Suggestion: Investigate and Ignore unit orders

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Gunnn
Posts: 36
Joined: Thu Nov 30, 2017 8:45 pm

Suggestion: Investigate and Ignore unit orders

Post by Gunnn »

Hey, start the English Jets over Uganda tutorial and launch the 4 Lightnings and the AEW on an AAW Patrol.
As you probably know, the Lightnings will immediately turn to intercept unidentified contacts made by the AEW down in Tanzania... the problem is, ALL of them turn.

How do I make it so that only one flight goes to investigate? As far as I know, it's not possible.
I keep telling one of my flights to "drop target", which I figured would mean "ignore target", but they just keep flying to intercept.
I could set the ROE to "ignore plotted course" or the mission to not investigate contacts, but then they would NEVER investigate contacts.

What I need is a "Unit order" that tells my men to "Investigate target" (fly close enough to ID, without shooting it down) and to "Ignore target".
With these commands, I can set up missions where flights are allowed to investigate, but I can tell them not to, and I can set up missions where flights are not allowed to investigate, but I can tell them to. Instead of everyone doing the same thing.

If anyone in the community can help me create this effect with Mission rules, ROE, and maybe WCS, that would be great.

NOTE that this scenario is somewhat special, since the pilots only have Mk1 Eyeballs to ID the contacts with. In other scenarios with better sensors, this may be less of an issue.
mikmykWS
Posts: 7185
Joined: Tue Mar 22, 2005 4:34 pm

RE: Suggestion: Investigate and Ignore unit orders

Post by mikmykWS »

Try setting their posture to unfriendly instead of hostile. This will cause the interceptors to intercept without firing unless they are fired on or you change to hostile.

Reading the manual and all documentation is a must for this game.

Thanks

Mike
Gunnn
Posts: 36
Joined: Thu Nov 30, 2017 8:45 pm

RE: Suggestion: Investigate and Ignore unit orders

Post by Gunnn »

ORIGINAL: mikmykWS

Try setting their posture to unfriendly instead of hostile. This will cause the interceptors to intercept without firing unless they are fired on or you change to hostile.

Reading the manual and all documentation is a must for this game.

Thanks

Mike
I don't think that solves my problem. To clarify, my problem is this:
• I launch fighters and AEW. An unidentified contact is made by the AEW and all fighters turn to investigate.
In the Uganda mission example, I can launch two flights of 2x Lightnings each, a flight of 2x Phantoms, and an AEW and as soon as the contact is detected, all fighters (3 flights, 6 airplanes) fly to investigate the contact, instead of only one flight (or a flight of my choice).
Shortly thereafter, a second contact appears and then one of the three flights re-direct to intercept it instead, which is good. But I have zero control over this process.
If there were 4 contacts, I couldn't choose which 3 flights to sent to investigate which 3 contacts, to my knowledge.
Marking them as unfriendly instead of unknown does nothing to help this problem.
My suggested solution is giving us a manual "Investigate" command, or for someone to suggest a more labour-intensive way of emulating this.

Alternatively, I could tell all of my fighters to ignore all contacts, IF I had the possibility to manually tell them to investigate a contact, which I don't. I can only tell them to attack, I think? If I mark them as unfriendly, the only way I can easily tell them to intercept is still to order an auto-attack.

I'm sure it's possible to selectively investigate contacts SOMEHOW, using ROE. But for a basic action, I don't think it should be labour intensive.

My first idea was this:
Investigate contacts (in ME) OFF
Then Unit Order > Attack Options > Engage Manual, but NOT allocating the use of any weapons.
Unfortunately, that doesn't work.
My second idea was to order a manual engagement, allocating the use of weapons, but with WRA that disallowed the use of any weapons.
Unfortunately, this designates the contact as hostile, which at least in theory can have negative side-effects, like other aircrafts attacking the contact.
(EDIT: Aaand this also made my fighters attack the target, despite my expressively forbidding the use of any of their weapons in the WRA).

Any other ideas?

The problem is simple, I think: how to order the air investigation of an air contact without the "AAW Patrol" mission. (Because with it, all investigations are indiscriminate and uncontrollable, other than being able to tell flights to investigate either everything or nothing. Or, naturally, marking all enemy flights except for one as neutral and having only one fighter set to investigate. THIS might work, but only allows like one simulatenous investigation globally)
thewood1
Posts: 10056
Joined: Sun Nov 27, 2005 6:24 pm
Location: Boston

RE: Suggestion: Investigate and Ignore unit orders

Post by thewood1 »

Are you cutting and pasting your posts from another app? The formatting when I look at it makes it very hard to read.
ComDev
Posts: 3116
Joined: Fri May 12, 2006 1:20 pm
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RE: Suggestion: Investigate and Ignore unit orders

Post by ComDev »

Yeah I think I understand the problem [8D]

Thanks!
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Developer "Command: Modern Air/Naval Operations" project!
ComDev
Posts: 3116
Joined: Fri May 12, 2006 1:20 pm
Contact:

RE: Suggestion: Investigate and Ignore unit orders

Post by ComDev »

Can you post your savegames please? Where I can simply press play and see the issues unfold.
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Developer "Command: Modern Air/Naval Operations" project!
Gunnn
Posts: 36
Joined: Thu Nov 30, 2017 8:45 pm

RE: Suggestion: Investigate and Ignore unit orders

Post by Gunnn »

ORIGINAL: emsoy

Can you post your savegames please? Where I can simply press play and see the issues unfold.
Yeah, I will upload it tomorrow.
Gunnn
Posts: 36
Joined: Thu Nov 30, 2017 8:45 pm

RE: Suggestion: Investigate and Ignore unit orders

Post by Gunnn »

ORIGINAL: emsoy

Can you post your savegames please? Where I can simply press play and see the issues unfold.
Hello, here's the savegame. 30 seconds before the start of the savegame, the AEW activated its radar and immediately all 12 fighters turned to investigate the unknown contact.
Clearly, there needs to be logic in place to stop them all from investigating and preferrably, logic that helps players decide which individual aircraft investigates which individual contact.

Thank you.
Attachments
CMANOGlitch.zip
(74.93 KiB) Downloaded 11 times
Gunnn
Posts: 36
Joined: Thu Nov 30, 2017 8:45 pm

RE: Suggestion: Investigate and Ignore unit orders

Post by Gunnn »

ORIGINAL: emsoy

Can you post your savegames please? Where I can simply press play and see the issues unfold.
Also, here's a screenshot:
Attachments
CMANOGlitch.jpg
CMANOGlitch.jpg (669.34 KiB) Viewed 172 times
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