Postpone Netplay Development
Moderator: Shannon V. OKeets
Postpone Netplay Development
This is a call to postpone further work on Netplay until a stable version of the basic solitaire game is working properly and bug free. I can't see how netplay will ever work if the basic game doesn't. Isn't spending precious development time on fixing netplay bugs like putting the cart before the horse?
Out of our four games, only Game 2 appears to be free of problems for the moment but the CW player hasn't tried convoy routing.
Game 1 - Can't manually route convoys, factory not repaired when it should and unit not showing on the Use Oil list when it should have and now not reorganised. This in addition to an earlier problem when US lend-lease BP's would not travel to the UK on US convoy chains, even though the rules say they should. This meant a complex work around involving resurrecting CW killed pilots by re-inputting combat rolls in order to compensate the BP losses.
Games 3 and 4 can't get beyond CW setup due to MadEx's.
This is not a good advertisement for the state of the game.
Out of our four games, only Game 2 appears to be free of problems for the moment but the CW player hasn't tried convoy routing.
Game 1 - Can't manually route convoys, factory not repaired when it should and unit not showing on the Use Oil list when it should have and now not reorganised. This in addition to an earlier problem when US lend-lease BP's would not travel to the UK on US convoy chains, even though the rules say they should. This meant a complex work around involving resurrecting CW killed pilots by re-inputting combat rolls in order to compensate the BP losses.
Games 3 and 4 can't get beyond CW setup due to MadEx's.
This is not a good advertisement for the state of the game.
RE: Postpone Netplay Development
+1
I would really appreciate a word from Matrix at this point. I know that Netplay was considered to be really important to Matrix when Erik appeared on here 2-years ago and there was much discussion on how this game progresses.
Well its been almost 2-years and whilst there has been some progress on netplay, this has not been anywhere near what was hoped/expected(?)
But far worse is that this intense effort up that particular cul-de-sac, has meant two things:
a) The more netplay is worked on, the more regression bugs seem to rear their ugly head and stop players who are playing solitaire or by PBEM from completing games.
b) There has been no progress on key aspects - and I mean fundamental areas - of the game that simply don't work or are still missing.
There are players still making AAR to advertise this fine game - and the 4-player AAR has a more than respectable 80,000 hits - but when it all comes crashing down like it has, what does that do for those potential purchasers out there?
How much time and effort is to be expended on something that stubbornly refuses to work - while areas that could help sales - e.g. single map campaigns being available, a useable convoy system, remaining supply issues, Japan/Soviet Peace etc are simply ignored?
Please, please please Matrix/Erik can you comment on your view of this situation?
I would really appreciate a word from Matrix at this point. I know that Netplay was considered to be really important to Matrix when Erik appeared on here 2-years ago and there was much discussion on how this game progresses.
Well its been almost 2-years and whilst there has been some progress on netplay, this has not been anywhere near what was hoped/expected(?)
But far worse is that this intense effort up that particular cul-de-sac, has meant two things:
a) The more netplay is worked on, the more regression bugs seem to rear their ugly head and stop players who are playing solitaire or by PBEM from completing games.
b) There has been no progress on key aspects - and I mean fundamental areas - of the game that simply don't work or are still missing.
There are players still making AAR to advertise this fine game - and the 4-player AAR has a more than respectable 80,000 hits - but when it all comes crashing down like it has, what does that do for those potential purchasers out there?
How much time and effort is to be expended on something that stubbornly refuses to work - while areas that could help sales - e.g. single map campaigns being available, a useable convoy system, remaining supply issues, Japan/Soviet Peace etc are simply ignored?
Please, please please Matrix/Erik can you comment on your view of this situation?
Now Maitland, now's your time!
Duke of Wellington to 1st Guards Brigade - Waterloo 18 June 1815
Duke of Wellington to 1st Guards Brigade - Waterloo 18 June 1815
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RE: Postpone Netplay Development
Why don't you send him a PM? Though I expect that he reviews some of these messages, he is not going to read everything and guess there is a call for specific attention.ORIGINAL: warspite1
Please, please please Matrix/Erik can you comment on your view of this situation?
Dave
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RE: Postpone Netplay Development
Allen, though I can understand your frustration, I can not agree with your proposal.
Back when they started looking in the 2.3 and 2.4 series of fixes, there was an understanding (or maybe belief) that the base functionality was mostly there. Then, the focus shifted to Netplay and some of those fixes may have broken functioning non-Netplay features.
If you really are not interested in Netplay, you should probably go back to the 2.2 version and there is a good chance that the features you want to use are there and let Steve work through the current series of defects until those are resolved (both for Netplay and other modes).
As you should expect, there is additional complexity in dealing with making sure that both players are using the correct data and that does make some things more challenging. I have seen how Netplay impacts the Production because it allows parallel access to certain phases rather than serializing them as occurs in Solitaire and Head to Head.
I won't debate on the merits of using Netplay or not. Personally, I have several friends chomping at the bit for this to be expanded beyond 2 to 4 or more. For now, we are using screen sharing with 2 player netplay, but could share across more screens with Solitaire.
As mentioned earlier, that is where the game was back in version 2.2. We need to move past that. Certainly the risk is there that unbroken features may become broken and need to be fixed again. And, there will still be some bugs that have existed all along that will be discovered.
I hope that makes some more sense to you.
I will trust Steve has his priorities in line and will also trust that continued diligence into minimizing re-introducing defects that have previously been fixed occurs.
Dave
Back when they started looking in the 2.3 and 2.4 series of fixes, there was an understanding (or maybe belief) that the base functionality was mostly there. Then, the focus shifted to Netplay and some of those fixes may have broken functioning non-Netplay features.
If you really are not interested in Netplay, you should probably go back to the 2.2 version and there is a good chance that the features you want to use are there and let Steve work through the current series of defects until those are resolved (both for Netplay and other modes).
As you should expect, there is additional complexity in dealing with making sure that both players are using the correct data and that does make some things more challenging. I have seen how Netplay impacts the Production because it allows parallel access to certain phases rather than serializing them as occurs in Solitaire and Head to Head.
I won't debate on the merits of using Netplay or not. Personally, I have several friends chomping at the bit for this to be expanded beyond 2 to 4 or more. For now, we are using screen sharing with 2 player netplay, but could share across more screens with Solitaire.
As mentioned earlier, that is where the game was back in version 2.2. We need to move past that. Certainly the risk is there that unbroken features may become broken and need to be fixed again. And, there will still be some bugs that have existed all along that will be discovered.
I hope that makes some more sense to you.
I will trust Steve has his priorities in line and will also trust that continued diligence into minimizing re-introducing defects that have previously been fixed occurs.
Dave
RE: Postpone Netplay Development
ORIGINAL: davidachamberlain
Allen, though I can understand your frustration, I can not agree with your proposal.
Back when they started looking in the 2.3 and 2.4 series of fixes, there was an understanding (or maybe belief) that the base functionality was mostly there. Then, the focus shifted to Netplay and some of those fixes may have broken functioning non-Netplay features.
If you really are not interested in Netplay, you should probably go back to the 2.2 version and there is a good chance that the features you want to use are there and let Steve work through the current series of defects until those are resolved (both for Netplay and other modes).
As you should expect, there is additional complexity in dealing with making sure that both players are using the correct data and that does make some things more challenging. I have seen how Netplay impacts the Production because it allows parallel access to certain phases rather than serializing them as occurs in Solitaire and Head to Head.
I won't debate on the merits of using Netplay or not. Personally, I have several friends chomping at the bit for this to be expanded beyond 2 to 4 or more. For now, we are using screen sharing with 2 player netplay, but could share across more screens with Solitaire.
As mentioned earlier, that is where the game was back in version 2.2. We need to move past that. Certainly the risk is there that unbroken features may become broken and need to be fixed again. And, there will still be some bugs that have existed all along that will be discovered.
I hope that makes some more sense to you.
I will trust Steve has his priorities in line and will also trust that continued diligence into minimizing re-introducing defects that have previously been fixed occurs.
Dave
Regression bugs are to be expected at this stage. So if you don't want to test netplay, stay away from the latest versions and go back to an earlier one...
Peter
RE: Postpone Netplay Development
warspite1ORIGINAL: davidachamberlain
If you really are not interested in Netplay, you should probably go back to the 2.2 version and there is a good chance that the features you want to use are there
If that were true there would have been no wish to upgrade. 'the features you want to use' - but that are not to be found in 2.2.0 includes a working CP/Production system and a supply system that works in Egypt to name just two (there are of course many more).
You disagree with the proposal in favour of further netplay work. That is your opinion and that is fine - but please do not suggest 'there is a good chance that the features you want to use are there [in 2.2.0]' when it is clear from every AAR and the bug reports that that is not the case. Mostly we have got around problems with work arounds and sub-optimal bodge jobs, until now when - having upgraded - we appear to have a couple of game killers having got all the way to 1942.
I 100% agree Matrix need to 'move past that [2.2.0]' but it would be nice if later versions did something about the fact that - and I repeat - fundamental areas do not work and they get some attention too.
Now Maitland, now's your time!
Duke of Wellington to 1st Guards Brigade - Waterloo 18 June 1815
Duke of Wellington to 1st Guards Brigade - Waterloo 18 June 1815
- michaelbaldur
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RE: Postpone Netplay Development
it is simple, looking at the timeline the game should have a working solitaire and netplay, by now.
going back now and fixing solitaire, would mean that the company have to admit, that they released a unfinished game. (and it is still unfinished)
really nice that people have payed big buck, years ago, at it is still unfinished
the wif rulebook is my bible
I work hard, not smart.
beta tester and Mwif expert
if you have questions or issues with the game, just contact me on Michaelbaldur1@gmail.com
I work hard, not smart.
beta tester and Mwif expert
if you have questions or issues with the game, just contact me on Michaelbaldur1@gmail.com
RE: Postpone Netplay Development
warspite1ORIGINAL: michaelbaldur
it is simple, looking at the timeline the game should have a working solitaire and netplay, by now.
going back now and fixing solitaire, would mean that the company have to admit, that they released a unfinished game. (and it is still unfinished)
really nice that people have payed big buck, years ago, at it is still unfinished
Well what is done is done and there is no point dragging the mistakes of the past up. But what can be done is deal with the now. Matrix view is that netplay has to be adopted. Forgetting regression bugs for the moment, this has meant that many big problems that were there on day one still remain.
Someone said above that if one doesn't want to test net play then they should go to an earlier version of the game. Well that is all I ask for - provided that that earlier version gets appropriate treatment to make it workable. Netplay has taken 2-3 years and could well take another 2-3 years. Why not set aside the next 6 months (or whatever) in order to get the non-netplay version in good working order?
At least Matrix can then say they have a game that is workable for solitaire and PBEM. Instead, this insistence on netplay to the exclusion of all else (optionals, production, supply, one map games etc) means that players suffer the worst of both worlds. Solitaire/PBEM (which could be got working) doesn't and Netplay (which is more of a challenge - definitely doesn't).
Now Maitland, now's your time!
Duke of Wellington to 1st Guards Brigade - Waterloo 18 June 1815
Duke of Wellington to 1st Guards Brigade - Waterloo 18 June 1815
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RE: Postpone Netplay Development
v2.3.4 is working well for PBEM. Lars and I are now in MJ44 and haven't encountered anything fatal. Yes, some work-arounds have been required, but the game is playable. Sounds like we better just hold here until the big wheels turn past this whole netplay thingy... Pete
PS, from my perspective as a PBEM-only player, without MWIF (such that it is), I would still be pushing around counters and maniacally crunching numbers on Cyberboard like I did back in the olden days of 2002 when I came back to the game. OK, I probably would switch to VASSAL, but still...
MWIF is fun.
PS, from my perspective as a PBEM-only player, without MWIF (such that it is), I would still be pushing around counters and maniacally crunching numbers on Cyberboard like I did back in the olden days of 2002 when I came back to the game. OK, I probably would switch to VASSAL, but still...
MWIF is fun.
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RE: Postpone Netplay Development
I think my points may have been misunderstood, but maybe my assumptions were wrong. You might know different.ORIGINAL: warspite1
If that were true there would have been no wish to upgrade. 'the features you want to use' - but that are not to be found in 2.2.0 includes a working CP/Production system and a supply system that works in Egypt to name just two (there are of course many more).
You disagree with the proposal in favour of further netplay work. That is your opinion and that is fine - but please do not suggest 'there is a good chance that the features you want to use are there [in 2.2.0]' when it is clear from every AAR and the bug reports that that is not the case. Mostly we have got around problems with work arounds and sub-optimal bodge jobs, until now when - having upgraded - we appear to have a couple of game killers having got all the way to 1942.
I 100% agree Matrix need to 'move past that [2.2.0]' but it would be nice if later versions did something about the fact that - and I repeat - fundamental areas do not work and they get some attention too.
1) 2.2 was supposed to be close enough to start cleaning up Netplay and in the process to uncover and fix more problems.
2) The important point IS that quite a few of these problems are regression related. Most of the problems I encountered in Solitaire used to work.
3) I agree that the product was released early without all of the NECESSARY issues fixed. Maybe price was higher than the quality deserved.
4) All of the versions since 2.1.4 are still BETA. The tolerance for issues with a BETA is supposed to be much higher. That is why my suggestion is that if a person is not willing to tolerate working with a version that is not currently stable, the version that is available which is production is 2.1.4. Every version since then has been the open BETA.
Dave
RE: Postpone Netplay Development
Dave, I tend to agree with you except that version 2.1.4 was released in January 2016, which is well over a year ago. I don't have a list but my general sense is that there have been a lot of non-netplay bugs fixed in the numerous public betas since.ORIGINAL: davidachamberlain
4) All of the versions since 2.1.4 are still BETA. The tolerance for issues with a BETA is supposed to be much higher. That is why my suggestion is that if a person is not willing to tolerate working with a version that is not currently stable, the version that is available which is production is 2.1.4. Every version since then has been the open BETA.
Dave
At one point the manual routing of convoys function was working but was "broken" in some version before 2.1.4 was released. While tedious one could get their convoys routed more optimal when this feature was woking. One of my major frustration with convoy routing is that the program often uses an extra sea area when unnecessary. Specifically, when I route an oil point form the USA to Great Britain and the program forces me to start the route in Caribbean, instead of the East Coast, using 4 CPs instead of 3, with no way of overriding it. It's especially frustrating when this breaks a route that needs that CP in the Caribbean. Another similar and as frequent occurrence is the routing of a RP from India to the Great Britain, where the program insists on starting the sea route in the Bay of Bengal, instead of the Arabian Sea, again unnecessarily using a CP that breaks another route that needs that CP.
I know some here disagree with me, but that's why I have no problem editing the game file to "make right" these sorts of things when I can. It's either taking 5 minutes to do this or spending 2 to 3 hours trying to get it right and often times not succeeding.
Ronnie
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RE: Postpone Netplay Development
I agree that other non-Netplay bugs have been fixed. However, many of those were found during this more intense testing cycle to get Netplay cleaned up. Before the Netplay related testing and fixing even started, most of the known non-Netplay bugs were fixed. It may be that many had not yet been discovered. It is my belief that because of the Netplay work, with an assumed to be stable version, that most of this additional testing has occurred and many of these bugs have been fixed (including non-Netplay). Most bugs found in Netplay were not exclusive to Netplay. They affected all modes, including Solitaire.ORIGINAL: rkr1958
Dave, I tend to agree with you except that version 2.1.4 was released in January 2016, which is well over a year ago. I don't have a list but my general sense is that there have been a lot of non-netplay bugs fixed in the numerous public betas since.
At one point the manual routing of convoys function was working but was "broken" in some version before 2.1.4 was released. While tedious one could get their convoys routed more optimal when this feature was woking. One of my major frustration with convoy routing is that the program often uses an extra sea area when unnecessary. Specifically, when I route an oil point form the USA to Great Britain and the program forces me to start the route in Caribbean, instead of the East Coast, using 4 CPs instead of 3, with no way of overriding it. It's especially frustrating when this breaks a route that needs that CP in the Caribbean. Another similar and as frequent occurrence is the routing of a RP from India to the Great Britain, where the program insists on starting the sea route in the Bay of Bengal, instead of the Arabian Sea, again unnecessarily using a CP that breaks another route that needs that CP.
I know some here disagree with me, but that's why I have no problem editing the game file to "make right" these sorts of things when I can. It's either taking 5 minutes to do this or spending 2 to 3 hours trying to get it right and often times not succeeding.
Regardless, the current testing efforts (by all of us - many more testing now than a year ago) are finding these and Steve is working harder than ever to resolve them as quickly as possible with that elusive goal to get a stable version 3.0 out there to build upon for the other scenarios and optional rules BEFORE considering further Netplay (for more than 2 players) or AI.
We just need to be patient and give him some time and our testing efforts to get that accomplished. We will be happier for it.
I think it needs to be clear that without the Netplay testing going on, the complexity of the scenarios as a result of multiple players would be far less than necessary to identify many of these problems.
Dave
RE: Postpone Netplay Development
Dave, again I tend to agree with what you write. It's just that my "morale" is a bit shaken when I see the "four horsemen of the AARs" as frustrated as they are. [:(]ORIGINAL: davidachamberlain
I agree that other non-Netplay bugs have been fixed. However, many of those were found during this more intense testing cycle to get Netplay cleaned up. Before the Netplay related testing and fixing even started, most of the known non-Netplay bugs were fixed. It may be that many had not yet been discovered. It is my belief that because of the Netplay work, with an assumed to be stable version, that most of this additional testing has occurred and many of these bugs have been fixed (including non-Netplay). Most bugs found in Netplay were not exclusive to Netplay. They affected all modes, including Solitaire.ORIGINAL: rkr1958
Dave, I tend to agree with you except that version 2.1.4 was released in January 2016, which is well over a year ago. I don't have a list but my general sense is that there have been a lot of non-netplay bugs fixed in the numerous public betas since.
At one point the manual routing of convoys function was working but was "broken" in some version before 2.1.4 was released. While tedious one could get their convoys routed more optimal when this feature was woking. One of my major frustration with convoy routing is that the program often uses an extra sea area when unnecessary. Specifically, when I route an oil point form the USA to Great Britain and the program forces me to start the route in Caribbean, instead of the East Coast, using 4 CPs instead of 3, with no way of overriding it. It's especially frustrating when this breaks a route that needs that CP in the Caribbean. Another similar and as frequent occurrence is the routing of a RP from India to the Great Britain, where the program insists on starting the sea route in the Bay of Bengal, instead of the Arabian Sea, again unnecessarily using a CP that breaks another route that needs that CP.
I know some here disagree with me, but that's why I have no problem editing the game file to "make right" these sorts of things when I can. It's either taking 5 minutes to do this or spending 2 to 3 hours trying to get it right and often times not succeeding.
Regardless, the current testing efforts (by all of us - many more testing now than a year ago) are finding these and Steve is working harder than ever to resolve them as quickly as possible with that elusive goal to get a stable version 3.0 out there to build upon for the other scenarios and optional rules BEFORE considering further Netplay (for more than 2 players) or AI.
We just need to be patient and give him some time and our testing efforts to get that accomplished. We will be happier for it.
I think it needs to be clear that without the Netplay testing going on, the complexity of the scenarios as a result of multiple players would be far less than necessary to identify many of these problems.
Dave
Ronnie
- paulderynck
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RE: Postpone Netplay Development
I don't mean to sidetrack the discussion, but could you provide more detail on this problem? Was the USA at war or had it passed Unrestricted Naval Warfare at this point in the game? If not, which rule do you refer to?ORIGINAL: AllenK
Game 1 <snip> This in addition to an earlier problem when US lend-lease BP's would not travel to the UK on US convoy chains, even though the rules say they should.
Thanks.
Paul
RE: Postpone Netplay Development
ORIGINAL: paulderynck
I don't mean to sidetrack the discussion, but could you provide more detail on this problem? Was the USA at war or had it passed Unrestricted Naval Warfare at this point in the game? If not, which rule do you refer to?ORIGINAL: AllenK
Game 1 <snip> This in addition to an earlier problem when US lend-lease BP's would not travel to the UK on US convoy chains, even though the rules say they should.
Ty
Thanks.
It's detailed in the AAR. Essentially, having implemented the various US Entry Options to allow the US to send BP's or resources to CW using it's CP's, the game wouldn't do it. US had a chain of 2 unused CP's in each of the 3 sea zones to the UK but the 2 BP's it was trying to send didn't go. Discussion at the time confirmed it was a fault.
RE: Postpone Netplay Development
Please don't think I am not interested in Netplay. Multiplayer would be fantastic.
I'm not calling for development to be halted while other parts of the game are made available for Solitaire. I can see the arguments for that point of view though. What I am asking is for priority to be given to fixing the various regression and previously unidentified bugs thrown up through the testing. If this can then be released as a new version I am then more than happy for netplay development to resume.
I'm not calling for development to be halted while other parts of the game are made available for Solitaire. I can see the arguments for that point of view though. What I am asking is for priority to be given to fixing the various regression and previously unidentified bugs thrown up through the testing. If this can then be released as a new version I am then more than happy for netplay development to resume.
RE: Postpone Netplay Development
Well, let it be known that I'm frustrated too. Progress is slow and it looks like it's going three steps forward, two steps backward.
But things are pretty clear to me. If you are playing this game and use a beta test version, one agrees that regression bugs may appear. If that happens, you get stuck, the same way I'm stuck (don't know it things are fixed in the latest version yet) with two solitair and three netplay games going on at my end, because of bugs appearing in production, convoy routing and air-to-air combat.
That's the way this is going and that's what you can expect to happen. It's unfortunate that you can't continue with your AAR games for now, but the only thing what one can do at that moment is to put all your bugs in the Tech forums and wait for things to get fixed.
And yes, it's the programmer who decides on what comes first.
Patience is what you need now. Give Steve the time to fix things and don't ask that you get priority for bug fixing. I don't do so either (frustrating as some bugs are, especially where production planning and convoy routing are concerned).
But things are pretty clear to me. If you are playing this game and use a beta test version, one agrees that regression bugs may appear. If that happens, you get stuck, the same way I'm stuck (don't know it things are fixed in the latest version yet) with two solitair and three netplay games going on at my end, because of bugs appearing in production, convoy routing and air-to-air combat.
That's the way this is going and that's what you can expect to happen. It's unfortunate that you can't continue with your AAR games for now, but the only thing what one can do at that moment is to put all your bugs in the Tech forums and wait for things to get fixed.
And yes, it's the programmer who decides on what comes first.
Patience is what you need now. Give Steve the time to fix things and don't ask that you get priority for bug fixing. I don't do so either (frustrating as some bugs are, especially where production planning and convoy routing are concerned).
Peter
RE: Postpone Netplay Development
Firstly you don’t need to let it be known you are frustrated too. You have been here as long as just about anyone and put in tons of effort to try and get this moving forward. That is recognised by me and I have no doubt by many (all) others here too.
We are largely on the same page over many issues but I have to say I disagree with you on the last post. Not about needing patience – we’ve all proved we are patient or we wouldn’t still be here so I agree about that. Again I fully agree that if one chooses to be a public beta tester, then by the nature of the deal, bugs will be found. But there are two areas where I think the point is being missed:
1. Who decides? Well during the 2015 discussions I always got the impression that it was Matrix driving the need for netplay as a priority. If that is not the case well I’ve misinterpreted what was said. If I haven’t well I would like some communication from Erik over how he sees things. Sometimes on a journey paths taken, and even ultimate goals, need re-evaluation. Netplay has been concentrated on (to the exclusion of things that really needed to be put right) for so long – what is the level of confidence that this will ever be achieved? Simply put, is keeping the game unplayable for all, the right choice just in order that the total focus can be maintained on something that is proving consistently illusive?
2. But the main point is this. More than one person has said that the answer here (if not wanting to run the risk of regression bugs) is sticking with an official release. Okay. Here is a problem. The last non-beta release was well over a year ago. That official release had major issues which we all know about so will not repeat here (I cannot recall if there were any game ending ones but I think we can take as read that that was most likely).
Right so what does the person playing with that version do? According to the suggestions above, he waits for another official release. Okay so the game – for which a lot of money has been paid – is unplayable for over a year now. He sees some things – maybe including what ended his game before – being fixed in AAR’s and updates, but there is no official version so he continues to sit and wait….. From a customer service point of view that is completely wrong surely?
But anyway, I’ve said my piece and I hope that – as in 2015 – there will be a considered response from Matrix to this, whatever that may be – even if it’s just to let us know that they are still watching things and are proactively keeping the plan under review.
We are largely on the same page over many issues but I have to say I disagree with you on the last post. Not about needing patience – we’ve all proved we are patient or we wouldn’t still be here so I agree about that. Again I fully agree that if one chooses to be a public beta tester, then by the nature of the deal, bugs will be found. But there are two areas where I think the point is being missed:
1. Who decides? Well during the 2015 discussions I always got the impression that it was Matrix driving the need for netplay as a priority. If that is not the case well I’ve misinterpreted what was said. If I haven’t well I would like some communication from Erik over how he sees things. Sometimes on a journey paths taken, and even ultimate goals, need re-evaluation. Netplay has been concentrated on (to the exclusion of things that really needed to be put right) for so long – what is the level of confidence that this will ever be achieved? Simply put, is keeping the game unplayable for all, the right choice just in order that the total focus can be maintained on something that is proving consistently illusive?
2. But the main point is this. More than one person has said that the answer here (if not wanting to run the risk of regression bugs) is sticking with an official release. Okay. Here is a problem. The last non-beta release was well over a year ago. That official release had major issues which we all know about so will not repeat here (I cannot recall if there were any game ending ones but I think we can take as read that that was most likely).
Right so what does the person playing with that version do? According to the suggestions above, he waits for another official release. Okay so the game – for which a lot of money has been paid – is unplayable for over a year now. He sees some things – maybe including what ended his game before – being fixed in AAR’s and updates, but there is no official version so he continues to sit and wait….. From a customer service point of view that is completely wrong surely?
But anyway, I’ve said my piece and I hope that – as in 2015 – there will be a considered response from Matrix to this, whatever that may be – even if it’s just to let us know that they are still watching things and are proactively keeping the plan under review.
Now Maitland, now's your time!
Duke of Wellington to 1st Guards Brigade - Waterloo 18 June 1815
Duke of Wellington to 1st Guards Brigade - Waterloo 18 June 1815
RE: Postpone Netplay Development
"Give Steve the time to fix things and don't ask that you get priority for bug fixing."
Perhaps you didn't mean this the way it comes over. I am not asking that I get priority for bug fixing. I'm asking for development priority to be changed so all those who have bought and persevered with this game at least get a solitaire version that is playable without bugs, bodges, workarounds and postings to Tech Support. Warspite1 makes the point very well.
Perhaps you didn't mean this the way it comes over. I am not asking that I get priority for bug fixing. I'm asking for development priority to be changed so all those who have bought and persevered with this game at least get a solitaire version that is playable without bugs, bodges, workarounds and postings to Tech Support. Warspite1 makes the point very well.
- paulderynck
- Posts: 8471
- Joined: Sat Mar 24, 2007 5:27 pm
- Location: Canada
RE: Postpone Netplay Development
I had two version 2.2.X games going that went into pause mode due to RL issues. Neither had game stopping bugs. One of them is in ND43. Yes some workarounds were required.
And version 2.2.X is public beta, whereas the "official" public release is 2.1.4. But the reason the focus on NetPlay increased was because 2.2.X was pretty stable.
Unfortunately a long running bugaboo has been Production.
And version 2.2.X is public beta, whereas the "official" public release is 2.1.4. But the reason the focus on NetPlay increased was because 2.2.X was pretty stable.
Unfortunately a long running bugaboo has been Production.
Paul