First time I have seen this

Gary Grigsby’s War in the East: The German-Soviet War 1941-1945 is a turn-based World War II strategy game stretching across the entire Eastern Front. Gamers can engage in an epic campaign, including division-sized battles with realistic and historical terrain, weather, orders of battle, logistics and combat results.

The critically and fan-acclaimed Eastern Front mega-game Gary Grigsby’s War in the East just got bigger and better with Gary Grigsby’s War in the East: Don to the Danube! This expansion to the award-winning War in the East comes with a wide array of later war scenarios ranging from short but intense 6 turn bouts like the Battle for Kharkov (1942) to immense 37-turn engagements taking place across multiple nations like Drama on the Danube (Summer 1944 – Spring 1945).

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stefankollers
Posts: 20
Joined: Thu May 26, 2016 6:52 pm

First time I have seen this

Post by stefankollers »

Playing the AI on normal settings. During the 1941 Blizzard the AI did a very sneaky trick. I had Leningrad sealed from the west. Narva, Peskov, Novgorod. Unfortunately I didn't have Tallinin occupied, although had captured it earlier in the game, also the crossing point linkig the two lakes was not guarded. Anyway either by seabourne invasion or the soviets "Ghosted" through my positions.

The first I knew something was wrong was a whole stream of Soviet units behind my lines heading for Riga. Never seen anything happen like this before. Does the AI need to have a un-guarded port to mount a seabourne invasion or can it land on any coastal hex ?

I was enjoying the game upto that point,anyway seeing the Soviets streaming towards Riga I felt it was game over. I'm not the best of players having not taken Moscow ect, in fact I had taken D-TOWN and in the centre Vyasma and
just was a few hexes of Leningrad. I should point out I didn't use HQ BUILD UP AT all "just my choice". I felt it more realistic,I doubt I would have done mch better with it on. Anyway thanks for reading any advice would be most welcome. I enjoy playing the game and really play for the fun of it.

swkuh
Posts: 1034
Joined: Sun Oct 04, 2009 9:10 pm

RE: First time I have seen this

Post by swkuh »

Easy solution is SEC regiment in Tallinin, 2 such in Riga.

AI can use coastal beachheads but a port allows more, exploitation of rail net, etc.

Have never seen it myself, but then I follow above advice.
stefankollers
Posts: 20
Joined: Thu May 26, 2016 6:52 pm

RE: First time I have seen this

Post by stefankollers »

Thank's for the advice. I am actually playing my own scenario, called an "Alternative Campaign". Starting from the 1941 start line, but assumes the Germans didn't get involved in a North African Campaign, also uses more forces which were stationed in the west "Army Group H" under Rommel. This is stationed in the south also attached a couple more German Panzer Divisions under General Mantuefell. This removes the Italian contribution as The Italians don't participate in the Russian Campaign, in this fictious "What if Campaign"

I have noticed the AI does tend to move massive amounts of units all over the place, I have read on other posts it cheats ? Anyway having fun, next time I will cover the Ports, as I said I did capture Tallanin early on, but this game gives the Player so much to do, usually I forget to move the Finns or repair rail line. I should take my time more.



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56ajax
Posts: 2254
Joined: Mon Dec 03, 2007 3:43 am
Location: Cairns, Australia

RE: First time I have seen this

Post by 56ajax »

Please be advised that the AI cheats. It can move units through lakes, no go barriers and easily out of your zones of control.

When I first saw this I rolled back the game, changed the AI to human and tried to replicate what the AI did. Not a snow flakes chance in hell.

Then again it continually leaves HQs and Airbases well forward and unguarded so take the good with the bad.
Molotov : This we did not deserve.

Foch : This is not peace. This is a 20 year armistice.

C'est la guerre aérienne
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morvael
Posts: 11763
Joined: Fri Sep 08, 2006 9:19 am
Location: Poland

RE: First time I have seen this

Post by morvael »

Yes, AI has various weaknesses, on the other hand it can sometimes do things human player may not, to offset them.
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