how I could do taking on the Venezuelans. I moved the South Carolina, Dale, and Radford SAGs as well as the Kennedy CVBG within striking range, to simulate an unruly Venezuela after Cuba, Honduras, and Nicaragua have been dealt with. I also ordered the Spanish carrier and her escorts to start heading over. It was very fun playing at first, tensely watching F-16 pilots angrily stare at each other over a helpless S-3 on patrol. I sent the South Carolina group to do a shore pass to show off her guns, and right when she is in between 2 of the Venezuelan SAGs, some hotshot Venezuelan F-16 pilot sends a burst of 20mm right into one of my ANG F-16s. Afterward, all hell broke loose. I lost another ANG F-16 that was being trailed to cannon fire, and decided to go active on my radars from the South Carolina group to help clear up the situation, and find air contacts before they are on top of me. That was the worst possible thing that I can do, because before I knew it, I was being swarmed by otomat ASMs! I held off the first wave, and the second, but during the third my battlegroup's attention was split between 1 F-5 that had made it through my CAP, and the incoming ASMs. They shot at the F-5, and I lost a Knox-class frigate. At this point, my F-16s were RTBing, my carrier aircraft were all reloading, and the Harriers were still a good distance out. My ships shot down 1 wave of Tucanos and 1 wave of Mirages, but the 2nd wave broke though both the CAP and my SAMs, and bombed my OHP. Another wave made it through before I could close the gap, finishing off the OHP and fatally damaging the DDG. All that was left was my South Carolina, limping back towards the Kennedy CVBG. Now, I've merged the Dale and Radford groups, and plan to send them together to finish off the 3rd Venezuelan SAG. My Tomcats roam free over the Venezuelan coast, shooting down recon, ELINT, and tankers alike. After I'm done with the enemy SAG, I'm going to bomb the Soviet owned port, rumored to be heavily guarded. The Venezuelans sacrificed their entire air force for 3 of my ships and 2 fighters, not bad for a neutral country.

A few other comments:

I didn't seem to lose points for losing aircraft or losing ships
I got points for killing enemy ships but not for destroying aircraft
The naval base at Guiria is not set to auto detect
The patrol boat outside of the Panama Canal is on an ASW mission, not sure if you want that to be an ASuW mission instead.
The first boat I got as reinforcements (the Ecuadorian ship) I can order it around, but I can't control the helicopter. I'm guessing you used lua to teleport the ship and change it's side, but I don't think you changed the side of the helicopter along with it.
The F 570 RM Maesrale changes sides, but does not teleport, nor do its 2 helicopters change sides. If you attempt to move it through the canal, you will inevitably discover the "neutral" ships that wait there to be spawned.
F171 HMS Active teleports to what looks like the right area, but does not change sides.

Losses and Expenditures so far:

SIDE: NATO
===========================================================

LOSSES:
-------------------------------
1x DDG 19 Tattnall [Charles F. Adams]
2x F-16A Falcon ADF
1x FF 1052 Knox
1x FFG 7 Oliver Hazard Perry
3x SH-2F Seasprite


EXPENDITURES:
------------------
6x 127mm/54 HE-CVT [HiFrag]
12x 20mm/85 M61A1 Vulcan Burst [100 rnds]
4x 20mm/85 Mk15 Phalanx Blk 0 Burst [200 rnds]
12x AGM-84D Harpoon IC
43x AIM-54C Phoenix
32x AIM-7M Sparrow III
20x AIM-7P Sparrow III
23x AIM-9M Sidewinder
7x AIM-9P-4 Sidewinder
4x FIM-92B Stinger POST
2x Generic Flare Salvo [3x Cartridges, Single Spectral]
84x HYDRA 70mm Rocket
8x Mk182 SRBOC Chaff [Seduction]
13x Mk214 Sea Gnat Chaff [Seduction]
12x Mk82 500lb LDGP
4x RGM-109C Tomahawk Blk II TLAM-C
2x RGM-84C Harpoon IB
1x RGM-84D Harpoon IC
43x RIM-66E SM-1MR Blk VI
64x RIM-66J SM-2MR Blk II
19x RIM-67C SM-2ER Blk II




SIDE: Venezuela
===========================================================

LOSSES:
-------------------------------
3x AB.212 ASW
1x An-12BK-PP Cub C
12x AT-27 Tucano [EMB-312]
1x Boeing 707-320C(KC) Tanker
3x F 21 Mariscal Sucre [Lupo]
12x F-16A Falcon
12x F-5A Freedom Fighter [CF-5A]
1x Falcon 20DC SIGINT
2x MiG-25RBT Foxbat B
18x Mirage 50EV
4x Mirage 5V
12x Mirage IIIEV
3x PC 11 Constitucion
3x PC 12 Federacion
1x Structure (Pier [Very Large, 45.1-200m])


EXPENDITURES:
------------------
26x 127mm/54 OTO Melara Compact HECVT
5x 20mm/85 M61A1 Vulcan Burst [100 rnds]
32x 40mm/70 Twin Breda Compact Burst [32 rnds]
6x 76mm/62 Compact HE Burst [4 rnds]
4x AIM-9L Sidewinder
36x Aspide
46x Generic Chaff Salvo [5x Cartridges]
7x Generic Flare Salvo [3x Cartridges, Single Spectral]
4x Mk82 500lb LDGP
2x Mk83 1000lb LDGP
30x Otomat Mk2 Mod I
11x SCLAR Chaff



SIDE: WP
===========================================================

LOSSES:
-------------------------------


EXPENDITURES:
------------------



Excroat3
Posts: 436
Joined: Sat Jan 24, 2015 12:36 am

RE: New 'Long Scenario' for testing NF 12.6 The Longest Battle

Post by Excroat3 »

Attacking the Soviet base:

The radar operator barely had time to register the 2 F/A-18s that had appeared out of nowhere on his radar scope before he and the SAM site he controlled were obliterated by 2 mavericks. However, the explosion woke everyone else up, and 4 missiles quickly rose up to the maneuvering hornets. 1 was blotted out of the sky, and the other turned just enough to launch his final maverick at the SAM site that had killed his wingman, before egressing from the area at max speed and minimum altitude. The hornet's departure was followed by 4 harriers, who quickly and efficiently bombed and strafed the remainder of the SAM sites, for the loss of 1 harrier. After the demise of the defending SAMs, big SLAM missiles demolished the fuel tanks around the naval base, while A-4s came in and finished off the docks themselves. The only thing that told people that a naval base used to exist was 3 hardened ammo shelters, who wouldn't be supplying anyone or anything anytime soon. While all of this was going on, high above, 4 Tomcats duled against 4 Mig-25s who had attempted to interrupt the raid in progress. The Mig-25s never know what hit them, as 3 were chopped from the sky at once, and all the survivor could do was try to evade as a 5th Phoenix blotted him out of the sky. NATO had observed where the last fighters had come from, and sent 10 tomahawks at hangars and parking spots at the airbase. As a final insult, a post strike flyover by a TARPS F-14 (the last airspace incursion of Venezuela) found that the strike had not only destroyed the 2 remaining Migs, but it had killed 3 Soviet Badgers as well. After the demise of Venezuela's armed forces, the various surface groups split up to a variety of tasks: convoy escort, port security, and more. Only 2 groups stayed primarily together: The Kennedy CVBG, after escorting the wounded South Carolina back to port, returned to the mid-atlantic to provide convoy duties. The TG P de Asturias group also stayed together, and headed south, in the direction where new trouble was brewing - Argentina.

Other comments are in the above post, I've been editing that one to add or remove comments on the scenario.

Losses and Expenditures:

NATO - Same as above, plus an F/A-18C and AV-8B Harrier II

Venezuela - same as above, plus 6 Mig-25As

WP -

LOSSES:
-------------------------------
1x Bunker (Comm Center)
1x Diesel (400k Liter Tank)
1x Diesel Bunker (150k Liter Tank)
6x SA-6a Gainful [2P25] TEL
2x SA-6b Gainful [2P25] TEL
4x SA-8b Gecko Mod-0 [9A33BM2] TELAR
1x Structure (Pier [Large, 25.1-45m])
1x Structure (Pier [Very Large, 45.1-200m])
3x Tu-16K-26PM Badger G Mod
2x Vehicle (Fire Dome [9S35])
2x Vehicle (Straight Flush [1S91])


EXPENDITURES:
------------------
18x SA-6a Gainful [9M336]
3x SA-6b Gainful [9M336]
12x SA-8b Gecko Mod-0 [9M33M2]
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