Early war economic goals for Japan

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John 3rd
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RE: Early war economic goals for Japan

Post by John 3rd »

While bored out of my brain at the hospital yesterday, I spent some time thinking on the issues Michael has raised with a series of emails to me. The economic expansion pushed by Yamamoto from 1939 forward is shown but the crisis factor of resources and oil really jumps forward. OK. How about we do a few things?

Thoughts:
1. Bump up several of the oil facilities in the DEI but have them start damaged.
2. Add several hundred resource centers and do the same thing.
3. Add more LI or turn on several of the refinery locations to produce supply?

Got to go and will add more in a bit...

EDIT:

The additions would need to be in areas that Japan needs to take. Figure it is further inducement to grab economic areas ASAP.
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Lokasenna
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RE: Early war economic goals for Japan

Post by Lokasenna »

ORIGINAL: John 3rd

While bored out of my brain at the hospital yesterday, I spent some time thinking on the issues Michael has raised with a series of emails to me. The economic expansion pushed by Yamamoto from 1939 forward is shown but the crisis factor of resources and oil really jumps forward. OK. How about we do a few things?

Thoughts:
1. Bump up several of the oil facilities in the DEI but have them start damaged.
2. Add several hundred resource centers and do the same thing.
3. Add more LI or turn on several of the refinery locations to produce supply?

Got to go and will add more in a bit...

The problem is that those cost 1K supply per point to repair.

It would be far simpler to change Light Industry to produce twice as many supplies, and to drop the amount of Light Industry by some fraction (say 1/4). This would result in a +50% supply production from Light Industry and take away 25% of its resource demand, which could then be used for the HI.

I think in such a scenario, where the point is seemingly to fight with expanded orders of battle without adversely affecting the economy (it is a fantasy what-if after all, go nuts on the what-ifs if you want)... you would need to increase the available fuel for the HI as well. I would buff the starting stocks in Japan proportional to however much the HI was buffed. So if it's +10% HI, then I'd add +10% fuel there. I would consider buffing oil production on the map overall by +10% as well.

Of course, this still won't stop a greater than 10% increase in fuel expenditure due to expanded naval OOBs (whatever the number works out to being) from adversely affecting the stability/longevity of the economy relative to a stock game.
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Lowpe
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RE: Early war economic goals for Japan

Post by Lowpe »

Lok brings up excellent points.

You took away the ability of refineries to generate supply, but then you didn't enact the balance (the daily supply generation).

Not only does this hurt Japan, but also any country with a refinery. China for example.

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Jorge_Stanbury
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RE: Early war economic goals for Japan

Post by Jorge_Stanbury »

Regardless of the long term consequences of lack of resources, it would be interesting to understand how is the supply being spent

~ 25K coming every day... what is it going to? what is draining it?

could it be that the scenario has significantly more LCUs?
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Lokasenna
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RE: Early war economic goals for Japan

Post by Lokasenna »

ORIGINAL: Lowpe

Lok brings up excellent points.

You took away the ability of refineries to generate supply, but then you didn't enact the balance (the daily supply generation).

Not only does this hurt Japan, but also any country with a refinery. China for example.


And if this was done, then 10 oil needs to turn into 10 fuel, not 9 fuel + 1 supply. IMHO.
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MakeeLearn
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RE: Early war economic goals for Japan

Post by MakeeLearn »

It would be interesting to bump up the oil production in Japan itself.

And/or add the effect of the shale wax/oil they were experimenting with. Plus all the other alternative fuel productions.

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cardas
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RE: Early war economic goals for Japan

Post by cardas »

DBB-C has 860 "magic" supply generation on the home islands. In addition there's 120 in Port Arthur, so in total you get 980 supply per day for free in DBB-C. This almost, but not quite, makes up for the lack of supply generation by refineries on the home islands. There's no direct compensation for the supply you'd get from the conquered refineries in DEI though, but that's a conscious design decision I imagine.

This is bonus generation that isn't present in BTS Lite at the moment.
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John 3rd
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RE: Early war economic goals for Japan

Post by John 3rd »

ORIGINAL: MakeeLearn

It would be interesting to bump up the oil production in Japan itself.

And/or add the effect of the shale wax/oil they were experimenting with. Plus all the other alternative fuel productions.

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I added a the refinery in Ansaan (Manchuria) to reflect this.
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Lowpe
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RE: Early war economic goals for Japan

Post by Lowpe »

ORIGINAL: ny59giants

Below is the email I sent to my opponent (Gen Patton) and John 3rd about my economy prior to starting this thread. As you can see in the comparison, John significantly increased the at start HI and reduced other stockpiles to reflect that expansion. However, he didn't increase resource production so I'm short here. Add in the needed fuel to gather the resources and feed the additional HI. That's why I want to address this and see if my observations are wrong. Am I wrong?

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This graphic should probably be stickied some where. Thanks for putting it up.[&o]
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John 3rd
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RE: Early war economic goals for Japan

Post by John 3rd »

I am moving the BTSL discussion over to the Modding Thread.

Michael has sent a proposal over and I want to hash it out over there.
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