The program has retreated X Corps to Billotte's hex. Where do you want the other two units to go? I guess the AT will go to Billotte too but what about the other INF?
Edit: Okay I can't see Mayhemizer on the line and I can't save the game so will make a decision for the French. Two units are retreated by the computer - that leaves the third which has one of three hexes allowed. I will move it to the one east of Paris so that it provides cover for the approaches to the capital (the alternatives were the forest southeast and the hex with the Metz Militia).
Just a reminder. It is the attacker that decide how the units retreats. So no need to ask the French here.
warspite1
Oh cobblers - I don't know why I keep forgetting that - maybe the background was blue or maybe I'm just a buffoon [8|]. Oh well, I won't change it now - I'll treat it as a learning tool and the French can benefit from my complete buffoonary instead [:(]
Now Maitland, now's your time!
Duke of Wellington to 1st Guards Brigade - Waterloo 18 June 1815
Guys, I've taken a look at both AAR's you are running. To make things far far more interesting I'd recommend that you mix up player sides to balance skill level rather than putting both experienced players on same side in both games. The games are quite a bit lopsided because of this.
In any case, thanks for the effort spent to put in AAR's.
warspite1
Hi jjdenver, we are running four games - The first two with Orm/warspite1 vs AllenK/Mayhemizer
Interesting that you believe the first two games have two x experienced players on the same team. Which of the two teams do you believe are the "experienced" pair? I have played Orm at a few games now and I would say he is an exceptional wargamer - whereas I am a total muppet - at this game as well as everything else I've ever played. I have never played with Mayhemizer but AllenK is clearly pretty good at this game too.
Why do you say they are lopsided? Orm/warspite1 are winning the first and AllenK/Mayhemizer are winning the second.
I am intrigued [:)]
Ah, I must have misread who is playing what side. One game is Axis running roughshod and the other is Allies doing very well. I thought the players were switched since it was reverse AAR so I must have mis-read who was playing what side. Thanks for clarifying. It's nice to see such long-running AAR's. Reading these has revived my interest in the game.
Oh, and thanks for the 4 links, that helps organize the AAR's as I've been reading too many lately. I'll go back to reading the ongoing saga.
In Moscow Stalin receives reports of a new German Army formation located near Krakow. This formation seems to be calling itself a Panzergruppe. Stalin, relaxing in the rosy afterglow of the conquest of Bulgaria, dismisses the significance of such a force in the east.
Army Group F (Poland)
11th Army (Schobert)
XII Infantry Corps
Konigsberg Militia
XXXIII Infantry Corps
17th Army (von Stulpnagel)
LXIII Infantry Corps
Kiel Militia
XXXV Infantry Corps
LXXIV Infantry Corps
3rd Panzergruppe (Hoth)
XXXXVI Motorised Corps
I knew someone who was a told he was now a member of a PanzerArmee. The reason it was a PanzerArmee was that it had one PanzerKorps. The reason that was a PanzerKorps was that it had one Panzer Division. The reason it was a Panzer Division was that it had one Panzer Regiment. The reason that was a Panzer Regiment was that it had one Panzer Battalion. The reason that was a Panzer Battalion was that it had one Panzer Company. The reason that was a Panzer Company was that it had TWO panzer platoons, one of which had five tanks, and the other four.
I thought that when an HQ used HQ Support it was disorganised regardless of the outcome.
The opening paragraph (11.16.3) states:
"HQ support gives you a chance to modify the combat odds, both attacking and defending, at the cost of an HQ becoming disorganized" [Italics added for emphasis].
This was my understanding, and I thought was true in all cases. BUT the last paragraph could suggest that if the throw is successful then disorganisation only happens if the HQ advances.
"An HQ that successfully provided HQ support becomes disorganized (only if it succeeded in providing HQ support) after advancing after combat (see 11.16.5) regardless of the combat result".
What is the position here please? My guess is that this last paragraph is supposed to be a clarification that if HQ Support is provided AND the attack gives a * AND the HQ advances after combat, then the HQ still suffers disorganisation i.e. the * does not negate the flipping for having provided HQ Support. I think its just the brackets that confuse and are totally unnecessary in making the point.
But regardless of that, and the reason this has come up, is that we appear to have a bug.
CARE: Billotte is currently showing as organised but regardless of the wording above, his support throw failed and so we should treat him as disorganised for the rest of the impulse and need to be careful when looking at oil expenditure.
Now Maitland, now's your time!
Duke of Wellington to 1st Guards Brigade - Waterloo 18 June 1815
No, not a bug. Just poor wording in the initial paragraph. Maybe it was written with the 2d10 LCT in mind. With the 1d10 LCT the HQ only becomes disorganized if the HQ support succeeds.
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett
A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
No, not a bug. Just poor wording in the initial paragraph. Maybe it was written with the 2d10 LCT in mind. With the 1d10 LCT the HQ only becomes disorganized if the HQ support succeeds.
warspite1
That is quite appalling [&:][:(]
Well the good news is there is no bug - and I have tested this both attacking and defending and it appears to be coded as you suggest. But why ADG wrote that rule the way they did (MWIF wording is only really changed to accommodate disorganised rather than face-down) is pretty dumb.
How difficult would it have been to have said:
HQ support gives you a chance to modify the combat odds, both attacking and defending, although with the potential cost of an HQ becoming disorganised.
If an HQ support throw fails, the HQ is not disorganised.
Where an HQ support throw succeeds the HQ is disorganised and this applies even if the combat result contains an *.
Not difficult is it?
Now Maitland, now's your time!
Duke of Wellington to 1st Guards Brigade - Waterloo 18 June 1815
You are indeed right. Better wording would not have been that difficult. In this case it was tougher getting the ambiguous wording. With that said I think it is quite common in rules with ambiguous wording. [:(]
I am glad that we can move on without the need to ask for rule assistance. [:)]
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett
A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
With die rolls of 4 and 3 there are no modifications on the port strike. The result is 2 aborts. Since the ships are so similar I decided to not wait for input on what ship that France would allocate the second abort. I simply selected the worst one.
The end result is that two old French battleships become disorganized.
Picture from Jul/Aug '40 Impulse #4 (Axis) - Port Strike
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Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett
A government is a body of people; usually, notably, ungoverned. - Quote from Firefly