ORIGINAL: Daniele
- NEW! Advanced weapons for the new age of war. Tactical EMP weapons, railguns, high-energy lasers and more!
Railguns! Great. Very interesting and interest to play with DDG-1000.
Moderator: MOD_Command
ORIGINAL: Daniele
- NEW! Advanced weapons for the new age of war. Tactical EMP weapons, railguns, high-energy lasers and more!
ORIGINAL: B52H
With the addition of cargo, will this expansion also feature downed pilots and CSAR?
ORIGINAL: JPFisher55
I have a question about the new release with COW. I have noticed an option about affects of weather in the realism settings that has not been activated. Is this feature part of COW?
ORIGINAL: temkc5
I am hoping Chains of War employs a greater degree of Network-Centric Warfare throught data link and communications
similar to Cooperative Engagement Capability already in game
Chains of War makes it sound like a no brainer but maybe not.
ORIGINAL: Doctorwarthog
How deep will this go in the editor? Will I for example be able to mark a bunker as a local HQ, or a relay station, and leave an entire occupation force in the dark if destroyed? I have noticed there's communication hubs and relay stations in the database, but I guess those could be just cosmetic?
ORIGINAL: Primarchx
I'm also interested in how this translates to game play. What happens when a unit under my control goes dark?
ORIGINAL: Doctorwarthog
How deep will this go in the editor? Will I for example be able to mark a bunker as a local HQ, or a relay station, and leave an entire occupation force in the dark if destroyed? I have noticed there's communication hubs and relay stations in the database, but I guess those could be just cosmetic?
ORIGINAL: Sunburn
ORIGINAL: Primarchx
I'm also interested in how this translates to game play. What happens when a unit under my control goes dark?
We present a summary of the gameplay effects here: http://www.warfaresims.com/?p=4454 (Paragraph "...and Effects").
ORIGINAL: Tomcat84
ORIGINAL: Doctorwarthog
How deep will this go in the editor? Will I for example be able to mark a bunker as a local HQ, or a relay station, and leave an entire occupation force in the dark if destroyed? I have noticed there's communication hubs and relay stations in the database, but I guess those could be just cosmetic?
One thing you can already do in the editor is divide an AI force into multiple sides.
Example:
Side Red EW has all the EW radars that build the air picture
Side Red Ops has all the actual Red operating units (fighters etc) that need the air picture.
Side Red EW is Friendly to side Red Ops so that Red Ops units get the air picture generated by the Red EW side.
Now make an event that if a certain bunker or relay station is destroyed, the Red EW posture changes to neutral and now suddenly Red Ops has lost its air picture.
Of course you can make this more complicated with multiple layers too, different regions getting different sides etc. Just make sure you still understand how it all links together haha