My plan for day 1 is getting the village before nightfall, then using the night to re-organise my troops. On day 2 I will go for the objectives before the paved road and on day 3, for the last group beyond the road.
The first turn was spent suppressing the Russian units on the west bank of the Psel: once the mortars and MGs were silenced, on turn 2, German infantry crossed the bridge and established a bridgehead on the opposite bank. A Russian OBA falling with deadly accuracy among my troops caused some losses and - worse - a turn of delay.
After a brief pause, most of the German infantry moved southwards, while some HS (survivors of the Russian OBA) and a leader mopped up the remnants of the Russian infantry and took the first objective on the heights (the house overlooking the bridge) and then continued north-west in an extended line, to provide warning should the Russians counterattack from there.
The Germans took all village VP hexes on turn 7 with no losses: the 82mm mortar on the hill caused some trouble, but long-range HMG fire (with a ** leader) killed its crew. The PzIIIs had a thrilling time when a 45mm fired at them, but it was quickly eliminated by tank, mortar and MG fire (even though it managed to destroy a 251/9 because I was so stupid to expose it to AT fire [:(]).
I had no intention to get into a short-range night brawl with Russians, so the German advance stops here. I will use the night to regroup and to prepare for the morning attack
The HS in the north took a VP hex just before the paved road and set up for the night in a picket line. A lone PzIII stands some hexes back, ready to support the HS or to flee, depending on how many Russians (if any) arrive. The Germans in the village set up in a line at 2-hex intervals, so as to (hopefully) intercept any Russian night attack.
In the first night turn, the Tigers arrive at the north set-up area and move to a central position, escorted by two FT-armed engineer squads: in the morning, they can strike where required.
On turn 11, the night comes alive with a lot of engine noises: the men of the HS in the northermost VP hex look out of the windows and see their worst nightmares came true. Unfortunately, they are OOC and will also remain OOC in my turn, so they will be eliminated by 152mm fire, which will also turn the building into rubble. Before being destroyed, however, they also spot some infantry following the SPGs.
Two of the Tigers move immediately north and take position in the brush line, waiting for the SU-152. The third has a mechanical failure and becomes immobilized. The PzIII L, feeling out of this league, sprints south to join its fellows. I would have preferred dealing with the SU-152 in broad daylight at long range, but I think I have a decent chance to kill two of them in my Defensive Fire and two others in the subsequent Fire segment. Actually, I only killed one per segment and both Tigers were hit even though they suffered no damage.
Nothing happens in the south, even though I heard much noise of marching infantry.
As the day breaks, the Tigers kill the last 2 SU-152s and a lone T-70 advancing in the center of the map. Some infantry is arriving to take the northern VP hexes, with support from the Tigers. In the south, there is a sizable infantry force advancing, but the attack is broken by fire from artillery (for once, OBA landed just where I wanted [X(]), tanks and MG and all the Russian unit are eliminated or broken.
On the next turn,
At the start of turn 14, Germans have 10 VP (Minor Defeat), Russians 16 (Minor Victory).
German losses: 2 squads, 4 HS, 1 leader, 1 AFV (251/9)
Russian losses: 4 squads, 33 HS, 8 leaders, 3 crews, 5 AFV (4 SU-152, 1 T-70)
