Also false or extragated reports -might- be a good idea to throw in there to happen a minority of the time.
Just my 2 cents. I'm glad this ability will be around to put into EF III also!


Moderator: Jason Petho
ORIGINAL: Three63
Also maybe one idea, maybe units should not retreat out of Bunkers and Pillboxes from Fire. They could surrender or get wiped out, but not retreat at the same rate as units that are in the open.
ORIGINAL: Andrea G
Hi everybody, I hope that CSME 2.0 will be released before Christmas, It would be a perfect gift
ORIGINAL: Andrea G
One silly question: the reacon feature will belong to specific units (say jeep with MG) or it will be shared also by other members of the recon organization, like the armored infantry platoon and carrier?
Moreover, it would be possible to designate as recon other units while designing a scenario?
ORIGINAL: Andrea G
Finally, the reacon feature will be added also to the scout helo's? THIS will seriously advance their usefulness in the game, and also it will be a key to accurrately portray the chopper operations in, let's say, Vietnam
ORIGINAL: Three63
I was playing a game and it brought a couple of ideas that I would like to request. How Op fire is right now there are only three options: Hard Vec., Soft Vec., and Other Units. While advaning my tanks came in contact with AT units and regualr rifle platoons. How it is now the Op fire would have my tanks shot at any of them moving or that fire. Why not add a 4th op. fire option where only AT (and/or AA units) units are the target? That way Tanks can take out those AT/ATGM threats that are a danger to them and not waste fire at any platoon that moves in front of them.
ORIGINAL: Three63
Also it seems like my AT Jeeps always gert thrashed when fired upon. They're small targets so why not give a better agile boost bonus like the recon units you guys are going to redo for CS:ME 2.0?
ORIGINAL: budd
Ability to play campaigns pbem, seems like there would be a bunch of cool options playing a campaign pbem with the event engine.
Already being implemented. [;)]ORIGINAL: Deepstuff3725
In the map editor, how about allowing rivers to be placed through the middle of hexes as well as the sides? This may have been brought up before.
For wishlist, I think it would be interesting to have separate objectives for each side. I should know my objectives but not know my enemies objectives except by conjecture. Would produce an interesting game of deduction as to what my opponent needs to achieve while simultaneously achieving my objectives.
Ah, but now we can with the Campaign Series Event Engine.
The scenario designer will now be able to assign Event Points for each side, for each location (using the lua scripting), which will allow a 5VP location on the map be worth 50EP (Event Points) for one Side and 100 EP(Event Points) for the other.