Reverse 4-player AAR.

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Centuur
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RE: Reverse 4-player AAR.

Post by Centuur »

ORIGINAL: warspite1

ORIGINAL: AllenK

The free world and more particularly the Allied commanders anxiously await developments.
warspite1

I bet you do. Normally in the military world a mis-mash of ideas, compromise, and fudge results in a total and utter balls-up. This has all the makings of the Allied Norwegian Campaign or the defence of France from the Allied side in the real thing.

"Klotzen, nicht Kleckern!"
Peter
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RE: Reverse 4-player AAR.

Post by warspite1 »

May/Jun 1940
Impulse: 4 (Axis)


Strategic Bombing:

Japan
The IJN orders its long-range bomber to attack Chungking. The Japanese bombers hit home, causing a loss of 1 production point.

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Now Maitland, now's your time!

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RE: Reverse 4-player AAR.

Post by warspite1 »

Right, and that's my lot tonight. I went to the beach today and didn't put enough sun cream on. As the sun goes down, so the painful consequences of that school-boy error come home to roost - and my neck is in some considerable discomfort right now [:(]
Now Maitland, now's your time!

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RE: Reverse 4-player AAR.

Post by AllenK »

Oh dear, a sunburnt Warspite.

My sympathies.

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RE: Reverse 4-player AAR.

Post by warspite1 »

ORIGINAL: AllenK

Oh dear, a sunburnt Warspite.

My sympathies.

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warspite1

LOLZ (as da kidz say) [:)]

Sadly I do not deserve sympathy - I got what I asked for. That was such a stupid thing to do - I haven't been badly sunburned for almost 20 years. I usually wear a t-shirt in the water - but didn't yesterday as it was a little too cold with it on. But then having taken it off I didn't think to apply cream. Muppet.
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RE: Reverse 4-player AAR.

Post by warspite1 »

May/Jun 1940
Impulse: 4 (Axis)


Ground Strike:

Japan
The Japanese try and ground strike the 17th INF northeast of Nanning.

Germany
The Luftwaffe call up StG4 and StG3 to try and disrupt the massed French lines. The French have two fighters (a 5 and a 3) that can intercept. In the south the Germans can only intercept with a 4-Quality Me-110. In the north there are two 5-quality fighters and a 3 Quality.
What do the French want to do?

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RE: Reverse 4-player AAR.

Post by Mayhemizer_slith »

Intercept southern hex with 5 strength fighter and land as far SW as possible.
If your attack is going really well, it's an ambush.

-Murphy's war law
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RE: Reverse 4-player AAR.

Post by warspite1 »

May/Jun 1940
Impulse: 4 (Axis)


Just realised I've used the 1D10 - sorry I will have to start that again...[8|][:(]
Now Maitland, now's your time!

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AllenK
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RE: Reverse 4-player AAR.

Post by AllenK »

ORIGINAL: warspite1

May/Jun 1940
Impulse: 4 (Axis)


Just realised I've used the 1D10 - sorry I will have to start that again...[8|][:(]

Not just sunburn but sunstroke possibly?
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RE: Reverse 4-player AAR.

Post by warspite1 »

ORIGINAL: AllenK

ORIGINAL: warspite1

May/Jun 1940
Impulse: 4 (Axis)


Just realised I've used the 1D10 - sorry I will have to start that again...[8|][:(]

Not just sunburn but sunstroke possibly?
warspite1

No, I'm just a useless twat.....
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RE: Reverse 4-player AAR.

Post by warspite1 »

May/Jun 1940
Impulse: 4 (Axis)


The French fly their D520s in support of the Stukas in the south. The 'Zerstorer' of ZG2 are ordered to support the bombers.

Allied 9 (No Effect) The fighters fly straight for the bombers but the weather conditions make interception difficult

Axis 6 (DA) The French try their best but simply cannot locate the German bombers. Eventually a lack of fuel makes a return to base the only option and, as per orders, fly off to the southwest.

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RE: Reverse 4-player AAR.

Post by warspite1 »

May/Jun 1940
Impulse: 4 (Axis)


Ground Strike:
Germany

Cloud cover is not an issue for the Stukas of StG4 which are responsible for the northern attack. The bulk of the French infantry are spared, but special attention is given to DeGaulle's XIV Mechanised Corps spread out on the road between Lille and Brussels.

To the south the low cloud cover that stopped the French fighters attacking the Stukas makes life difficult for the bombers - although the Senegalese colonial infantry unit suffers from the bombs that were dropped.


Sorry - picture taken of the second attack only. In the first attack the division and mech were disorganised - not the militia
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RE: Reverse 4-player AAR.

Post by warspite1 »

May/Jun 1940
Impulse: 4 (Axis)


Ground Strike (Cont):
Japan

The Japanese come close... but not close enough in trying to disorganise the Chinese 17th Army.....

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RE: Reverse 4-player AAR.

Post by warspite1 »

May/Jun 1940
Impulse: 4 (Axis)


Rail Movement: None
Land Movement:
Germany

The Germans re-arrange their forces in Belgium

An independent panzer formation - Panzer Group Kleist - is formed consisting of:

Panzer Group Kleist
VIII Mechanised Corps
XLVI Mechanised Corps
XLI Panzer Corps
XLVIII Panzer Corps
1st Motorised AA Division (88mm)

Over to the Japanese/Italians for their moves.


Achtung Baby!
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RE: Reverse 4-player AAR.

Post by Orm »

May/Jun 1940
Impulse: 4 (Axis)

In Italian Somaliland the territorial advance three hexes southwest to the border. The Italian supply moves one hex west.

In Southern China the bad weather makes moving slow and difficult but Japan strives to close in on the Chinese. In the North the newly created Japanese panzer corps close in on the communists.

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RE: Reverse 4-player AAR.

Post by warspite1 »

May/Jun 1940
Impulse: 4 (Axis)


Air Transport: None
Debark: The Japanese 18th Army heads for Canton
Paradrop: The German Fallschirmjager Corps, commanded by Karl Student, loads up into a number of old Italian Ca133 transports and heads for southwest Belgium just north of the Ardennes. The French have a Potez they can intercept with, while the Luftwaffe has three fighters (5,5 and 3). What do the French want to do?


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RE: Reverse 4-player AAR.

Post by warspite1 »

Oh.. looks like that's a wrap. Goodnight folks.
Now Maitland, now's your time!

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RE: Reverse 4-player AAR.

Post by Mayhemizer_slith »

Intercept and shoot it down! Land to Paris and reveive few medals and some nice wine.
If your attack is going really well, it's an ambush.

-Murphy's war law
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RE: Reverse 4-player AAR.

Post by warspite1 »

May/Jun 1940
Impulse: 4 (Axis)


Ignore that first dice roller - I've used the 1d10 again [8|]

I'll have to get a grown up to help me.
Now Maitland, now's your time!

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RE: Reverse 4-player AAR.

Post by warspite1 »

May/Jun 1940
Impulse: 4 (Axis)


Paradrop (Cont):

The French order the last fighter reserves into the sky upon reports of Italian transport planes being seen heading over Belgium. The report turns out to be true and the lumbering Capronis are escorted by Messerschmidt Me-109's from JG4.

Allied: 4 (AA) As usual the Potez fighters are ordered to ignore the enemy fighters and try and get in amongst the transports/bombers. This proves difficult to do but they succeed in forcing the inexperienced Italian pilots to veer away. [There is no one around and I cannot save the game at this point. In order to move the game on I am therefore assuming the French would choose to abort the Para].

Axis: 15 (DX) The brave French pilots pay a high price for their stout defence and most of the Potez are blown out of the sky. The good news for the French is that most of the pilots survived the encounter and will fly again...

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