Reverse 4-player AAR.

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AllenK
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RE: Reverse 4-player AAR.

Post by AllenK »

I'll post the save at the conquest phase onto Tech Support and see what the experts say.
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Mayhemizer_slith
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RE: Reverse 4-player AAR.

Post by Mayhemizer_slith »

About hex control: hex was already controlled by CW. In conquest attacker get hexes under their control.

I played turn end with 2.2.0 and I'm quite sure that MIL was remoned. I'm not 100% sure though.
If your attack is going really well, it's an ambush.

-Murphy's war law
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Mayhemizer_slith
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RE: Reverse 4-player AAR.

Post by Mayhemizer_slith »

We can live with it if MIL was supposed to be removed. As soon as Germany gets adjacent hex, MIL attacks and gets killed.

We can play Allied impulse doing only that attack, then full pass Axis impulse and roll same weather. After that all we need to fix rest of the turn is turn end roll as we spent 2 impulses to destroy MIL.

I would say that MIL is quite useless for Allies in Belgium. I hope it gets removed [:)]
If your attack is going really well, it's an ambush.

-Murphy's war law
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AllenK
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RE: Reverse 4-player AAR.

Post by AllenK »

If it shouldn't be there and gets removed, I would want to at least re-do the CW land moves as it would mean the land move I spent moving the MIL could be used on another unit.

It won't take long to recreate the impulse up to now with a modified file from the Conquest step.
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Mayhemizer_slith
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RE: Reverse 4-player AAR.

Post by Mayhemizer_slith »

If you cant fix it by redoing turn end, we can also leave MIL where it is and do suicide attack. France was going to move full stack there from Lille, I don't think Germany is going to attack there with one unit.

If Germany agrees and don't advance to empty hex, France takes that hex next impulse.
If your attack is going really well, it's an ambush.

-Murphy's war law
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AllenK
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RE: Reverse 4-player AAR.

Post by AllenK »

Re-running the Conquest step gets the same result every time. The MIL stays in.
brian brian
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RE: Reverse 4-player AAR.

Post by brian brian »

ORIGINAL: AllenK

M/J 40 Allies 1

CW sends a task force of CV, 3 CVL


Argus, Hermes, ... and Eagle?

Be nice to the Eagle, it's tougher than most CVs. It's more like a CV-A.

I've never thought of it as a CVL before.

It was my favorite ship in Dice At Sea, errr, War At Sea. I want to play that one again someday.




And yeah, Belgian MIL should have disappeared.
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Courtenay
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RE: Reverse 4-player AAR.

Post by Courtenay »

I have posted a corrected version of the game file to the thread in Tech Support forum. You will have to rerun the start of this turn.
I thought I knew how to play this game....
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Mayhemizer_slith
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RE: Reverse 4-player AAR.

Post by Mayhemizer_slith »

So what shall we do with Belgian MIL? Now I'm on my computer and I can type better than using my phone.

I suggest we leave that MIL where it is and it attack Brussels rolling 1. That way MIL is destroyed.

Germany has only one organized unit in Brussels after French ground strike. France was supposed to take that hex where MIL using full stack. There is no way Germany is going to attack full stack with one unit. So if Germany agrees that and won't advance to that empty hex, France can move there next impulse. After this problem is solved without editing save file.

If we redo this, can I ask AllenK to rail Bordeaux MIL to Rouen?
When I gave my instruction I didn't know which MIL I got and I was in hurry so I didn't start asking. If that is not possible, it's not a big deal.
If your attack is going really well, it's an ambush.

-Murphy's war law
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Mayhemizer_slith
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RE: Reverse 4-player AAR.

Post by Mayhemizer_slith »

ORIGINAL: Courtenay

I have posted a corrected version of the game file to the thread in Tech Support forum. You will have to rerun the start of this turn.

Nice, thank you [&o]
If your attack is going really well, it's an ambush.

-Murphy's war law
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AllenK
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RE: Reverse 4-player AAR.

Post by AllenK »

ORIGINAL: Courtenay

I have posted a corrected version of the game file to the thread in Tech Support forum. You will have to rerun the start of this turn.

Thanks Courtenay. Could you re-post it as I'm having trouble locating it?
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Courtenay
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RE: Reverse 4-player AAR.

Post by Courtenay »

Here it is. Somehow it did not get posted. I sure thought I did.

Unfortunately, I was not able to put it the conquered pool, where it belongs. Instead, the unit has been removed from the game. If Belgium is ever liberated (likely), and the Allies put the Belgian units in their force pool (possible), this will have to corrected by a beta tester at this time.
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brian brian
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RE: Reverse 4-player AAR.

Post by brian brian »

Did the Allies try the backspace-delete trick with the MIL, just outta curiosity?
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AllenK
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RE: Reverse 4-player AAR.

Post by AllenK »

ORIGINAL: brian brian

Did the Allies try the backspace-delete trick with the MIL, just outta curiosity?

Yes, unfortunately it didn't work.
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AllenK
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RE: Reverse 4-player AAR.

Post by AllenK »

ORIGINAL: Courtenay

Here it is. Somehow it did not get posted. I sure thought I did.

Unfortunately, I was not able to put it the conquered pool, where it belongs. Instead, the unit has been removed from the game. If Belgium is ever liberated (likely), and the Allies put the Belgian units in their force pool (possible), this will have to corrected by a beta tester at this time.

Thank you for your help.

I suspect by the time the Allies get around to liberating Belgium there are almost always going to be other things to spend those 2 BP's on. In the unlikely event the MIL is required we'll try and cross that bridge if we get to it. In the meantime, your solution is more than good enough to get things rolling again [&o].
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AllenK
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RE: Reverse 4-player AAR.

Post by AllenK »

Okay, redoing the impulse to where we left off. A couple of minor changes.

The CW fleet sent into the North Sea no longer loads the INF Div.

Bordeaux MIL rails to Rouen.

CW land moves: The MECH heads for the coastal hex in Belgium (51,30) where it is joined by the INF Div from Antwerp. II INF goes to Antwerp (as before).

It all went smoothly and over to Mayhemizer for the rest.
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Mayhemizer_slith
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RE: Reverse 4-player AAR.

Post by Mayhemizer_slith »

USSR moves more units adjacent to Sofia.

2 Communist Chinese units moves in China.

No land combat.

Rebase

French FTR2 in Lille rebases 2 hexes SE and FTR3 rebases to east of Paris.

CW rebases CVP at Liverpool on to Ark Royal at Liverpool. Spitfire and Whitley to Dover. Wellington to Harwich.

USSR rebase SU-2 from Sevastopol to Bulgaria. FTR2 from Odessa to SE of Minsk.

HQ reorganization


CW uses Gort to reorg artillery.

France uses Pretelat to reorg artillery and MIL.

USSR uses Zhukov to reorg two bombers in Odessa.

Back to the Axis.
If your attack is going really well, it's an ambush.

-Murphy's war law
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Mayhemizer_slith
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RE: Reverse 4-player AAR.

Post by Mayhemizer_slith »

France after M/J Allied impulse 1

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If your attack is going really well, it's an ambush.

-Murphy's war law
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Mayhemizer_slith
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RE: Reverse 4-player AAR.

Post by Mayhemizer_slith »

Bulgaria and Rumania

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If your attack is going really well, it's an ambush.

-Murphy's war law
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Mayhemizer_slith
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RE: Reverse 4-player AAR.

Post by Mayhemizer_slith »

Northern China

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If your attack is going really well, it's an ambush.

-Murphy's war law
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