Tutorials: Introduction - Combat - Time

The sequel of the legendary wargame with a complete graphics and interface overhaul, major new gameplay and design features such as full naval combat modelling, improved supply handling, numerous increases to scenario parameters to better support large scenarios, and integrated PBEM++.
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sPzAbt653
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RE: Tutorials: Introduction - Combat - Time

Post by sPzAbt653 »

I COULD do vids or audio files with my Brit accent... or with my Arnie impersonation :
lol, I could do them in my killer Elmer Fudd voice.

Thanks Moltke !
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Moltke71
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RE: Tutorials: Introduction - Combat - Time

Post by Moltke71 »

Whatever voice you use, don't use mine.[:D]
Jim Cobb
Daniele
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RE: Tutorials: Introduction - Combat - Time

Post by Daniele »

Hi all,

Apologize for the missing cursor on the videos. Apparently, the machine we used to record all the videos wasn't set up properly (well, I did not set it up properly) and we discovered the issue only when everything was already online and available to the public. I know it could sound a poor excuse and I understand your frustration.

We are considering all the options, including to re-do the videos from the beginning.

Again, apologize for this issue.

Regards,

bazjak
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RE: Tutorials: Introduction - Combat - Time

Post by bazjak »

Please do
Thanks
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Der Zeitgeist
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RE: Tutorials: Introduction - Combat - Time

Post by Der Zeitgeist »

If you do any new videos, I would love to have one on the details of the concepts of supply, readiness and proficiency and the associated standard and advanced rules.

As far as I see from the manual preview, TOAW IV still seems to have a large number of settings for "old" and "new" rules, and back in TOAW III, for me as a new player, it was extremely difficult to understand these concepts and different rule sets and which ones were supposed to be switched on or off for different scenarios.
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sPzAbt653
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RE: Tutorials: Introduction - Combat - Time

Post by sPzAbt653 »

Really don't use Standard Rules, unless you are very new to wargaming and need something simpler. No scenarios that I know of were designed using Standard Rules [ever], and while playing with them is fine, things are sure to not go as the designer intended.

As to the Rule Sets, check Scenario Briefings which sometimes include recommendations, and check the What's New documents in the Manuals Folder for possible descriptions of newer features/settings.

I have made videos for TOAW, and if it is going to be a discussion, or lecture, or description that doesn't require screen shots or graphics, then a video isn't really needed or useful as minds wander when voices are droning and there is no action.

And, if you are tired of looking for something, just ask here !
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Sniper31
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RE: Tutorials: Introduction - Combat - Time

Post by Sniper31 »

ORIGINAL: Daniele

Hi all,

Apologize for the missing cursor on the videos. Apparently, the machine we used to record all the videos wasn't set up properly (well, I did not set it up properly) and we discovered the issue only when everything was already online and available to the public. I know it could sound a poor excuse and I understand your frustration.

We are considering all the options, including to re-do the videos from the beginning.

Again, apologize for this issue.

Regards,


Appreciate your response and candor regarding the missing mouse pointer in the tutorial videos. I watched all three videos in their entirety and would appreciate being able see the mouse pointer.
"I say again, expend ALL remaining in my perimeter!" - Platoon

"This is JB27, on target...fire for effect.." - Me
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Der Zeitgeist
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RE: Tutorials: Introduction - Combat - Time

Post by Der Zeitgeist »

ORIGINAL: sPzAbt653
I have made videos for TOAW, and if it is going to be a discussion, or lecture, or description that doesn't require screen shots or graphics, then a video isn't really needed or useful as minds wander when voices are droning and there is no action.

And, if you are tired of looking for something, just ask here !

Thanks, I appreciate it!

I'm still a bit on the fence about getting this title, I'll probably watch some more let's plays and look for a few reviews before making a decision.
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Moltke71
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RE: Tutorials: Introduction - Combat - Time

Post by Moltke71 »

One thing to bear in mind is that TOAW IV isn't a game in the usual sense. It doesn't concentrate on a particular battle, war or period. Think of it as a scaffolding with game scenarios attached. It's a fine product but requires study to get the full experience.
Jim Cobb
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sPzAbt653
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RE: Tutorials: Introduction - Combat - Time

Post by sPzAbt653 »

I'll probably watch some more let's plays and look for a few reviews
I am not trying to discourage you at all, just an attempt at perspective. I understand you are looking for intel on which to base a decision for purchase. I have only watched a few 'Let's Plays' and they have been poorly done by people with obviously little experience and knowledge in the game. I think they just like to post videos. Reviews are usually by jealous and/or disgruntled folks who twist things out of reality.
Good Luck!
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Moltke71
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RE: Tutorials: Introduction - Combat - Time

Post by Moltke71 »

ORIGINAL: sPzAbt653
I'll probably watch some more let's plays and look for a few reviews
I am not trying to discourage you at all, just an attempt at perspective. I understand you are looking for intel on which to base a decision for purchase. I have only watched a few 'Let's Plays' and they have been poorly done by people with obviously little experience and knowledge in the game. I think they just like to post videos. Reviews are usually by jealous and/or disgruntled folks who twist things out of reality.
Good Luck!

I can't agree totally. Steve Still did some YouTube videos on TAOW 3 that would be useful for newbies with TOAW IV.
Jim Cobb
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Der Zeitgeist
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RE: Tutorials: Introduction - Combat - Time

Post by Der Zeitgeist »

Well, I broke down pretty quickly from the recent live stream, and TOAW is now mine. Even if there's a few technical issues (see my threads in the tech support forum), the price was totally reasonable for a new title that will probably last for many years to come.[:)]
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sPzAbt653
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RE: Tutorials: Introduction - Combat - Time

Post by sPzAbt653 »

I can't agree totally. Steve Still did some YouTube videos on TAOW 3 that would be useful for newbies with TOAW IV.
Haha, that is me ! To clarify what I said, I referred to 'Let's Plays' and 'Reviews' being not of much help, I was not referring to Tutorials. Therefore, I was not referring to the Tutorials by Steve [me], because I can say that those are excellent and even TOAW pros have learned from them [;)]
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RE: Tutorials: Introduction - Combat - Time

Post by sPzAbt653 »

TOAW is now mine
Excellent, congratulations !
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Moltke71
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RE: Tutorials: Introduction - Combat - Time

Post by Moltke71 »

Yes, I found them extremely helpful as a refresher. I can also recommend Bob Cross' UI tutorial, available as a PDF.
Jim Cobb
bazjak
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RE: Tutorials: Introduction - Combat - Time

Post by bazjak »

Oberst_Klink
Thankyou for finding the time and effort to do these slides
But i have a problem
I cant seem to find where these slides are
I put them where you said but im at a lose to find them
This old head is not what it used to be
Any further help regarding the above would be very greatfull
Thanks
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RE: Tutorials: Introduction - Combat - Time

Post by Oberst_Klink »

I dumped them in Dropbox...

https://www.dropbox.com/s/q81u16jfj6d2z ... l.zip?dl=0

Remember, they are from the 3.4 days, but explain most of the basics of units capabilities, etc. I am working on an updated version - refer to the mods/scenario section.

Klink, Oberst

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bazjak
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RE: Tutorials: Introduction - Combat - Time

Post by bazjak »

Oberst_Klink
Thankyou
I now have them
Will look through them now
Daniele
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RE: Tutorials: Introduction - Combat - Time

Post by Daniele »

Hi all,

The videos have been replaced! Now the mouse should be visible again. Please, keep use the same link to reach the playlist although the specific links to each video are now different.
Regards
Phoenix100
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RE: Tutorials: Introduction - Combat - Time

Post by Phoenix100 »

Thanks for re-doing with the mouse pointer.
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