Thanks for the points - looks like you had some fun with the Venezuelans [:D]
I'll have to take another look at this one over the weekend. Just finishing up another LIVE scenario and need to crank out a few more of the later NF scenarios soon - but you and Andrew have got me re-interested in this beasty
After the conflict in Venezuela, NATO announced that they would not allow ships or aircraft of any country to come within 25 miles of any NATO ship or aircraft. Argentina sent out a Learjet to challenge the new rule, and the aircraft was promptly shot down 13 miles from the HMS Jupiter. After filing a complaint that they were just on a routine flight, Argentina tried again with another Learjet, and this one was shot down exactly at the 25nm limit, by a Harrier, or so the pilot reported before going off air. Ignoring this intelligence, Argentina decided to go ahead with its plans to attack the radar, airport, and port sites on the Falkland Islands.
A boy and his father on Mount Alice looked up, and were treated to a spectacular sight of Tornadoes and Mirages sparring not 200 feet above them, not unlike what their London brethren had seen during WW2. A flight of 2 A-4s, seemingly headed right for them, were pounced upon by 2 Harriers, but these didn't look like the ones that had cleared the skies over the Island 12 years prior. The father caught a glimpse of a roundel on a Harrier, and although he did not know that it was one belonging to the Spanish Navy, he was glad that someone other than the Brits had come to help them over the skies of their home.
The fighting was close and brutal, as sidewinders flew off rails and impacted with targets at the absolute minimum range. It seemed that the Tornadoes and Harriers were about to be overwhelmed, but then 8 more Tornadoes, diverted from a strike on an Argentinian ship, dived into the melee, missiles flying and guns blazing. Their added firepower helped finally destroy the last of the strikers threatening the radar on the mountain. The ground around Mount Alice was littered with the wrecks of dozens of Argentinian fighters and bombers, as well as 2 British Tornadoes.
After the furball, only 2 Tornado Gr.1s had the fuel to complete their strike on the ship, and they somberly headed in that direction, their minds clouded with the recent life and death battle they had just experienced. The first Tornado screamed over the bridge at low altitude, unable to get a lock for his bombs. The second Tornado pilot yelled in anger as he saw his wingman clawed from the sky by an Apside SAM, before dropping his 2 bombs and pulling a high-g turn and punching his throttle to get the hell out of there. As the remaining Tornadoes landed at Mount Pleasant Airport, pilots talked to one another in hushed voices. Before this, they were jealous that their comrades were off fighting in Europe or North Norway, and they were stuck defending a "useless rock". Now, having experienced the horrors of war and having lost 3 of their own, they were very humbled. After a long silence, the pilots came together and began to plan out how they would take the fight back to their enemy.
SIDE: NATO
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In the end, it didn't matter how they were discovered, but the result was the same. The swarm of bombers that came to attack TG Jupiter were all shot down by the defending Tornadoes far before any real damage was done. The RAF also detected a 2nd destroyer, and after a surprisingly large amount of paveways, the enemy ship finally sunk below the waves. Other than Argentina's sub fleet and 2 ships, suspected to now be gunning for NATO convoys as revenge for Spain's participation in the battle, Argentina was finished. The task groups involved went back to convoy escort or any other duty they were doing before the crisis. In the meantime, back up north, the USS Kennedy CVBG had just completed a run across the Atlantic and was now ordered south, to deal with rumors of Soviet forces operating out of Nigeria.
Total losses and expenditures for both Venezuela and Argentina:
SIDE: NATO
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The game continues. It's now Feb 25, and convoys continue to form up and head out into the ocean. The badly wounded T-AKR is nearly back to Portsmouth for repair, and the others are continuing west with convoy 94/01. My main convoys haven't had any direct sub contacts yet, for which I'm grateful. A couple of SSKs were found in the Americas when their courses took them into water that was so shallow they had to put their masts above water, allowing them to be detected on radar. The Asturias carrier group took care of another sub off the Brazilian coast, and P-3s got lucky in mid-ocean as they were prepping a convoy route. Total kills of Warsaw Pact subs are now at 6 SSKs (plus 1 Cuban SSK) and 4 SSNs, all of them Victor I or IIIs. No sign of the truly modern subs yet, nor of any SSGNs, which could be a big problem if (when) they show up. Hopefully they're all busy up north fighting the carrier groups around Iceland.
In the Caribbean I'm nervous that the Cubans will bring a few airplanes out of maintenance depots or dispersed sites, so I've been bombing their runways to crater them and try to prevent any unpleasant surprises in that respect.Honduras and Nicaragua have been quiet since their aircraft probes on Day 1, so I'm leaving them alone. (Crap. Spoke to soon. Goblin directly in front of my Panama convoys! But fortunately just Tuna.) Venezuela is watching, but so far no hostile action, despite some close passes with some of the Constitucion class patrol boats. I am worried about the one patrolling between the Dominican and Puerto Rico, which will probably sail right through my Panama convoys, which should be interesting.
Things are also interesting down in the Falklands. My MPAs have spotted three Mekos patrolling off the Argentine coast, which is to be expected, along with regular visits from the LearJets. A bit more of a surprise was the warship about 500 miles to the ENE of the Falklands. I had not expected them to be so far out. This has prompted Nimrod searches in the area, and an overflight of South Georgia, but so far nothing else has shown up there. Much more alarming was the sub that stuck up its periscope within spitting distance of the Port Stanley docks! Fortunately the Jupiter was nearby, and I was able to rush in an ASW helicopter. This was well within my territorial waters and much too dangerous to let go, so I sank it. So far no response from the Argentines. Fingers crossed... I'm very concerned that this was a special forces insertion, preparatory to a landing, so I've been sending FLIR equipped helicopters to scour the area (and other likely positions), but so far no sign of anything. Unfortunately the odds of actually spotting a special forces team is remote.
Sad news for the crew of the P-3 that was visiting the Nigerian coast. Despite staying well out to sea they had a visit from a Mig-25, and were subsequently shot down, but they did have time to report a couple of ships in the area. I think I'll have to keep some fighters and MPA in Ascension in case of aggressive action from that direction. (I'm still betting on a Bear to cue an SSG or SSGN.)
New merchants keep reporting in, and so far I've been dashing them to catch up with the tail of recently departed convoys, but soon I'll have to start gathering for new convoys. Sloooow!
You mentioned you might work on it this weekend, so here's a bunch of minor bits and pieces:
Grammar police!
In the side briefing "Land Forces. A minor flair up...", and "RAF reinforcements are also on their way via Assentation Island."
You've also got Ascension as Ascention on the map.
The merchant arrival for Texas has "Another ship checking in near Huston"
The briefing message for the first group of warships has the Karlsruhe's arrival date as March, instead of February.
In the opening briefing "'used for training air defence and in DACT (Dissimilar Air Combat Training) along with xxx."
Is the A 14 Patino intended to be in Asturias Group? It's currently alone at speed 0 behind the group.
Several of the TGs are at full stop at the beginning (Stump, Banckert, Kennedy).
SSN664 Sea Devil starts surfaced, as does SSN 668 Spadefish.
The helicopters in TG Espero start with no loadouts.
The South African oiler A 302 isn't UNREP capable, so I'm not sure what role it is intended to serve. Ornamental? I parked it in port so it doesn't get shot by anything.
There aren't enough AIM-7Fs at NAS Jacksonville to rearm the F-4Ss.
The Venezuelan Constitucions are on ASW patrol, but have no ASW capability.
The Venezuelan Grupo A is sitting at Speed 0. (Although this may be because they aren't hostile?)
Should Guantanamo have the same sort of air defences it has in Caribbean Fury?
Could the Nimrods have the Sidewinder version of their ASW loadout? I've always thought that was cool - the worlds biggest fighter - and it would be a great way to make the player suspect the presence of enemy MPA at every turn. (Although I'm already suspecting that now, so what the heck!)
A dock near Panama would be handy for refueling purposes, and I believe there was one in Caribbean Fury.
Anyway, enough trivia! Thanks again for this massive undertaking.
Thank you Andrew, and Excroat3 for all the points. This one has not been tested all the way through and it seems I may have been rushing a bit to get it out. Your points are very helpful.
I will tidy it up this weekend and get another version out. Then it's on to NF 12.1 'Bump in the night'
A couple more bits: Some of the Argentine ships (Almirante Brown, Drummond) have no home port, so will probably run out of fuel before the scenario is over.
Edit: looks like the Nigerians are that way too.
HMS Active shows up on the Biologics side. (Just as my wounded T-AKR was headed nearby to port! I was scrambling around in a panic to launch a response, wondering about some crazy Russian frigate force making a Channel Dash, until my coast guard helicopter got a positive ID. A real 'nobody got the memo' situation. Makes you wonder how often this sort of interdepartmental communication problem crops up in real operations.)
A quick question. I managed to somehow corrupt my save, and eliminate all the docking facilities at all the piers in the game. I could fix it with a deep rebuild, but then I lose the fuel state of all my units, so I'm going through and replacing all the piers manually. Will this mess up any upcoming events, in which newly arriving ships may need the specific original pier to show up or function?
The action started right after the Kennedy CVBG arrived off of the Nigerian coast. A S-3 with 2 F-14D escorts were sent to investigate the coastline, and immediately got jumped by 3 Mig-25s. The Migs waited until they had rear shots on all 3 aircraft before breaking their neutrality and firing on the Americans. Through desperate maneuvers and sheer luck, the 2 Tomcats were able to evade the missiles, and turn the tables on the Mig-25s. In a furious 30 seconds, all 3 Migs were shot down by a combination of phoenix, sparrow, and sidewinder missiles. During the dogfight, nobody had noticed that the S-3 had not been able to disengage and was shot down by a stray missile. The S-3s death had not been in vain, however. Before it had died, it had detected and classified 2 Nigerian ships patrolling near the coastline. 2 Harpoon equipped S-3s and 2 more F-14Ds were sent to prosecute the threat. This time, 3 more Migs came up to meet them, as well as a jammer aircraft. The S-3s were able to get their harpoons off before they were shot down by Mig-25s hiding in the cloud of jamming. The Tomcat pilots, furious that they were not able to protect their friends, pursued the retreating Nigerian aircraft and shot down 2 Migs and the jammer. Afterwards, the front remained relatively quiet until an E-2 detected Badger aircraft headed towards the carrier group. The badgers were able to detect the carrier group before dying to the intercepting tomcats, and soon after 30+ Nigerian aircraft were detected headed towards the carrier group. Every plane that could carry an air-to-air missile was scrambled, and in 10 minutes, they were all over the Nigerian strike group.
F-14s dived through the formation of fighter-bombers, taking out several in one pass. They turned around and began to engage with guns, which was a bad idea, as one Nigerian Jaguar was able to down an unsuspecting F-14. As the remainder of the Tomcats broke off, the Hornets began to salvo sparrows at the remaining aircraft, and successfully downed the rest of the strikers.
The Kennedy air group planned a strike on the airbase that the aircaft had originated from, but with only 5 Hornets and 7 Tomcats operational, there wasn't much that they could do. They settled for a SEAD strike on the SAM defenses around the airbase instead, to weaken the defenses for any future strike by Air Force bombers or long range cruise missiles. In a string of bad luck and bad timing, as soon as the strike force and its escorts were committed to the SEAD mission, Nigerian Mig-23s began to swarm the carrier and her escorts. SM-2s flew off the rails and CIWS miniguns roared as Mig-23s flew low over the carrier group. Miraculously, not a single ship was damaged. The carrier recovered her fighters, and the group headed back north to the mid-Atlantic, leaving a much reduced Nigerian armed forces in its wake.
Losses and expenditures for the entire campaign:
SIDE: NATO
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Poking around in my old saves, I also notice that the unfriendly neutrals start considering NATO hostile very early on, before they are ever shot at or approached. Possibly due to shots fired at Cuba? Not sure if this is intentional. I think this might also mean that if NATO shoots back they would then get the major penalty for violating neutrality, which would be odd, since the other side has already opened fire.
Going through this now - the points are lost only when the geographic neutrality is violated, so I think that's OK. NATO can defend itself without losing points but any offensive action against the territory will trigger it.
Thank you very much to AndrewJ, Excroat3 and magi for your help.
Change log
Change log NF 12.6 V1.3
• 2x Hawk Sites Panama
• 1x Hawk site G’tmo
• Cleaned up briefing
• Tightened up neutrality violation events and zones
• Added an intelligence assessment for Venezuela including mention of a 90 mile neutrality zone.
• Fixed up some scoring issues
• Sorted out the Lua and teleport issues for reinforcements
• Fixed up some of the TGs
• Fixe up the Sparrows at Jacksonville, of course each model of F-4 takes a different version of Aim-7 and Aim-9!
• The Nims can take Sidewinders but only in the Harpoon loadout. Added some Harpoons 
• Ports for Panama
• Radars and ports for Argentina
• Ports for Nigeria
• A few more surprises
Still need to do more work on the ports in Europe and on the east coast - later.
I'm going to be doing the same as magi, here's my first point:
SSN 688 Spadefish and SSN 664 Sea Devil start on the surface, running at ten knots.
A 14 Patino (P de Asturias group) still isn't fixed, it starts at 0 knots.
The following ships also start at 0 knots:
FFG 42 Klakring
FFG 6 Julius A Furer
F 88 Broadsword
Got that one. I think the only issue you will have is the reinforcements, I missed bringing over all of the Helo's on the ships. There are also problems with the USS Grayling and one of the French ships, cannot recall which. You'll just need to watch for those.
If a ship comes in but you cannot access the Helo - go to the Script Console cut this line into it and hit Run:
ScenEdit_SetUnitSide({side='Biologics', name='EXACT NAME OF Helicopter', newside='NATO'})
If either of you have any issues just PM me and I'll try and sort them out for you
Not a complaint, just an idea:
Since we already have some RSA units, how about throwing in some of their late-model Buccaneer for some naval and land strike?
12 Sqn is already in two scenarios; 7 & 11.1. It will be in a couple more as Norway is retaken
208 Sqn is the OTU and Replacement Sqn, judging by the casualties most players experienced in NF 7 'Plug the Gap' I figured that keeping one Sqn operational would be a heavy task.
If I was going to send 208 Sqn anywhere it would be to the Med, those Martel's would really help keep things tied down and there is less of a threat.
But since I'm keeping 208 in the background I could probably send a flight down to Mount Pleasant. Actually, I'll make them available at Lossi and the player can move them wherever with tanker support.
Could also do the same with Jaguar's
54 Sqn has gone to Norway. 16 Sqn is fighting it out in 'The Gap'. 41 Sqn is the OTU and Repl unit and on standby to go to the Med. I could squeeze a flight of 4 to this scenario. Both types have at least 20 in war stock.