WitE 2

Gary Grigsby’s War in the East: The German-Soviet War 1941-1945 is a turn-based World War II strategy game stretching across the entire Eastern Front. Gamers can engage in an epic campaign, including division-sized battles with realistic and historical terrain, weather, orders of battle, logistics and combat results.

The critically and fan-acclaimed Eastern Front mega-game Gary Grigsby’s War in the East just got bigger and better with Gary Grigsby’s War in the East: Don to the Danube! This expansion to the award-winning War in the East comes with a wide array of later war scenarios ranging from short but intense 6 turn bouts like the Battle for Kharkov (1942) to immense 37-turn engagements taking place across multiple nations like Drama on the Danube (Summer 1944 – Spring 1945).

Moderators: Joel Billings, elmo3, Sabre21

Nix77
Posts: 565
Joined: Sun Oct 02, 2016 6:19 am
Location: Finland

RE: WitE 2

Post by Nix77 »

Is there possibly a "passive mode" being planned for multiplayer Slitherine games for Wite2?

I mean a feature that would let you observe a multiplayer game on your opponents turn, without being able to make any changes to game state? This would be absolutely great for making notes, extracting data, writing AARs and constructing plans for future turns.
Kantti
Posts: 87
Joined: Fri Jun 10, 2016 3:57 am

RE: WitE 2

Post by Kantti »

Even a local copy of the last save (with only a restricted access to the side that the person is playing) would be great to check up things without having plethora of screenshots taken every single turn.
User avatar
Slarty
Posts: 14
Joined: Thu Apr 14, 2011 7:58 pm

RE: WitE 2

Post by Slarty »

Would it be possible to build WitE2 in such a way that it is easier for the players to experiment more with what if scenarios such as the make up of the OOB? I would like to take the historic equipment/leaders and build my own units, corps and armies, deploy them on the map where I wanted and then play the game. I suspect that this is probably possible with WitE but would be a little like building a large scale model of the Taj Mahal out of matchsticks. If this sort of option could be made easier that would be great.

I know that it's supposed to be a historical simulation, but as soon as the current scenarios start history goes out of the window as the players can move the forces how they want (which is as it should be and is the fun of the game). But why not extend this aspect into the planning of the campaign and the positioning of the units?

If the opponent was allowed to do the same it would make for a very interesting game as the conflict might follow quite a different course and players would have to learn what worked and what didn't as they went along and be prepared for some very nasty surprises.
User avatar
morvael
Posts: 11763
Joined: Fri Sep 08, 2006 9:19 am
Location: Poland

RE: WitE 2

Post by morvael »

With a bit of work and trust this can be achieved using the editor.
User avatar
Slarty
Posts: 14
Joined: Thu Apr 14, 2011 7:58 pm

RE: WitE 2

Post by Slarty »

Great news I might have a go at some point, although I suspect it would be a lot of effort. Would it be possible to outline the steps required? I would hate to spend hours and hours only to find that I needed to do something different or to find that I had crashed the game
User avatar
RedLancer
Posts: 4338
Joined: Wed Nov 16, 2005 9:09 am
Location: UK

RE: WitE 2

Post by RedLancer »

In WitE, WitW and eventually WitE2 all the official scenarios are created with the same editor that is released with the game. It is unlikely that we'll make it 'easier' as it is complex. It need to be so to match the rest of the game.

We (Dev Scenario Designers) do have the benefit of asking for code changes but anything we get is also available for those who follow and wish to create their own setups. It's how I started and led to my joining the Dev Team.

Learning the nuances of the editor takes effort like learning the game but seeing an AAR of your work makes it worthwhile.
John
WitE2 Asst Producer
WitE & WitW Dev
TomaszPudlo
Posts: 43
Joined: Sat Aug 18, 2007 8:42 am

RE: WitE 2

Post by TomaszPudlo »

ORIGINAL: Red Lancer
We (Dev Scenario Designers) do have the benefit of asking for code changes but anything we get is also available for those who follow and wish to create their own setups. It's how I started and led to my joining the Dev Team.

Napoleon was right. Every corporal does carry a field marshal's baton in his knapsack.
Tomasz
swkuh
Posts: 1034
Joined: Sun Oct 04, 2009 9:10 pm

RE: WitE 2

Post by swkuh »

If you can use the editor, then your baton is well earned.
Zort
Posts: 684
Joined: Mon Jul 19, 2004 2:33 am
Location: Colorado Springs, CO

RE: WitE 2

Post by Zort »

Any chance that development is far enough along to show screenshots or an AAR? I know things will change with further development but would be interesting to see pics of the air opening ops. Thanks for your hard work.

Special rules are not liked from what I have read above. But will there anything to simulate the political decisions that handicapped both sides? One suggestion would be a scaling VP for certain cities, ie if it falls before it did historically more VPs then if it holds out longer.
User avatar
RedLancer
Posts: 4338
Joined: Wed Nov 16, 2005 9:09 am
Location: UK

RE: WitE 2

Post by RedLancer »

No chance of an AAR yet. Those we do are for testing feedback and are not for public consumption. What sort of screenshot were you after - the AD Summary?

As to the last question you'll have to wait until Christmas...[;)]
John
WitE2 Asst Producer
WitE & WitW Dev
Zort
Posts: 684
Joined: Mon Jul 19, 2004 2:33 am
Location: Colorado Springs, CO

RE: WitE 2

Post by Zort »

I just wanted to see what the Axis would see in planning it's first turn air strikes. But figure it probably looks a lot like WitW air ops screens.
User avatar
RedLancer
Posts: 4338
Joined: Wed Nov 16, 2005 9:09 am
Location: UK

RE: WitE 2

Post by RedLancer »

It does look a lot like WitW but things are improving. A big change in the control of air groups is the ability to group air units within Air Divisions. Air Divisions will allow you control the air units collectively. There is still work to be done but the screenshot shows T1 with the Air Division visible.
I'm not going to try and explain further but it does show how things have changed.

Image
Attachments
T1Air.jpg
T1Air.jpg (368.9 KiB) Viewed 298 times
John
WitE2 Asst Producer
WitE & WitW Dev
Zort
Posts: 684
Joined: Mon Jul 19, 2004 2:33 am
Location: Colorado Springs, CO

RE: WitE 2

Post by Zort »

Thanks. A few other questions.

Do you plan on doing videos like you did for WITW?

Will there be more admin points or a pre first turn to allow the Axis to reorg it's corps?

Will Corps HQs have a range limit to their Army HQs (I might be mistaken but currently the range between them isn't that important).
User avatar
RedLancer
Posts: 4338
Joined: Wed Nov 16, 2005 9:09 am
Location: UK

RE: WitE 2

Post by RedLancer »

Do you plan on doing videos like you did for WITW? There is no plan not to if that makes sense.

Will there be more admin points or a pre first turn to allow the Axis to reorg it's corps? We are using the WitW rules so you can change HHQ once per turn with no cost so no need for extra APs. There is no pre turn currently planned.

Will Corps HQs have a range limit to their Army HQs (I might be mistaken but currently the range between them isn't that important). No Change; but remember that unlike WitE range is only about die rolls and not supply which goes through the depots.
John
WitE2 Asst Producer
WitE & WitW Dev
User avatar
M60A3TTS
Posts: 4779
Joined: Fri May 13, 2011 1:20 am

RE: WitE 2

Post by M60A3TTS »

Things do appear to be progressing.
User avatar
Joel Billings
Posts: 33489
Joined: Wed Sep 20, 2000 8:00 am
Location: Santa Rosa, CA
Contact:

RE: WitE 2

Post by Joel Billings »

Things are progressing. Pavel has just added to the weather system first used in War in the West. He's added more possible weather fronts, so weather can move into the USSR from several directions. There is much more variability in this system, as it matters whether the blizzard is coming down from the north in which case it may impact only a small part of the active battlefield, or coming from the east sweeping through most of the central USSR. What you see in this screenshot are the general starting locations and target locations for each of the possible weather fronts. For those not familiar with WitW, you can view the ground weather or the air weather by clicking in the boxes on the right. This screenshot is showing the weather zones which interact with the fronts to produce the weather. You can also display the quality of the road system.

Image
Attachments
weatherfronts.jpg
weatherfronts.jpg (624.4 KiB) Viewed 292 times
All understanding comes after the fact.
-- Soren Kierkegaard
User avatar
Joel Billings
Posts: 33489
Joined: Wed Sep 20, 2000 8:00 am
Location: Santa Rosa, CA
Contact:

RE: WitE 2

Post by Joel Billings »

And here is the road system.

Image
Attachments
roadsystem2.jpg
roadsystem2.jpg (863.31 KiB) Viewed 293 times
All understanding comes after the fact.
-- Soren Kierkegaard
User avatar
Joel Billings
Posts: 33489
Joined: Wed Sep 20, 2000 8:00 am
Location: Santa Rosa, CA
Contact:

RE: WitE 2

Post by Joel Billings »

Here is a Nov 16 turn showing the air weather, with two new fronts moving in from the north and east and one holding fairly stable over Western Europe.

Image
Attachments
nov16air.jpg
nov16air.jpg (671.19 KiB) Viewed 292 times
All understanding comes after the fact.
-- Soren Kierkegaard
User avatar
Joel Billings
Posts: 33489
Joined: Wed Sep 20, 2000 8:00 am
Location: Santa Rosa, CA
Contact:

RE: WitE 2

Post by Joel Billings »

And finally the ground weather on the Nov 16 turn showing mud in the west and various levels of snow in the east.

Image
Attachments
nov16ground.jpg
nov16ground.jpg (765.35 KiB) Viewed 292 times
All understanding comes after the fact.
-- Soren Kierkegaard
User avatar
Commanderski
Posts: 941
Joined: Sun Dec 12, 2010 8:24 pm
Location: New Hampshire

RE: WitE 2

Post by Commanderski »

Thanks for the preview! Looks great! [:)]
Post Reply

Return to “Gary Grigsby's War in the East Series”