16 Gigs Ram and Distant Worlds..

Distant Worlds is a vast, pausable real-time, 4X space strategy game which models a "living galaxy" with incredible options for replayability and customizability. Experience the full depth and detail of large turn-based strategy games, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game. Now greatly enhanced with the new Universe release, which includes all four previous releases as well as the new Universe expansion!

Moderators: Icemania, elliotg

twinkypillow
Posts: 185
Joined: Mon Sep 10, 2012 10:57 pm

16 Gigs Ram and Distant Worlds..

Post by twinkypillow »

I kinda remember reading something about Distant Worlds and 4 gigs of Ram or more..

was there any merit or truth to some code you could type in DOS or add to the game exe to have distant worlds use more than 4 gigs of ram?

I have 16 Gigs of Ram, and i7 2.4 GHz quad core, with a Samsung 840 SSD and 2 gig Nvidia video card 755m..

still Distant Worlds seems a little bit buggy and slow.. Just wondering.


User avatar
Shogouki
Posts: 200
Joined: Sun Aug 11, 2013 7:35 pm

RE: 16 Gigs Ram and Distant Worlds..

Post by Shogouki »

DW is very CPU heavy on larger maps once empires grow. That might be the problem
twinkypillow
Posts: 185
Joined: Mon Sep 10, 2012 10:57 pm

RE: 16 Gigs Ram and Distant Worlds..

Post by twinkypillow »

so are you saying a i7 quad core at 2.4 gigahertz isn't enough for a 1000mb 2d game?

well, I thought I had a good enough CPU. but maybe not..

OverlordCW
Posts: 88
Joined: Sun Mar 28, 2010 1:56 pm

RE: 16 Gigs Ram and Distant Worlds..

Post by OverlordCW »

The size of the game or whether it's 2d or 3d has nothing to do with how much cpu power it requires.
Just look at Dwarf Fortress: it is a 20MB game with ASCII graphics but it can rape your CPU.
User avatar
Shogouki
Posts: 200
Joined: Sun Aug 11, 2013 7:35 pm

RE: 16 Gigs Ram and Distant Worlds..

Post by Shogouki »

The problem with DW, and many games still as it's difficult to program, is that it doesn't split the load evenly between multiple cores. This makes your CPU speed a big factor and the number of cores you have much less of one. And I think the reason that it is so CPU heavy is because its a real-time game that makes massive amounts of computations because of the vast numbers of ships, especially the private sector ships. You could try playing the game with fewer planets capable of colonization as that should make for smaller fleets of ships.
twinkypillow
Posts: 185
Joined: Mon Sep 10, 2012 10:57 pm

RE: 16 Gigs Ram and Distant Worlds..

Post by twinkypillow »

well if I follow that logic, I think the solution for me is to get an Intel "single core" high-end processor..

do they even make single-core now-a-days?

CptAWatts
Posts: 12
Joined: Mon Oct 26, 2015 9:20 pm

RE: 16 Gigs Ram and Distant Worlds..

Post by CptAWatts »

Not necessarily. You can find a good multi core processor it just has to have good single core ability. The best one I found is 300 CAD though :P
User avatar
Shogouki
Posts: 200
Joined: Sun Aug 11, 2013 7:35 pm

RE: 16 Gigs Ram and Distant Worlds..

Post by Shogouki »

No need for a single core CPU as there is nothing about a multi-core that holds you back here and it still helps by allowing your PC to run processes other than DW on other cores. Its just that for this game a higher clock speed is desirable since the game itself doesn't utilize multiple cores very much.

And you wouldn't need a top of the line Intel CPU to run the game well. I'm using an Intel 5820K CPU and it's current top speed is only 3.30 GHz and I only get a bit of slowdown on huge galaxies late game.

Another option might be overclocking your CPU as long as you know how and have good cooling.
twinkypillow
Posts: 185
Joined: Mon Sep 10, 2012 10:57 pm

RE: 16 Gigs Ram and Distant Worlds..

Post by twinkypillow »

So I say again then, my 4th generation i7 4200mq 2.4 ghz Intel quad core seems to struggle a little with it..

Late game and fights especially Shaktur
User avatar
SirHoraceHarkness
Posts: 522
Joined: Sun May 17, 2015 5:29 pm

RE: 16 Gigs Ram and Distant Worlds..

Post by SirHoraceHarkness »

I have an i5 4670k oc to 4.3 and it smashes everything I toss at it except a huge 1400 star galaxy filled with empires and hundreds of colonized worlds where it starts to lag badly at the end game or even outright crash. This is simply a limitation of the game engine and hopefully dw2 will have better cpu and memory size support. Remember this game was first developed when dual core cpu and 4 gigs was common and quad cores rare with memory allocation over 3.5 gigs still not around.
Intel i9 11900k all core oc@5.3 - 32gb Crucial Ballistix 3600 DDR4 CL16 - EVGA RTX 3090 24gb FTW3 Ultra - MSI Z490 A-PRO Mobo
Rambe
Posts: 7
Joined: Sat Dec 31, 2011 11:07 am

RE: 16 Gigs Ram and Distant Worlds..

Post by Rambe »

ORIGINAL: SirHoraceHarkness
Remember this game was first developed when dual core cpu and 4 gigs was common and quad cores rare with memory allocation over 3.5 gigs still not around.

Pretty sure that ~3½g limit was for 32bit operating system, programs (executables) were/are limited to 2gig if you don't enable LAA (and that has been available at least since XP64 released so from 2005 so they where around when original DW was released). Can't remember was that enabled by default for original DW, but at least Shadows expansion and DW:U both have that already enabled by default (tho to get full benefit of LAA you need to have either 64bit windows or modify windows setting if running with 32bit window with 4gig+ RAM).
User avatar
zakblood
Posts: 22753
Joined: Thu Oct 04, 2012 11:19 am

RE: 16 Gigs Ram and Distant Worlds..

Post by zakblood »

Your 32-bit Windows programs will run about the same as they would on a 32-bit version of Windows, so there's no downside to running these programs on a 64- bit operating system. Even if every program you use is still 32-bit, you'll benefit because your operating system itself is running in 64-bit mode

Code: Select all

http://www.techsupportalert.com/content/32-bit-and-64-bit-explained.htm
Windows 11 Pro 64-bit (10.0, Build 26100) (26100.ge_release.240331-1435) 24H2
twinkypillow
Posts: 185
Joined: Mon Sep 10, 2012 10:57 pm

RE: 16 Gigs Ram and Distant Worlds..

Post by twinkypillow »

Ok my next cpu will just be highest clock speed I can get without turbo boost or overclocking etc..
User avatar
zakblood
Posts: 22753
Joined: Thu Oct 04, 2012 11:19 am

RE: 16 Gigs Ram and Distant Worlds..

Post by zakblood »

myself i have a few pc's.,

mostly for testing stuff

i5 3230m-3.0ghz 4gb of ram onboard vga chip

i7 2700k (OC) cpu with 16gb of ram

i7 3960X cpu with 32gb of ram

i7 5960X cpu with 16gb of DDR4 ram

all using Win 10 64 bit 1920x1080

for ratings

Code: Select all

http://www.futuremark.com/hardware/cpu

for me, for a mid priced setup either the

Intel Core i7-6700K or Intel Core i7-7700K version is more than enough for most
Windows 11 Pro 64-bit (10.0, Build 26100) (26100.ge_release.240331-1435) 24H2
twinkypillow
Posts: 185
Joined: Mon Sep 10, 2012 10:57 pm

RE: 16 Gigs Ram and Distant Worlds..

Post by twinkypillow »

I need the best custom Laptop PC.. probably only 15 inches.. fastest cpu I can get for laptop though.. with no bells and whistles.. just fast ram, fast cpu, fast SSD... what else is there? (besides motherboard Bus speed..)

User avatar
zakblood
Posts: 22753
Joined: Thu Oct 04, 2012 11:19 am

RE: 16 Gigs Ram and Distant Worlds..

Post by zakblood »

a decent vga card not onboard
Windows 11 Pro 64-bit (10.0, Build 26100) (26100.ge_release.240331-1435) 24H2
User avatar
Lecivius
Posts: 4845
Joined: Sun Aug 05, 2007 12:53 am
Location: Denver

RE: 16 Gigs Ram and Distant Worlds..

Post by Lecivius »

What OS are you running?
If it ain't broke, don't fix it!
twinkypillow
Posts: 185
Joined: Mon Sep 10, 2012 10:57 pm

RE: 16 Gigs Ram and Distant Worlds..

Post by twinkypillow »

I'm running Windows 8.. 64bit



but when I get a new laptop it will be forced into Win10 anyway..

User avatar
Lecivius
Posts: 4845
Joined: Sun Aug 05, 2007 12:53 am
Location: Denver

RE: 16 Gigs Ram and Distant Worlds..

Post by Lecivius »

Reason I asked is because I figured out Win 10 defaults to a single processor. I recently had to do a complete re-format, so I loaded 10 from scratch (always the better option). ALL of my games on 8 ran like crud, causing me great annoyance and displeasure, until I figured it out and set it to run on all 8. Ah well, I'll go back to my corner now.
If it ain't broke, don't fix it!
twinkypillow
Posts: 185
Joined: Mon Sep 10, 2012 10:57 pm

RE: 16 Gigs Ram and Distant Worlds..

Post by twinkypillow »

ok well I have windows 8 now, but where and how do I check to see if all my cores are working for a game? the task manager?

or is there something to type in command prompt to set it etc?
Post Reply

Return to “Distant Worlds 1 Series”