American: Human
Difficulty: Very hard (what else? [:D])
Basically, the Americans must slow the German attackers until the Shermans arrive on turn 4. Once the tanks arrive, the Germans have very little chance to take any VP hex, especially the northernmost one (which is worth 4 VP and is essential to achieve a victory).
Game Turn 1
German player turn
The Marder III fires on one of the bazooka-armed HS, the StuGs fire on the other, with no effect at all.
German infantry moves forward, taking a eastern route to avoid fire from the American MMG.
The American 57mm fires on the StuH (the most dangerous AFV for infantry: the Marder has few HE rounds and the StuG has a much weaker 75mm gun): it keeps ROF and fires 2 shots, but no hits are achieved.
American player turn
The 57mm continues firing on the StuH, but does not hit the German vehicle.
OBA is called and arrives, but it falls outside the map and is wasted.
The German AFVs continue firing on the bazooka-armed HS, without any effect; the StuG MA breaks down.
Game Turn 2
German player turn
The Marder III fires again on the bazooka-armed HS with no effect and using its last HE round. Until the Shermans appear, this vehicle cannot harm the Americans. On the other hand, the StuH hits the western bazooka team, which breaks.
German infantry continues moving towards the village: American squads firing at long range break two squads.
The 57mm hits and kills the StuH and also keeps ROF: it fires another round to the StuG (which has not repaired its MA, but is the only German HE-capable vehicle remaining) but misses.
OBA is called and - miracle! - gets contact, battery access and falls into the intended hex (see image).
The German leader (with a squad) advances out of the OBA target area.
American player turn
The broken bazooka team rallies.
OBA kills 1 squad and 1 leader.
The 57mm fires again to the StuG with no effect.
