Fun House & Peep Show: The fleet leaves Legaspi tonight for Manila. What an immense click-fest involved in this move.

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition
ORIGINAL: Bullwinkle58
Re "historic" night strategic bombing. There isn't any such thing in the game since Japan flies on rice balls and trains pilots on rice balls. His air defenses over the HI will be orders of magnitude better than history. He'll probably carp, but he has no cause to.
ORIGINAL: Lowpe
ORIGINAL: Bullwinkle58
Re "historic" night strategic bombing. There isn't any such thing in the game since Japan flies on rice balls and trains pilots on rice balls. His air defenses over the HI will be orders of magnitude better than history. He'll probably carp, but he has no cause to.
I understand what you are saying...but there are only 21 squadrons eligible to fly night fighters. If he didn't prepare for it, upgraded those squadrons away from the night fighter tree, allocate 300 planes a month production to night fighters plus their engines, he will be savaged at night.
7/44 Japan has the IrvingS and Nick D, and that is it. Not all 21 squadrons are available for NF duty as some convert only over to Dinah NF, etc. Other squadrons get withdrawn.
If he has ignored this aspect of the game, it will take 3 months and 300,000 supplies (plus supply for engines) to prepare for a strategic night bombing campaign with just the basic Japanese night fighters and that assumes no damage done to the night fighter factories.
If Japan hasn't built up pools of night fighters, it would be fairly easy to target those factories early. They can even be inadvertently destroyed by fires or their engines. Nick D takes a funky engine for example.
I don't know any of the answers to what John's understanding of the agreement is/was or what his preparation are for a night campaign. But I think it is an area to tread carefully and thoughtfully.
Yes, at level 8 the Aviation Support is doubled to indicate efficiency of the facilities for repair/maintenance/ammunitioning. But that does not erase the other limits on numbers of squadrons, aircraft or numbers of engines that can be handled at the level 8 base. Exceed those levels and you get a few penalties to coordination (but probably not too bad).ORIGINAL: Canoerebel
Air War Games
Aparri airfield goes to level eight tomorrow. I think at eight, aviation support is doubled (if not, then at level 9, which the base should reach in a week or so). If so, Aparri will be able to hold roughly 350 aircraft tomorrow, and about 530 in two or three days, with more support units inbound.
ORIGINAL: Bullwinkle58
ORIGINAL: Lowpe
ORIGINAL: Bullwinkle58
Re "historic" night strategic bombing. There isn't any such thing in the game since Japan flies on rice balls and trains pilots on rice balls. His air defenses over the HI will be orders of magnitude better than history. He'll probably carp, but he has no cause to.
I understand what you are saying...but there are only 21 squadrons eligible to fly night fighters. If he didn't prepare for it, upgraded those squadrons away from the night fighter tree, allocate 300 planes a month production to night fighters plus their engines, he will be savaged at night.
7/44 Japan has the IrvingS and Nick D, and that is it. Not all 21 squadrons are available for NF duty as some convert only over to Dinah NF, etc. Other squadrons get withdrawn.
If he has ignored this aspect of the game, it will take 3 months and 300,000 supplies (plus supply for engines) to prepare for a strategic night bombing campaign with just the basic Japanese night fighters and that assumes no damage done to the night fighter factories.
If Japan hasn't built up pools of night fighters, it would be fairly easy to target those factories early. They can even be inadvertently destroyed by fires or their engines. Nick D takes a funky engine for example.
I don't know any of the answers to what John's understanding of the agreement is/was or what his preparation are for a night campaign. But I think it is an area to tread carefully and thoughtfully.
I guess my macro answer is "waaaaaah!"
The entire Allied OOB is predicated on events that don't happen in any game, from Midway on. John had the option to max or min his NF R&D. CR gets the B-29s he gets, when he gets them.
Any HR preventing night strategic bombing is the most massive VP nerf possible under the game engine. You know very well it's many tens of thousands of VPs. It's the only way most Allied players ever get close to the auto-vic they must have under the game design to win the game.
From reading both sides, my take-away on John's attitude on night bombing is mostly "I don't get any 4Es, so you shouldn't get to use yours."
Night Manpower bombing is different in every way from night AF or port bombing. It happened. Cities are easy to find. And they burn.
Finally, at this date, CR has very few B-29 units. He has no P-51Ds. John should be able to deal, with day-fighters if need be. If he doesn't like it he should have kept CR out of range longer. He's been out-played, and it's time to pay the piper.
ORIGINAL: Canoerebel
That's pretty radical and is a huge concession, but we'll just see how it works.