No JavaFX in it! It's all Java Swing. I started this way way back in 2003 so no javaFX then!ORIGINAL: weertj
Congratulations on your determination! [&o]
And hooray for a Java written wargame! (Any JavaFX in it?)
Are you ready for the Desert War?
- Saint Ruth
- Posts: 1449
- Joined: Wed Dec 16, 2009 1:39 pm
RE: Are you ready for the Desert War?
- Saint Ruth
- Posts: 1449
- Joined: Wed Dec 16, 2009 1:39 pm
RE: Are you ready for the Desert War?
Thanks Franciscus!ORIGINAL: Franciscus
Thank you for taking the time to comment on my post.
I understand your reasoning and appreciate your effort !
Your game looks like a first-day buy for me.
Regards
RE: Are you ready for the Desert War?
After almost 12 months of nothing new at this site that excited me, finally a cool looking game on my favorite subject. Thanks matrix, bring it on 

- Deathtreader
- Posts: 1058
- Joined: Tue Apr 22, 2003 3:49 am
- Location: Vancouver, Canada.
RE: Are you ready for the Desert War?
Will for sure be on my "must buy" list.[&o]
Very glad it didn't drop by the wayside!
Rob.
So we're at war with the Russkies eh?? I suppose we really ought to invade or something. (Lonnnng pause while studying the map)
Hmmmm... big place ain't it??
- Sir Harry Flashman (1854)
Hmmmm... big place ain't it??
- Sir Harry Flashman (1854)
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- Location: usa
RE: Are you ready for the Desert War?
just a few weeks ago i was trying to find a really old (1985 or so) game decision in the desert, or rommell. got some good tips and tried a few. so im so excited about this effort. the key to me on AI is supply - if the ai does a good job the game will work.
I'd pay to be a tester here!
I'd pay to be a tester here!
RE: Are you ready for the Desert War?
The unit scale and time/turn sound very interesting.
It should help model the fluidity of motorized combat well.
This game just shot to the "check daily" forum list
It should help model the fluidity of motorized combat well.
This game just shot to the "check daily" forum list

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- Posts: 362
- Joined: Tue Jun 10, 2003 12:58 am
- Location: Chichester UK
RE: Are you ready for the Desert War?
I noticed that in the screenshot for the 'Battle of Sollum - Operation Battleaxe' the scenario lists only the Allied side (attacker) as a single player option.
Is this generally the same for all the scenarios i.e. no AI for the attacking side? if so that will be a little disappointing.
Perusing the 2016 on-line manual, I really like the idea of delayed units but could see no mention of units getting lost. Is that aspect covered within the 'delayed' feature?
Also no direct mention of Morale but I'm guessing this is covered within the readiness feature?
Have to say this title looks to have a lot of promise; any chance of a small AAR?
Is this generally the same for all the scenarios i.e. no AI for the attacking side? if so that will be a little disappointing.
Perusing the 2016 on-line manual, I really like the idea of delayed units but could see no mention of units getting lost. Is that aspect covered within the 'delayed' feature?
Also no direct mention of Morale but I'm guessing this is covered within the readiness feature?
Have to say this title looks to have a lot of promise; any chance of a small AAR?
Cheers
Jim
Jim
- Saint Ruth
- Posts: 1449
- Joined: Wed Dec 16, 2009 1:39 pm
RE: Are you ready for the Desert War?
Hi, all scenarios should have AI for both sides. When that screen shot was taken, the AI was only done for one side (I never noticed it was in screenshot!).ORIGINAL: James Crowley
I noticed that in the screenshot for the 'Battle of Sollum - Operation Battleaxe' the scenario lists only the Allied side (attacker) as a single player option.
Is this generally the same for all the scenarios i.e. no AI for the attacking side? if so that will be a little disappointing.
Perusing the 2016 on-line manual, I really like the idea of delayed units but could see no mention of units getting lost. Is that aspect covered within the 'delayed' feature?
Also no direct mention of Morale but I'm guessing this is covered within the readiness feature?
Have to say this title looks to have a lot of promise; any chance of a small AAR?
I'm not sure what you mean by units getting "lost"? You always know where your units are, but not the enemies of course. As its WEGO, the orders you give might not be carried out of course, because of C&C delay, or enemy action, or delayed by other units getting in the way etc.
Yes, we decided not have an explicit extra unit attribute for morale, as its effects are really covered in readiness and quality. [;)]
And yes, [;)], planned to do AAR...
RE: Are you ready for the Desert War?
Hi Saint Ruth, very glad to see that this game is finally coming out!
What can you tell us about the "modability/editability" of the game? Can we create new graphics, new units, revise unit strengths, new maps, etc.?
What can you tell us about the "modability/editability" of the game? Can we create new graphics, new units, revise unit strengths, new maps, etc.?
- Saint Ruth
- Posts: 1449
- Joined: Wed Dec 16, 2009 1:39 pm
RE: Are you ready for the Desert War?
Cheers Tom!ORIGINAL: 76mm
Hi Saint Ruth, very glad to see that this game is finally coming out!
What can you tell us about the "modability/editability" of the game? Can we create new graphics, new units, revise unit strengths, new maps, etc.?
The game has a full editor (the same one used to create the scenarios) and will
also include the mega map which is a 344 x 118 hex map stretching 60 miles west of El Agheila all the way to Alexandria. The scenario editor allows one to "cut out" bits of the big map to make smaller scenarios (I mean the hex info as well as the image) so one can make new scenarios without having to create a new map (or have to use exactly one of the existings maps).
Scenarios can be created with a map image or directly with tiles. All images in the game can be updated too.
So buttons, unit images / icons / details and everything can be changed.
We did a Pacific Peleliu scenario just by changing the images.
See pic below!
And sure, everything can be edited, all the units etc. As well for hotseat games, it's possible to edit ongoing games!

- Attachments
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- peleliu.jpg (199.22 KiB) Viewed 473 times
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- Posts: 489
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RE: Are you ready for the Desert War?
That sounds awesome. Talk about flexibility. Really starting to look forward to this one.
Will the Peleliu scenario be made available after release?
Will the Peleliu scenario be made available after release?
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- Posts: 362
- Joined: Tue Jun 10, 2003 12:58 am
- Location: Chichester UK
RE: Are you ready for the Desert War?
ORIGINAL: Saint Ruth
Hi, all scenarios should have AI for both sides. When that screen shot was taken, the AI was only done for one side (I never noticed it was in screenshot!).
I'm not sure what you mean by units getting "lost"? You always know where your units are, but not the enemies of course. As its WEGO, the orders you give might not be carried out of course, because of C&C delay, or enemy action, or delayed by other units getting in the way etc.
Yes, we decided not have an explicit extra unit attribute for morale, as its effects are really covered in readiness and quality. [;)]
And yes, [;)], planned to do AAR...
That all sounds excellent, Saint Ruth.
In mentioning lost units I was referring to the fact that it was not uncommon for units and formations to lose their bearings in the almost featureless waste of 'the blue' even without the extreme effects provided by sandstorms etc.
This resulted in those units not knowing where they were in relation to even other friendly units, let alone enemy units. So, from a C&C perspective, would be out of command to all intents and purposes.
Given the time scale of the game, I am guessing that those temporary blips are built into the 'delay' feature.
However, from a purely theoretical viewpoint, how easy/hard/desirable would it be to have a feature whereby units could become 'lost' and be temporarily out of the control (or even sight) of the player?
Cheers
Jim
Jim
RE: Are you ready for the Desert War?
Thanks Brian, sounds really awesome! I will definitely pick this one up, finally, after all this time!
Also, I think we discussed this at one point, but I've forgotten--is it possible to edit save game files, to allow for use of this game as a operational layer for a tactical wargame?
Also, I think we discussed this at one point, but I've forgotten--is it possible to edit save game files, to allow for use of this game as a operational layer for a tactical wargame?
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RE: Are you ready for the Desert War?
Thanks, for the information Daniele
CHeers
CHeers
RE: Are you ready for the Desert War?
I love the "clean" war fighted in north africa and this game look very awesome, tank you. Day one for me. 

- sol_invictus
- Posts: 1959
- Joined: Tue Oct 02, 2001 8:00 am
- Location: Kentucky
RE: Are you ready for the Desert War?
Very excited for this game! I have waited for a successor to the old Avalon Hill/Atomic V4V/W@W series for over two decades. I still have the disks for all those old games but they are next to impossible to play on new OS and impossible to play for email. Instant buy for me. WEGO is the only way to go for this level of combat; especially in such a fluid type of combat. Only question at the moment is will NATO counters be an option? I have always preferred NATO over silhouette.
"The fruit of too much liberty is slavery", Cicero
- sol_invictus
- Posts: 1959
- Joined: Tue Oct 02, 2001 8:00 am
- Location: Kentucky
RE: Are you ready for the Desert War?
Just saw your post above on the Peleliu scenario so that answers my question. I am giddy!
"The fruit of too much liberty is slavery", Cicero
- Saint Ruth
- Posts: 1449
- Joined: Wed Dec 16, 2009 1:39 pm
RE: Are you ready for the Desert War?
No plans for anything other Desert War at the moment! One thing at a time! [;)]ORIGINAL: rocketboy
That sounds awesome. Talk about flexibility. Really starting to look forward to this one.
Will the Peleliu scenario be made available after release?
- Saint Ruth
- Posts: 1449
- Joined: Wed Dec 16, 2009 1:39 pm
RE: Are you ready for the Desert War?
Yep, I loved those Crusader and Stalingrad games too!ORIGINAL: Arinvald
Very excited for this game! I have waited for a successor to the old Avalon Hill/Atomic V4V/W@W series for over two decades. I still have the disks for all those old games but they are next to impossible to play on new OS and impossible to play for email. Instant buy for me. WEGO is the only way to go for this level of combat; especially in such a fluid type of combat. Only question at the moment is will NATO counters be an option? I have always preferred NATO over silhouette.
And yes, you can choose either NATO or silhouettes. [;)]