Reverse 4-player AAR.

Post descriptions of your brilliant successes and unfortunate demises.

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warspite1
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RE: Reverse 4-player AAR.

Post by warspite1 »

ORIGINAL: AllenK

Searches: Allies 5, Axis 4.

I used the 2 Axis surprise points to boost damage from 2A to D,A. Which of the CA's would you like to target?

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warspite1

Duguay Trouin please
Now Maitland, now's your time!

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AllenK
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RE: Reverse 4-player AAR.

Post by AllenK »

And that about wraps things up for the Great French Cruiser Raid of '39. The ships return from whence they came.

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AllenK
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RE: Reverse 4-player AAR.

Post by AllenK »

French aircraft can't manage to hit the ground at Munich.

I'm going to be sacked from die rolling duties at this rate.

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warspite1
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RE: Reverse 4-player AAR.

Post by warspite1 »

At least you can operate the die thrower thingy and the game mechanics properly unlike some useless articles.....[:D]
Now Maitland, now's your time!

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AllenK
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RE: Reverse 4-player AAR.

Post by AllenK »

USSR rails Zhukov towards the west.

USSR occupy East Poland, sending the US further back into it's shell (1 rolled, 1 chit removed).

USSR 5-4 Inf moves a hex to Odessa, Communist INF moves from the mountains along 3 rail hexes towards Taiyuan.

CW makes a couple of adjustments to the placement of the TERRS in the Middle East. Gort moves back to Bordeaux.

China post Nationalist movement.



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AllenK
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RE: Reverse 4-player AAR.

Post by AllenK »

USSR makes 2 automatic invasions in Bulgaria.

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AllenK
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RE: Reverse 4-player AAR.

Post by AllenK »

USSR rebases 3 LND to the newly captured territory in Bulgaria.

No reorganisation.

Weather for the next couple of impulses.

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warspite1
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RE: Reverse 4-player AAR.

Post by warspite1 »

For the first time the directive is amended to take into account the in-game developments.

The Supreme Commander Of The Armed Forces.

The Leader's Headquarters.
25th September, 1939.

Directive No. 4 For The Conduct Of The War

1. The final form of Government of the former Polish territory in the area between the demarcation line and the German frontier has not yet been decided.

The forces required to crush any remaining Polish resistance will be retained in the east. I request a report on the strength of the forces which it is proposed to employ for both these purposes.

2. The flow of refugees westwards across the demarcation line will be halted at once, with the exception of refugees of German racial origin, and Ukrainian activists.

3. In view of the Soviet Union invading Bulgaria - against the terms of the Nazi-Soviet pact, decisions for the further strategy of the war will be made in the immediate future. Suffice to say, I am not a happy Fuhrer.

In the meanwhile no measures shall be taken by the Armed Forces, either in the matter of organisation or of equipment, such as may limit freedom of decision. The possibility of going over to the offensive in the west at any moment must be kept open. Sufficient forces must be retained in East Prussia to occupy Lithuania with all speed, even if there should be armed resistance.

4. (a) On land the Directives given for the conduct of the war in the west remain in force for the present.

(b) At sea, trade war according to International Prize Law is to be waged against both France and England, free from previous restrictions.

In addition, the following are now permitted: Attacks on French naval and air forces, French merchantmen in convoy, and all troopships; mining operations off the north French coast (embarkation points).

War on merchant shipping according to Prize Law by naval aircraft.

Attacks on passenger steamers, or large vessels which obviously carry passengers in considerable numbers in addition to cargo, will still be forbidden.

(c) For air warfare in the west the existing limitations remain in force. Aircraft will cross the German frontier only for purposes of local reconnaissance or to attack hostile aircraft and observation balloons. The Air Force may also operate in the German Bight and in the western declared mined areas, and in direct support of naval operations against English and French ships.

A separate order will cover long range reconnaissance.

5. With reference to submarine warfare, from now on only the following terms will be used:

For submarine warfare in accordance with Prize Law: trade warfare .

For unrestricted submarine warfare: the sea siege of England .

6. English merchantmen which are definitely known to be armed may be attacked by submarines without previous warning.

Signed: ADOLF HITLER.
Now Maitland, now's your time!

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Orm
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RE: Reverse 4-player AAR.

Post by Orm »

Sep/Oct '39
Impulse #5

No declarations of war.

Land: Germany
Combined: Japan, Italy

No Port Strikes. No naval air.

Japan send one TRS with one militia to Shanghai. Two other TRS sail with Yamamoto and supporting elements to China Sea.

Italy send a TRS to the East Med where it embarks a artillery from Tripoli.
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warspite1
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RE: Reverse 4-player AAR.

Post by warspite1 »

Sep/Oct 1939
Impulse: 5 (Axis)


Strategic Bombardment
None

Ground Strike
None

Rail Movement
Japan rail a garrison from Mukden to Nanchang

Germany rail
- von Rundstedt to west of Dusseldorf
- 4-2 ART to west of Dusseldorf
- 7-6 Mechanised to west of Dusseldorf

Land Movement
The Germans head west with all units except those that would be disorganised by moving (two divisions) and the Polish garrison:

Army Group F
8th Army
LXXIV Infantry Corps
XLIX Mountain Corps
XII Infantry Corps

12th Army
XXXIII Infantry Corps
LXIII Infantry Corps
XXXV Infantry Corps

The Japanese have three moves:
4-4 Marine in Korea moves toward Port Arthur.
5-3 in Changsha moves to the resource hex to the southwest of the city.
Yamamoto debarks into Canton.

Air Transport
None

Air Rebase
Germans rebase two bombers and two fighters closer to the Western Front.

Japanese rebase a bomber from Changsha to Nanchang.

And that ends the impulse.
Now Maitland, now's your time!

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Admiral Delabroglio
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RE: Reverse 4-player AAR.

Post by Admiral Delabroglio »

Great, another AAR. It will get confusing with the sides switched compared to the last one.
I'll be follurking this one too. Thanks for the effort to share it with us, Gentlemen.
And exciting start with the USSR endeavoring to liberate the Bulgarian people from the evil fascisto-capitalistic oppressors.

Best regards,
Admiral Delabroglio
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warspite1
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RE: Reverse 4-player AAR.

Post by warspite1 »

ORIGINAL: Admiral Delabroglio

Great, another AAR. It will get confusing with the sides switched compared to the last one.
I'll be follurking this one too. Thanks for the effort to share it with us, Gentlemen.
And exciting start with the USSR endeavoring to liberate the Bulgarian people from the evil fascisto-capitalistic oppressors.

Best regards,
warspite1

Yes, I hear the Bulgarians - on the German side in WWI and looking to join them this time around - are 'delighted' to have been invaded by their nemesis the Soviet Union......[:D]
Now Maitland, now's your time!

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AllenK
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RE: Reverse 4-player AAR.

Post by AllenK »

S/O 39 Allies 7

No DoW or alignments.

CW Naval, France and China Land. USSR Combined. US Pass.

Soviet TRANS sails to Black Sea 2-box and loads Timoshenko.

CW sends 2CV, BB and 2 CA from Aden to East Med 2-box. CA escorts to Biscay and CSV.

USSR rails AT gun from Caspian Sea region to Odessa.

France following their moves.

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brian brian
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RE: Reverse 4-player AAR.

Post by brian brian »

I always put the 3-1 GARR in the southernmost Maginot hex and then regret it when it has to retreat into the mountains later. I'll have to remember to use the 3-3 instead one of these days.
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AllenK
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RE: Reverse 4-player AAR.

Post by AllenK »

China after Nationalist moves.

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AllenK
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RE: Reverse 4-player AAR.

Post by AllenK »

The Black Sea area following Soviet moves.

No reorgs or rebases for CW, France, China or US. How about USSR?

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RE: Reverse 4-player AAR.

Post by Mayhemizer_slith »

No thanks.
If your attack is going really well, it's an ambush.

-Murphy's war law
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AllenK
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RE: Reverse 4-player AAR.

Post by AllenK »

Turn well and truly continues on a 9.

Weather stays fine.

Back to the Axis.

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warspite1
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RE: Reverse 4-player AAR.

Post by warspite1 »

Sep/Oct 1939
Impulse: 9


Declarations of War and Alignments
None

Actions
Land: Japan
Combined: Germany, Italy

Naval Air
None

Naval Movement

Germany
Admiral Marshall sorties into the Baltic (4-box) with:
Gneisenau (Flagship)
Deutschland
Admiral Hipper

Italy
The TRS returns to La Spezia with its artillery cargo

Strategic Bombing
A Ju-88A1 of KG-2, escorted by Messerschmitt 109 from JG2 (4-factor) fly to Metz. The Germans have one 5-factor fighter that can intercept - do the French wish to intercept with their 3-strength fighter? They all have an AA unit they can use.
Now Maitland, now's your time!

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Mayhemizer_slith
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RE: Reverse 4-player AAR.

Post by Mayhemizer_slith »

Fighter will fight one round targetting bomber. Then it will abort to hex east of woods where HQ is. AA will fire.
If your attack is going really well, it's an ambush.

-Murphy's war law
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