ORIGINAL: davidshq
My suggestion would be to turn SC3 into a full game editor capable of creating entirely new games...but more than that, offering the opportunity to sell the games.
I also like the idea of a game development toolkit of some sort where folks who are not programmers could create their own games. Years ago I was looking for something like this. Matrix had The War Engine. There was a open-source general strategy game system called Xconq. Sadly, I found these lacking. But then I discovered SC when it first came out and saw potential there. So I started working with Hubert to help improve SC's capabilities and each iteration in the series over the past 15 years or so has gotten the game to where it is now. And there is still potential for more to come.
Anyways, SC has allowed me to create my Advanced Third Reich mod, starting back around the SC2 Weapons & Warfare version and continually improving upon it through the Patton Drives East and Global Conflict versions, and now into this current version. For me, I'm happy to help Hubert continually improve the game overall and in return I get a pretty good game with challenging AI of the old boardgame classic that I grew up playing. I'm not exactly interested in selling the mod, and based on the numbers of downloads I wouldn't make that much money off of it anyway. It is purely a hobby effort on my part and others are free to enjoy it or not.
While there may be potential for Hubert to transform the SC3 editor into more of a stand-alone game development toolkit, folks need to understand there's a tough business decision involved there between continuing game development and sales to support continued game development on one hand, versus focusing on an editor for others. For the editor option in the long run, I suspect it may not be as profitable and aspiring game developers may not get the support they want. Who knows?
My suggestion would be for folks to continue working with Hubert by requesting specific features to support their game ideas. And where features are lacking, compromise and improvise. Work with it (and it requires considerable time and effort) and have fun with it. For A3R, I've had to make lots of compromises for no unit stacking, no exploitation combat, different air and naval combat resolutions, etc. But on the other hand, SC3 offers FOW, weather, HQs and other stuff. So, I've learned to adapt and I've got a game that's close enough to what I'd like. If I more free time to actually play it myself that would be great. LOL