Reverse 4-player AAR.

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warspite1
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RE: Reverse 4-player AAR.

Post by warspite1 »

The odds are

Reims: 48:16 (3:1)

NW of Vichy 21.5:6 (3:1)

I am not sure in the modifiers but I think its +4 or + 5 on the first attack and + 1 on the second.

Billotte can assist the second attack - both can assist the first.

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Orm
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RE: Reverse 4-player AAR.

Post by Orm »

+1 on the second attack can not be right.

I think +3 is more likely.
I guess +1 for German armour.
+1 for paratroopers landing.
+1 for the disorganized notional.
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RE: Reverse 4-player AAR.

Post by Mayhemizer_slith »

Both HQs provide support.

France waits with their bombers to see where Germany sends bombers.
If your attack is going really well, it's an ambush.

-Murphy's war law
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warspite1
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RE: Reverse 4-player AAR.

Post by warspite1 »

Oh yes, the notional. I only have one armour unit in the attack though (I took the division away so that I would have choice of table at Reims).
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RE: Reverse 4-player AAR.

Post by Mayhemizer_slith »

I posted my instructions above if you missed them when typing same time.
If your attack is going really well, it's an ambush.

-Murphy's war law
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warspite1
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RE: Reverse 4-player AAR.

Post by warspite1 »

The Japanese add HQ Support in China. No air support.

A bomber on extended range (so 1.5 factors) flies to the para hex supported by an Italian fighter (4-strength) and a Bf-110 (4-strength).

At Reims the Germans bring in a Dornier 2-factor supported by an Bf-109 (6-strength). One other 4-factor can reach Reims on intercept.



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RE: Reverse 4-player AAR.

Post by Mayhemizer_slith »

French bomber fly to south laying deadly eggs on paratroopers.

After shooting a fighter down, bombing with amazing accuracy bomber lands one hex west from where it starts.
If your attack is going really well, it's an ambush.

-Murphy's war law
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RE: Reverse 4-player AAR.

Post by warspite1 »

In for a penny, in for a pound as they say. A Bf-110 is ordered to try and intercept.

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RE: Reverse 4-player AAR.

Post by warspite1 »

Sep/Oct 1940
Impulse: 5 (Axis)


Round 1
Allied - 8 - None. The French bombers take avoiding action upon seeing the Italian biplanes. They have but one mission in mind.
Axis - 9 - None. The Italians lose sight of the bombers in the cloud. The go back around to see if they can locate them again, all the while the French edge closer to the combat zone.

Round 2
Allied - 4 - DX. The Italians find the bombers but despite have the advantage, a terrible toll is inflicted upon the Regia Aeronautica (the pilot is saved).
Axis - 12 - DC. The French bomber reaches the target.


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RE: Reverse 4-player AAR.

Post by warspite1 »

Sep/Oct 1940
Impulse: 5 (Axis)


General Georges brings his legendary generalship to bear and provides HQ support. Billote and Umezu were less fortunate.

So to the attacks and I'll take it in order of Bottom to top.

Northwest of Vichy - 2:1 +3 (Blitzkrieg)

The Fractional Odds fails and a 1 is thrown. The defender is destroyed but so too is the German LXXXVII Garrison Corps and all units are disorganised.

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RE: Reverse 4-player AAR.

Post by Mayhemizer_slith »

Shouldn’t Para take first loss?
If your attack is going really well, it's an ambush.

-Murphy's war law
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RE: Reverse 4-player AAR.

Post by warspite1 »

ORIGINAL: Mayhemizer

Shouldn’t Para take first loss?
warspite1

I didn't think so as the hex was vacated but I'll look it up

Edit:
If you retreat or destroy all defending land units, the paradrop succeeds. Otherwise, the paradropping units are destroyed.
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RE: Reverse 4-player AAR.

Post by Centuur »

ORIGINAL: Mayhemizer

Shouldn’t Para take first loss?

No.
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RE: Reverse 4-player AAR.

Post by warspite1 »

Sep/Oct 1940
Impulse: 5 (Axis)


For the attack on Reims the odds are 2:1 +5 (Blitzkrieg)

The Fractional Odds fail but a 7 is thrown, destroying two French units and the third is shattered. Which unit is saved?

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RE: Reverse 4-player AAR.

Post by Mayhemizer_slith »

At gun, thank you
If your attack is going really well, it's an ambush.

-Murphy's war law
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warspite1
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RE: Reverse 4-player AAR.

Post by warspite1 »

Sep/Oct 1940
Impulse: 5 (Axis)


The last attack in France is against Strasbourg. The odds are 5:1 no modifiers. I assume an assault?

Edit: Right I can't save the game in this phase so I am going with assault.

There were no Fractional Odds to roll for and a 7 was thrown. The Garrison is destroyed.

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RE: Reverse 4-player AAR.

Post by warspite1 »

Sep/Oct 1940
Impulse: 5 (Axis)


Over to China and I will continue moving from the bottom up and so the next two attacks are automatic.

First the 6th Army destroys a partisan unit and enters the vacated resource hex.

Then, in the mountains south of Sian the Chinese Nationalists lose their 8th Army.

Finally there is an attack on Chihkiang. The odds are 4:1 +1 and I assume assault as there is nowhere to retreat to.

The Fractional Odds fail and a 5 is thrown. The Chinese lose both units as there is no retreat path. All attackers are disorganised.

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RE: Reverse 4-player AAR.

Post by warspite1 »

There appeared to be no roll for US Entry when the Japanese took Chihkiang [&:] - I will go back to the auto save and re-do....
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RE: Reverse 4-player AAR.

Post by Mayhemizer_slith »

Good call those assaults.
If your attack is going really well, it's an ambush.

-Murphy's war law
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RE: Reverse 4-player AAR.

Post by warspite1 »

Sep/Oct 1940
Impulse: 5 (Axis)


Congress collectively wet their pants at the loss of Chihkiang (a 1 is thrown).

Rebase:
Germany

A fighter rebases to southern Belgium

Reorganisation:
Germany

All three HQ are used (9 points)
2 x Stuka
1 x Bf-109
1 x Panzer Corps
1 x Infantry Corps
1 x Artillery Division

Back to the Allies
Now Maitland, now's your time!

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