Scenarios available for WitP AE

Please post here for questions and discussion about scenario design, art and sound modding and the game editor for WITP Admiral's Edition.

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition

Post Reply
User avatar
drw61
Posts: 842
Joined: Wed Jun 30, 2004 12:58 pm
Location: South Carolina

RE: Scenarios available for WitP AE

Post by drw61 »

Added
Forum Squeeze by littleike
How To Orchestrate a Carrier Battle v0.1 by LoBaron
and
The Air Mission Coordination Guide v2.1 by LoBaron

chemkid
Posts: 1238
Joined: Sat Dec 15, 2012 2:02 pm

RE: Scenarios available for WitP AE

Post by chemkid »

.
User avatar
btd64
Posts: 14076
Joined: Sat Jan 23, 2010 12:48 am
Location: Lancaster, OHIO

RE: Scenarios available for WitP AE

Post by btd64 »

Daryl, You might want to change the name of your thread. It's more than just scenarios now. How about Scenarios Plus....GP
Intel i7 4.3GHz 10th Gen,16GB Ram,Nvidia GeForce MX330

AKA General Patton

DW2-Alpha/Beta Tester
SCW Manual Lead & Beta Support Team

"Do everything you ask of those you command"....Gen. George S. Patton
User avatar
drw61
Posts: 842
Joined: Wed Jun 30, 2004 12:58 pm
Location: South Carolina

RE: Scenarios available for WitP AE

Post by drw61 »

ORIGINAL: General Patton

Daryl, You might want to change the name of your thread. It's more than just scenarios now. How about Scenarios Plus....GP

[:D] I can't help but add things to it that I want to find easily.
User avatar
btd64
Posts: 14076
Joined: Sat Jan 23, 2010 12:48 am
Location: Lancaster, OHIO

RE: Scenarios available for WitP AE

Post by btd64 »

ORIGINAL: drw61

ORIGINAL: General Patton

Daryl, You might want to change the name of your thread. It's more than just scenarios now. How about Scenarios Plus....GP

[:D] I can't help but add things to it that I want to find easily.

How about "Daryl's AE Scenario and Info Shop".[:D]....GP
Intel i7 4.3GHz 10th Gen,16GB Ram,Nvidia GeForce MX330

AKA General Patton

DW2-Alpha/Beta Tester
SCW Manual Lead & Beta Support Team

"Do everything you ask of those you command"....Gen. George S. Patton
User avatar
drw61
Posts: 842
Joined: Wed Jun 30, 2004 12:58 pm
Location: South Carolina

RE: Scenarios available for WitP AE

Post by drw61 »

Added - AI Testing and Allied v Jap AI Tier 3 Ironman by Andy Mac

Scen 1,2 and 10 with beta AI script and an insane Tier 3 Ironman that is playable only by those who like to be humiliated by the AI.

I had thought I had added these when they first came out but somehow missed them.

Daryl
User avatar
John 3rd
Posts: 17531
Joined: Thu Sep 08, 2005 5:03 pm
Location: La Salle, Colorado

RE: Scenarios available for WitP AE

Post by John 3rd »

Great work keeping this up. Like the expansion into other areas as well. Well Done.
Image

Member: Treaty, Reluctant Admiral and Between the Storms Mod Team.
User avatar
WMitty
Posts: 24
Joined: Wed Nov 02, 2016 3:01 pm

RE: Scenarios available for WitP AE

Post by WMitty »

I'm sorry to ask, but I see quite a number of mods listed on the first page (that is encouraging because it shows a lot of effort by the community).
They all have descriptions of sorts on their home pages.

I feel stupid asking this, but has anyone done a comparison or list of the differences between these, aside from what the mod home pages or authors say? Sort of a players guide to the mods?

Sorry for my ignorance but I am intrigued by the variety.

Thank you
User avatar
WMitty
Posts: 24
Joined: Wed Nov 02, 2016 3:01 pm

RE: Scenarios available for WitP AE

Post by WMitty »

I wanted to add, I don't mean any judgemental assessment - just sort of a list of what each mod attempts or emphases.
User avatar
drw61
Posts: 842
Joined: Wed Jun 30, 2004 12:58 pm
Location: South Carolina

RE: Scenarios available for WitP AE

Post by drw61 »

ORIGINAL: WMitty

I'm sorry to ask, but I see quite a number of mods listed on the first page (that is encouraging because it shows a lot of effort by the community).
They all have descriptions of sorts on their home pages.

I feel stupid asking this, but has anyone done a comparison or list of the differences between these, aside from what the mod home pages or authors say? Sort of a players guide to the mods?

Sorry for my ignorance but I am intrigued by the variety.

Thank you

I have never seen a comparison list, I think your best bet is to look at each and see what is best for you.
If you are new to the game and have not yet fallen off the learning cliff, I would start with one of the small map scenarios and work up from there.

Thanks, Daryl
User avatar
WMitty
Posts: 24
Joined: Wed Nov 02, 2016 3:01 pm

RE: Scenarios available for WitP AE

Post by WMitty »

I'm sorry. I have spent time on the Total War (twcenter page) and noted that their list of mods usually had a brief description (some for very obvious reasons).

That's all I was wondering about.

No offense to anyone.

ORIGINAL: drw61

I have never seen a comparison list, I think your best bet is to look at each and see what is best for you.
If you are new to the game and have not yet fallen off the learning cliff, I would start with one of the small map scenarios and work up from there.

Thanks, Daryl
User avatar
drw61
Posts: 842
Joined: Wed Jun 30, 2004 12:58 pm
Location: South Carolina

RE: Scenarios available for WitP AE

Post by drw61 »

ORIGINAL: WMitty

I'm sorry. I have spent time on the Total War (twcenter page) and noted that their list of mods usually had a brief description (some for very obvious reasons).

That's all I was wondering about.

No offense to anyone.

ORIGINAL: drw61

I have never seen a comparison list, I think your best bet is to look at each and see what is best for you.
If you are new to the game and have not yet fallen off the learning cliff, I would start with one of the small map scenarios and work up from there.

Thanks, Daryl

WMitty, I apologize if I came across earlier a little gruff, it was total unintended.
No offense was given, it is a very valid question that I don't have an answer to yet.

Communication is one of the hardest thing we do and doing it on a keyboard just makes it that much harder for some of us. [:'(]

Daryl
User avatar
WMitty
Posts: 24
Joined: Wed Nov 02, 2016 3:01 pm

RE: Scenarios available for WitP AE

Post by WMitty »

No problem, really, I'm just a stranger here and did not want to upset.
I'm good too :)

ORIGINAL: drw61

WMitty, I apologize if I came across earlier a little gruff, it was total unintended.


Daryl
User avatar
drw61
Posts: 842
Joined: Wed Jun 30, 2004 12:58 pm
Location: South Carolina

RE: Scenarios available for WitP AE

Post by drw61 »

Added Babes Operation FS Scen035
Thanks so much for this.

I found the pilot changes interesting.
fb.asp?m=4171587
User avatar
drw61
Posts: 842
Joined: Wed Jun 30, 2004 12:58 pm
Location: South Carolina

RE: Scenarios available for WitP AE

Post by drw61 »

Added Allies Set-up Spreadsheet for AE by Kull and
Japan Set-up Spreadsheet for AE

tm.asp?m=2306421
tm.asp?m=3253803&mpage=1&key=&#3993108
User avatar
drw61
Posts: 842
Joined: Wed Jun 30, 2004 12:58 pm
Location: South Carolina

RE: Scenarios available for WitP AE

Post by drw61 »

Added - Bottlenecks in the Pacific by LargeSlowTarget
tm.asp?m=4262848
User avatar
John 3rd
Posts: 17531
Joined: Thu Sep 08, 2005 5:03 pm
Location: La Salle, Colorado

RE: Scenarios available for WitP AE

Post by John 3rd »

ORIGINAL: drw61
ORIGINAL: WMitty

I'm sorry to ask, but I see quite a number of mods listed on the first page (that is encouraging because it shows a lot of effort by the community).
They all have descriptions of sorts on their home pages.

I feel stupid asking this, but has anyone done a comparison or list of the differences between these, aside from what the mod home pages or authors say? Sort of a players guide to the mods?

Sorry for my ignorance but I am intrigued by the variety.

Thank you

I have never seen a comparison list, I think your best bet is to look at each and see what is best for you.
If you are new to the game and have not yet fallen off the learning cliff, I would start with one of the small map scenarios and work up from there.

Thanks, Daryl

Suggestion: The various Mod creators could write a short, one paragraph description of their Mods. Going by your organization on Page One you could fill in the descriptions fairly easily. My .02.

Yes! By saying this, I would 'volunteer' to write a Paragraph Description of each of the four Mods done by my team.
Image

Member: Treaty, Reluctant Admiral and Between the Storms Mod Team.
chemkid
Posts: 1238
Joined: Sat Dec 15, 2012 2:02 pm

RE: Scenarios available for WitP AE

Post by chemkid »

.
User avatar
LargeSlowTarget
Posts: 4901
Joined: Sat Sep 23, 2000 8:00 am
Location: Hessen, Germany - now living in France

RE: Scenarios available for WitP AE

Post by LargeSlowTarget »

Excellent idea, John!

Also a big "Thank you" to Daryl (drw61) for maintaining this thread.

Here is the overview for my “Bottlenecks in the Pacific v1.0" :

- based on "DaBigBabes Mod Scen 29C"
- for H2H and PBEM (no AI files provided)
- "historic" mod aiming to increase "realism"
- tries to address the perceived overabundance of shipping and supplies and the resulting "faster&better-than-history" operations
- applies "brakes" to supply production and distribution while creating higher supply demand and decreasing shipping availability
- also adds numerous "missing" historic ships and units, e.g. IJN auxiliaries, German raiders/blockade runners/'monsoon' submarines, guerillas and civilians.
User avatar
John 3rd
Posts: 17531
Joined: Thu Sep 08, 2005 5:03 pm
Location: La Salle, Colorado

RE: Scenarios available for WitP AE

Post by John 3rd »

LST: I REALLY like what you have done with your scenario premise. If it weren't for having to move about 1,000,000 items from one database to another I just might try it with one of my Mods. Could not imagine re-doing RA or BTS entirely onto a clean database. THAT would suck.

Stupid Question: Is it possible to move an entire database and import it in? Had JWE help me once there but don't know how to do it myself.

Will add my Mods descriptions when the boys are off to school this morning.
Image

Member: Treaty, Reluctant Admiral and Between the Storms Mod Team.
Post Reply

Return to “Scenario Design and Modding”