ORIGINAL: Lowpe
ORIGINAL: InfiniteMonkey
ORIGINAL: harrer
My point was more that a R&D lab with a size of 60 will take more time to repair than a R&D lab with a size of 30, so
Your point is wrong. The rate of repair of a research factory is based upon a random number compared to a probability. The probability that a factory will repair a point on a given day is number of devices divided by days until aircraft arrival date. Suppose I create two factories today. One is Size 300, one is size 30. Both of them are for an aircraft that will arrive in 1200 days. This turn, my chance to repair the size 300 factory is 300 in 1200, or 1 in 4. This same turn, my probability to repair the size 30 factory will be 1 in 40. Mathematically, the time to fully repair a fully damaged research factory is 61-63% of the time to arrival. The EXPECTED repair date for both the size 300 factory and the size 30 is the same. As long as size of factory < (days to arrival/.63), this holds true.
Ok, I have tried this in an actual game. I have many size 60 r&d facilities, and in no cases have they repaired faster, or even at the same speed as a sized 30 facility.
So the n is low, but not that low as to make it worthless.
The RNG is involved. The information is a calculation based upon mathematical analysis and is an expected outcome, not a firm date. The EXPECTED dates that a factory will FULLY repair are the same if they both start repairing from fully damaged on the same day and are for the same aircraft. When I say EXPECTED, I am intending that the term be understood in the statistical sense. The EXPECTED date is the estimate for the fully repaired date based upon statistical analysis. You can argue, but the tests, mathematical analysis, etc. were done in the following posts and I will not rehash them here:
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tm.asp?m=2908046&mpage=2&key=
tm.asp?m=2253970&mpage=2&key=
The calculated date is the most common date that the factory will fully repair, but lucky or unlucky rolls can vary that date considerably.
ORIGINAL: harrer
In no cases has a factory repaired more than 2 points (with engine bonus). There is very old info stating there is a small chance for greater than size 30 facilities to repair more than 1 point (more than 2 points with engine).
I assume by this that none of your factories have repaired beyond 2 x (58) or 2 x (28). If that is true, you definitely do not have enough data to draw a statistically significant result.
Finally, engines have nothing to do with repair of aircraft research factories, they can affect the number of research points that are produced by a FULLY repaired research factory. The only things affecting repair of a research factory are
1) Factory is set to repair
2) Supply sufficient to repair in base (minimum 10k at base iirc)
3) If 1 and 2 are met, a random die roll from 1 to the number of days til arrival for the aircraft is generated and added to the number of devices (repaired plus damaged). If the number exceeds the number of days to arrival, the factory repairs. Example: 1000 days til arrival, 600 size factory. On a random result between 1 and 400, no repair. On a 401-1000, the factory repairs. When the size of the factory is equal to the number of days til arrival, the factory repairs every day.