Newbie Questions

Distant Worlds is a vast, pausable real-time, 4X space strategy game which models a "living galaxy" with incredible options for replayability and customizability. Experience the full depth and detail of large turn-based strategy games, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game. Now greatly enhanced with the new Universe release, which includes all four previous releases as well as the new Universe expansion!

Moderators: Icemania, elliotg

Spacecadet
Posts: 1784
Joined: Sun Apr 18, 2010 5:52 pm

RE: Newbie Questions

Post by Spacecadet »

Hate to rain on everyone's parade (waiting for Expansion), but has anybody looked at the last time Elliot was even online?

6/14/2011.

Yeah, well that means Beta testing hasn't even begun yet so . . . . .





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CPU: Intel 2700K
RAM: 16 GB
GPU: GTX 970
OS: Windows 7 (64 bit)
Res: 1920 x 1200


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Igard
Posts: 2282
Joined: Mon Mar 29, 2010 2:43 am
Location: Scotland

RE: Newbie Questions

Post by Igard »

You're correct, Spacecadet. I've actually only just gone back to playing and I'm loving it again.

The expansion will be a long way off yet.
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Data
Posts: 3909
Joined: Mon Jan 03, 2011 4:43 pm

RE: Newbie Questions

Post by Data »

Even if you'd have any reason to stop playing our brave modders keep things interesting all the time. That alone makes for half the fun in this game so a BIG thank you to all of you guys that keep improving this game.... you know who you are [&o]
...Igniting stellar cores....Recharging reactors...Recalibrating hyperdrives....
Litcube
Posts: 18
Joined: Mon Jul 18, 2011 11:06 pm

RE: Newbie Questions

Post by Litcube »

I found my self accidentally playing Distant Worlds last night, after I told myself to stop.
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Igard
Posts: 2282
Joined: Mon Mar 29, 2010 2:43 am
Location: Scotland

RE: Newbie Questions

Post by Igard »

That's a good thing. The game isn't suddenly going to become everything we all want it to be overnight. It'll take lots of little baby steps to get better and better, but it's gonna take a larger develpment team if we ever want to see the game fulfill it's full potential.

Whether that happens or not. We might as well enjoy it for what it is. A great game.
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Data
Posts: 3909
Joined: Mon Jan 03, 2011 4:43 pm

RE: Newbie Questions

Post by Data »

Yap, I'm like a broken radio on this but I'll never stop appreciating that what we have so far is actually the work of a one man team, Elliot. Imagine what two Elliots could do.
...Igniting stellar cores....Recharging reactors...Recalibrating hyperdrives....
Harmonious Hegemony
Posts: 44
Joined: Sun Jun 19, 2011 6:44 pm

RE: Newbie Questions

Post by Harmonious Hegemony »

With SE5 we went though 179 patches. . . [&:]

And that was just the core game itself, not counting the mods. I agree that there are lots of little things that seem to need fixing, like the Patrol mission just vanishing, but on balance CF seems to be doing a pretty good job to me.
Litcube
Posts: 18
Joined: Mon Jul 18, 2011 11:06 pm

RE: Newbie Questions

Post by Litcube »

78 patches. And it's still a mess.
Harmonious Hegemony
Posts: 44
Joined: Sun Jun 19, 2011 6:44 pm

RE: Newbie Questions

Post by Harmonious Hegemony »

Oh yeah. 1.79 means 78 patches. Duh. The only way I could continue to play was with the balance mod (I know, off topic. I'll stop here.)
Snake0437
Posts: 9
Joined: Wed Jan 18, 2017 7:05 am

RE: Newbie Questions

Post by Snake0437 »

ORIGINAL: Litcube
For example, I designed all of my new ships, and I kept getting Shields: ### (Reducing). I figured out that I wasn't suppying enough energy to the ship to keep the shields going, but in the design, there was nothing obvious to let me know my design was flawed in this manner. Any ideas?

Hi to community. Woud like to back to this topic, because I've got the same problem, and can't find out, what's happening :(
In my home system, there is something, that constantly reducing shields on all of the ships and bases, near my home colony. This happens to everything, starport, nearly located mining base, my state ships, private ships, and even with independent ships and pirates.

I've already tried to make some experiments via game editor, redesigning starport with more reactors, adding solar collectors, deleting the starport and placing the new one, etc., but have no clue, what is causing this problem :(
On the planet, I didn't see any special events or planet features. I've checked all my characters, that are located on the planet and starport, but it seems, that nobody has any traits, that can cause this.
The ships, that are flying out of the planet, even in the same system, immidiately begun to recharge shields in normal way. There is also the 2nd colonized planet in the same system, and a few mining bases in the asteroid field, but they have no such problem.

Unfortunatelly, forum is not allowing to post links for me, I need to wait for 7 days :( so, can't put the screenshots or savegame, but I think, that send the links via PM will be possible...

Please, advice, what is this? Is there any mistake in my designs, or this is the some game event causing this? Or this is a bug?..
Thanks in advance.
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