Hello All,
Intro
My goal with this AAR is to provide a descriptive narrative that can be used as a learning tool by other relative newbies to COMANO like myself. So I’ll try to talk about why I did things, and point out mistakes and potential take-aways as I go along. So obviously, there will be major spoilers, so be warned!
This scenario is based on a fictional WWIII scenario where Cuba has decided to join the Warsaw Pact and is attempting to interdict the sea lanes between the Gulf of Mexico and the Atlantic Ocean. My orders are to get the Midway CVBG through the narrow strait between the Florida Keys and Cuba to meet up with and escort a large convoy leaving Texas and destined for the Atlantic. Our mission is to not only make it through safely, but also destroy Cuba's air and naval power to reduce the threat to other ships transiting this passage. We are not authorised to attack land facilities in Cuba.
My OOB includes 5 full squadrons of F/18s, most of which are loaded for AAW. 10 are down for maintenance which gave me 50 available aircraft, of which 12 had ASuW loadouts, 30 had AAW loadouts, and 8 more AAW were still being readied and wouldn't be available for 3 hours. My Tico also has a load of SM2ER. These long range SAMs could prove quite useful. I have almost no anti-ship capability however, with only 4 ship launched harpoons in the whole CVBG.
Defensive Posturing
As the scenario began, the Midway battle Group was just entering the narrow straight between Florida and Cuba at a brisk 20kts heading due west. I had an E-2 Hawkeye AEW airborne as well as some ASW helicopters buzzing around in their patrol area ahead of the CVBGs plotted course, but nothing else.
So, I started by ensuring that EMCON was set to all passive for the ships of the CVBG but activated my AEW's radar to get a sense of the situation. I quickly noted a bunch of surface contacts, likely missile boats spread along the Cuba coastline and about 15 aircraft flying patrol over the Cuban mainland. Some of the surface contacts were soon identified by AWACs as missile boats and some of the aircraft as MiG 23s.
With that initial tactical situation in hand, I kept the battle group at quiet EMCON and moved the AEW's station farther to the west and away from the battle group. My hope was that putting some distance between me and my only active emitter would make it more difficult for the enemy patrol boats to localize and fire upon the battle group.
I then quickly proceeded to get my CAP up. I created 3 patrol areas: one about 30-40nm SE of my carrier group (between myself and the Cuban coastline) another one about the same distance SW of the CVBG, and a third due west (near my AEW Hawkeye). I assigned 6 F18As w/ Standard AA loadouts to each CAP w/ 1/3 rule engaged. I also set the doctrine for all 3 CAP stations to be EMCON silent initially, and rely on my AEW to vector my fighters towards bogeys. At this early stage, I wanted the Hawkeye to be my only emitter, as the range of it's airborne radar easily covered the entire battle space anyway.
I also decided to re-position some of the escorts in the CVBG to hopefully deal with the submarine threat that was mentioned in the briefing. My concern was that at 20kts my escorts wouldn't be able to hear submarines passively. So, I changed the station of my non-guided missile frigate (essentially an ASW-only platform) and moved it forward about 10nm ahead of the rest of the CVBG and slightly to the north of our heading (which was pretty much due west). I then moved one of the Perry FFGs also west 10nm ahead of the CVBG and 10nm south of the other FF. I also set these two units to active sonar to try to sanitize the area ahead of the CVBG and spot any subs well before they could get in range of my high value assets (the Midway and the AEGIS cruiser). I assumed that the 20kt speed would pretty much preclude any attacks by diesel/electric subs from the rear of the battle group.
After Action Report
It wasn't long after my initial 6 CAP fighters were on station that the E-2 began to see some of the Cuban fighters begin to go feet wet and approach the CVBG from the southeast. I immediately launched another 6 ready F18As and vectored 4 of them towards the SE CAP station, and 2 of them towards the SW CAP station to replace the 2 Hornets that had just left that station screaming east at full military throttle to join and reinforce the SE CAP.
As the lead flights of Cuban fighters approached to about 35nm from my SE CAP, I lit off their radars and volleyed all of their Sparrow missiles at the incoming bogeys. I had previously set WRA for the Sparrows to 35nm (because I have read, and also from experience, am aware that Sparrows are not particularly effective at maximum range and that waiting till about 2/3 of maximum range greatly increases their effectiveness) and 1 weapon per target. Just as my first volley of BVR missiles was beginning to hit home my 6 reinforcement F18s began to arrive on station. They immediately greeted the oncoming MiGs with another full volley of Sparrows.
At this point I had taken down about 11 enemy MiGs (mostly MiG23s but with some MiG21 thrown in) without the Cubans having fired a shot. But things were about to get dicier as there were still 17 bogeys inbound and now within visual range of the 8 fighters on my SE CAP.
Outnumbered 2:1, my huge advantage with 4th Gen tactical fighters vs. much older Cuban aircraft was telling. In the end all of the Cuban aircraft were sent down and my sole loss was due to a lucky guns hit by an MiG21 during the furball.
Tally at this point:
Cuban Losses: 28x MiG23 and MiG21
USA Losses: 1x F/A-18A Hornet
We were now about 25 minutes into the scenario and there is a slight lull in the action (or at least I thought there was). So I paused the game and took a moment to assess the situation. I had 11 fighters in the air at this point. The SW and AEW CAP stations had 2 F18s each with full standard AA loadouts on station (2 Sparrow and 2 sidewinder each) but the 7 aircraft to the SE were down to 4 sidewinders total. I decided to leave the 4 F18s that still had 1 Sidewinder missile each on station at the SE CAP and sent the other 3 fighters home. I also launched 4 more F18s with Standard CAP loadouts and sent 2 to augment the 4 on SE CAP that had no BVR missiles remaining, and the other 2 to reinforce the SW CAP.
-16x sortied (12x on station; 3x RTB; 1x lost)
At the same time I decided since there were no enemy aircraft heading towards me that I'd take the opportunity to launch my 6 F18s armed with Walleye to take out the two groups of enemy missile boats that were closest to my position (5 to the SE and 5 along the coast almost directly south). My hope was that I could sink them before any additional enemy fighters came out to play. I would use the AAM armed F18s that were already in the air to provide cover for the bombers.
-22x sortied (18x airborne; 3x landed; 1x lost)
While the strike fighters were getting airborne I decided to make use of the sole FFG that had 4 Harpoon missiles. Luckily all 4 Harpoons hit sinking all 4 of their targets to the south.
Unfortunately I didn't have as much luck hitting the missile boats to the SE. As my 6 strike aircraft were bearing down on their targets, I saw a huge new wave of fighters coming up from Cuba from both the SE and the SW. I quickly vectored the 6 F18s in my SE CAP to intercept the SE swarm but unfortunately, as you may recall, 4 of them were out of BVR missiles and needed to close to Sidewinder range. This was a costly mistake for me.
Although my 6 strike fighters were armed with 2 Sparrows each, they weren't nearly enough to clear a path to their targets as there were just too many enemy fighters. And heavily laden with bombs their maneuverability suffered greatly. My strike fighters were able to fight through to launch their bombs on target but I lost 2 of them before they were able to drop their loads on target, and another 2 in the ensuing melee. My 6x SE CAP fighters arrived a bit late to the game (it took them time to get within sidewinder range as they were out of Sparrows), but they did manage to clear the skies to the SE, although during a significant part of the engagement several of them were fighting with guns only.
Despite the heavy losses to the strike flight, the Walleyes took out all of the missile boats to the S and SE. In hindsight I should have immediately turned the strike aircraft around after they fired their Sparrows and had them run for their lives back to the safety of the CAP and had them loiter there until the engagement was over. Either that or I should have actually sent fighters with them as escorts.
Meanwhile, near my SW CAP, my 4 fighters stationed there were fighting for their lives. I had launched another 6 Hornets (4 of them F18Ds with Heavy Sparrow loadouts) and sent 4 of the 6 to the SW CAP while 2 went to reinforce the SE CAP. I also pulled my AEW CAP of 2 fighters away from the E-2 they were defending and sent them to the SW engagement. Unfortunately by the time my reinforcements arrived on scene my 4x SW CAP fighters had expended all of their missiles and were completely defensive, just trying to stay alive. I ended up losing one of them before my reinforcements arrived to annihilate the remaining Cuban fighters in a concentrated hail of missiles.
-28x sortied (19x in the air; 3x landed; 6x lost)
As a side note, at the beginning of the scenario I had set my long range SM2ER missiles with WRA of 45nm. I wanted to rely primarily on my fighters from the SW and SE CAP stations to defend the CVBG from air attack but allow the AEGIS cruiser to engage leakers with SAMs. Unfortunately, as I mentioned above, my 4 SW CAP fighters were overwhelmed and a number of enemy aircraft got past them and within 45nm of my CVBG before the reinforcement fighters arrived. So the Tike class AEGIS cruiser launched 12 SM2ERs during the engagement at the SW enemy fighters. It just so happened that the Sparrow missiles from my reinforcements were boring down on their targets at about the same time as the SM2ERs were launched. The result was that most SM2s had their targets destroyed before they arrived. In the end only one solitary SM2 found and destroyed it's intended target and the rest either missed or went to waste. After this, to avoid wasting any more valuable SAMs, I decided to set the CVBG doctrine to Surface-to-Air weapons HOLD for now.
In the end I lost the 4 hornets from the strike group, and the 1 Hornet from my SW CAP. However, in the two large Air-to-Air engagements I destroyed another 30 enemy fighter aircraft.
So far, I had sortied 28 of my 50 F18s and accounted for:
58 Cuban MiGs (All MiG23s and MiG21s)
10 Cuban missile boats
6 Hornets lost (including 4 of the 6 F18s that constituted the Walleye strike (OUCH!!!))
Once again there was a slight lull in the battle so I again took stock of my situation. I currently had 19 Hornets in the air (including the 2 remaining Walleye strike aircraft), but with the exception of the pair assigned to the western-most AEW CAP, they didn't have a single Sparrow missile left amongst them, and only 6 Sidewinders. Situation Not Good.
I then looked at what ready fighters I had immediately available to fly on the deck:
6 F/A18Ds armed w/ SLAM ERs (anti-ship)
2 F18As with Heavy Sparrow loadouts
6 F18As w/ Standard CAP loadouts
I also had a few more aircraft that were in reserve and were still in the process of readying:
4 more F18A Standard CAP loadouts that were about 60 minutes from ready
4 more F18A Standard CAP that were about 15 minutes from ready
All of the rest of my aircraft were many hours away from being ready as they had just recently landed (or were in the process of landing) and needed to be refueled and rearmed.
Not including the 2 AEW CAP aircraft, I decided to leave 6 of the 17 airborne F18s in the air (with 5 sidewinders remaining amongst them) and send the other 11 Hornets back to base as they were all completely Winchester. In addition I also launched the 2 remaining Heavy Sparrow and 2 of my remaining Standard CAP Hornets to augment the 6 that were still airborne (but lacking BVR missiles). I planned to leave my last 4 remaining Standard CAP Hornets ready on the deck as a reserve.
-32x sortied (12x on Station; 11x RTB; 3x rearming; 6x lost)
I then decided to take this opportunity to get my 6 F/A18Ds w/ SLAM ERs airborne with the intention of taking out the last remaining large concentration of missile boats to the southwest (8 of them).
While the SLAM ER strike Hornets began launching, one of my leading ASW frigates got a return on a Goblin positioned right in the CVBGs path. The contact was about 20nm ahead of my leading ASW screen. My 3 ASW helicopters dropped 4 torpedoes in quick succession and killed the contact, which turned out to be a Cuban Foxtrot class sub.
My SLAM ER strike managed to kill 6 out of the 8 missile boats. After they completed their strike I decided to leave them airborne on the SW CAP station as they each had 2 Sparrow and 2 sidewinders in addition to the SLAM ERs that they had already expended. When they arrived on station I sent the 6 Hornets that had remained there from the earlier air battle home as they lacked any BVR missiles (only had a few sidewinders left).
-38x sortied (12x airborne; 14x rearming; 6x RTB; 6x lost)
I now had 12x Hornets airborne, of which 4x F18s were on the SE CAP, 2x F18s on the AEW CAP, and 6x were on the SW CAP.
My lead ASW frigates picked up another Goblin contact on active sonar and again dispatched it.
While the 2nd Goblin was in the process of being dispensed with, my E-2 began picking up a VERY large number of airborne contacts approaching from the SW. I checked and the 8 Hornets that were readying at the beginning of the scenario with Standard CAP loadouts were now ready to go so I immediately queued all 8 of them up for launch to reinforce the 6 fighters currently on my SW CAP station. This left me 4 CAP F18s as a last-ditch reserve.
-46x sortied (12x airborne; 8x taking off; 6x RTB; 14x rearming; 6x lost)
Here is where another major learning opportunity came about for me, thanks to the impeccable timing of my Cuban adversaries.
Of the 8 AAW equipped Hornets that I had just queued up for launch, only the first pair were airborne. I hadn't noticed but the other 6 had been held up from launching because the flight deck was still in use because the carrier was still in the process of recovering the 6 fighters that were coming off station that I had sent home 10 minutes earlier (no remaining BVR missiles). What clued me in that something odd was going on was that I noticed a Sparrow missile was launched from the direction of the carrier but it almost immediately went blind and self destructed before reaching the incoming attack aircraft. Then it happened again. The reason was that a lone F18 was circling endlessly above the carrier but not going anywhere as it was waiting for its wingman to takeoff. It was firing missiles at the incoming bogeys but as it loitered in a circle the missiles kept losing guidance!!! It took me a while to realize what the problem was. It turns out that by ordering my aircraft to launch while other aircraft were trying to land was seriously degrading the speed of both launching, and landing of aircraft. Major FacePlant!!!
I remedied the situation as quickly as I could be directing the 4 F18s that were still in the landing queue to a newly created holding pattern (Support mission) just north of the CVBG and out of the way. This I hoped would clear the deck to get the rest of my ready fighters launched and in the air.
-46x sortied (14x airborne; 6x taking off; 4x RTB holding pattern; 16x rearming; 6x lost)
Now with 50+ bogeys inbound (most coming from the SW but a few from the SE) I was faced with a situation where I had only 6 Hornets up on the SW CAP station (with 2 more soon to join them). And to make matters even worse, my E-2 had identified at least 8 of the incoming bogeys as MiG29s, a much more formidable opponent than the MiG23s and MiG21s that I had been dispatching with relative ease for much of the afternoon.
As the Cubans got closer, and my E-2 was able to better identify the bogeys, I realised that there were at least 12x MiG29s coming at me at 36k ft altitude (maybe more as some bogeys had not been 100% identified by type) and the remainder of the bogeys were in fact low flying MiG23 strike aircraft (at least 30) flying at 200ft altitude and heading straight for my CVBG. In addition there were a number of bogeys approaching from the SE at high altitude as well.
I immediately sent all 8 of my SW CAP fighters (the original 6 had just been joined by the newly launched pair) to intercept the onrushing swarm of enemies, specifically ordering them to target the highest threat: the 12x MiG29s. I also pulled the 2 F18s from my AEW escort CAP station and vectored them to join in the attack on the MiG29s.
My hope was that these 10 fighters would be able to eliminate the MiG29s and the other fighter aircraft as quickly as possible and then give me an opportunity to dive down and go after the low flying attack aircraft. I also hoped that my remaining 6 F18s, whose launch had been delayed, would be in the air in time to intercept the low flying attackers.
The SE CAP got into range and engaged first. They quickly dispatched 4 MiG23s with Sparrow missiles, unfortunately expending all but 1 of their inventory of BVR missiles in doing so. They followed up by closing range and dispatching another 4 MiGs with Sidewinders and a dogfight at guns range while suffering no losses.
A few minutes later the SW attackers had closed within missile range, and my 8 SW CAP fighters volleyed off all of their Sparrows at 40nm aimed at the 12x MiG29s approaching them at high speed. They had less success against the much more maneuverable MiG29s as only 3 MiGs succumbed to the 16 Sparrows that were launched. The remaining 9+ MiG29 began to turn towards my fighters again to resume their attack and began launching their medium range missiles in return fire.
Luckily at this point the 2 F18s coming inbound from the AEW CAP station were able to launch their 4 sparrows, partially disrupting the MiG29's attack and causing some of the enemy missiles to lose guidance and self destruct. However I still lost 3 F18s to the barrage of medium range AAMs. 2 of my last 4 Sparrows connected taking down 2 more MiG29s. There were now 7 remaining MiG29s closing to visual range with my 7 remaining F18s (the 5 survivors of the SW CAP plus the 2 reinforcements closing from the AEW CAP).
As the short range furball erupted just south of my SW CAP station, the E-2 reported more bogeys approaching from the SE but we could also see a huge number (at least 30) low flying attack aircraft flying at 200ft and passing unmolested far beneath the dogfight that was still ongoing between the MiG29's and my F18s. I had to engage the low-flying attackers before they could get in range to hit my CVBG.
Meanwhile 4 of my remaining F18s had finally gotten into the air over the CVBG (after being delayed by landing traffic), and I immediately directed them south at low level to intercept the incoming attackers. The MiG23 bombers were easy pickings for my F18s, but there were so damned many of them I knew my 4 fighters were heavily outnumbered and I wouldn't be able to hold them all off. I had another 2 F18s just getting airborne as well, which I also directed into the massive stream of low flying MiG23s.
Despite my 6 newly launched F18s wrecking havoc on the once orderly formations of low altitude attackers, leakers were still getting thru, and some were within 25nm from my carrier. So it was time to go weapons free with all my SAMs.
Fearing the worst, I also began launching my last few remaining fighters. I had now sortied all 50 F18s that I had begun the day with and had absolutely no remaining reserves (crossing my fingers on that one) as the first 3 F18s that had RTB after the first air engagement of the scenario were still about 30 min from being ready .
There were now 6 (with 4 more just getting airborne) F18s swarming to engage 30+ MiG23s in a small box of airspace at just 200ft altitude over the waves and about 20-30nm south of my carrier. To add to that swarm, my AEGIS cruiser and AAW DDG had started slinging SAMs into that box as quickly as they could. It was no surprise that the airspace in that small box became an almost incomprehensible swirling mess of twisting and turning aircraft and streaking missiles.
Meanwhile, high above, the dogfights in the SE & SW CAP zones were coming to a close. I had lost another 3 Hornets to the formidable MiG29s in the SW CAP (6 total in this engagement) and another F18 over in the SE CAP area but I had downed 12 Fulcrums and a bunch more MiG23s.
So, with the sky now cleared of high level fighters, I directed the surviving CAP fighters to dive down to sea level and engage the last of the approaching attack aircraft with their remaining gun ammunition.
I was truly amazed to see that I had managed to prevent any of the attack aircraft from launching their weapons at my carrier group. I suspect that I had gotten lucky and chosen just about the right moment to start firing my SAMs. The SAMs, combined with the volley of Sparrow missiles coming from the fighters that had just taken off from the carrier, must have looked like a hail of fire coming at them from straight ahead just as the lead wave of attackers were approaching their final attack runs.
Many of the attacking aircraft had split off to the west and east to evade missiles. Many had already died. Those that survived tried to loop around to approach the CVBG again but were intercepted by the F18s coming outward from the carrier group and had at that point closed to sidewinder range. Eventually, the attackers also had to suffer from attacks from the rear as my surviving CAP fighters trapped them from escaping.
Just 10 minutes earlier this coordinated massive airstrike had the Midway battle group on the ropes and teetering on the edge of disaster, but the tide had turned, and that small box of sky in front of my CVBG had become a slaughter house.
After mopping up the remaining scattered attack aircraft (and losing 1 more F18 to enemy cannon fire during the low altitude melee), most of my F18s returned to their floating air base. I found 4 fighters that still had a few missiles left, and kept them aloft as a make-shift CAP just in case the Cuban Air Force still had a little fight left in it.
There actually was one final threat to deal with as well. As mentioned earlier, 2 Cuban missile boats to the southwest had survived the SLAM ER attack and were still moving Northeast towards my battle group. And, I had absolutely no anti ship ordnance available to hit them with.
So with few other options, I pulled two F18s that still had gun ammo left out of the landing queue and sent them off to strafe the leading missile boat which was traveling about 15nm ahead of it's other surviving sister. I made sure to set the doctrine for this 2 aircraft flight to allow strafing of surface targets and had them attack from wave skimming height. After several passes they had exhausted their ammo and left the missile boat with reported medium damage, no fire, and moderate flooding. More importantly she had been slowed to just 11kts. I may have damaged her missile launcher tubes as well, as she appeared to be nearing launch range but never did launch any missiles.
I contemplated sending two more of my precious few remaining CAP fighters to finish the job but decided against it as I was still worried about another air attack. Instead I detached a frigate from the battle group and sent it SW at flank speed to intercept the 2 missile boats. It approached within gun range of the damaged missile boat about 1 hour and 20 min later and finished it off with a barrage of 127mm HE shells.
At this point the last remaining undamaged missile boat had closed to within 45nm or so of my carrier group and launched it's 4 Styx anti ship missiles before my frigate could close to cannon range. Luckily I had recently had another flight of F18s which had finished re-arming and was airborne and in position circling over the enemy missile boats keeping an eye out for this exact eventuality.
I quickly ordered them to dive and engage the 4 incoming anti ship missiles. Their initial salvo of 4 Sparrows downed two ASMs and then they were able to close range on full afterburner to chase down the remaining two with sidewinders. That ended what turned out to be the final threat.
Scenario Review
Although it was a really close call at one point, and some of the attackers had almost broken through my defense, the final result was a Triumph (1820pts) for the Good Guys as the ships of the Midway Group escaped unscathed and the Cuban Air Force had been utterly eviscerated having lost 118 fighters and attack aircraft, along with 18 missile boats + 2 submarines.
The victory hadn't come cheaply however as the Midway Battle Group lost 14x F18As, 20% of her air wing. She also expended about 250 missiles of various types, 9100 rounds of Vulcan 20mm cannon ammo (clearly a lot of close range dogfighting had occurred with F18s that were out of missiles!), and 138 rounds of 5 inch (127mm) cannon ammo.
Lastly, there are a few things I that I might have done slightly differently. The fact that I used 9100 rounds of 20mm cannon ammo is ridiculous. Perhaps, if I had been able to manage my missiles better I could have avoided having to fight so many up-close and personal gun duels, and thus may have been able to reduce my F18 losses.
There's two things I could have done to help remedy this. First, those 8x F18s that started the scenario needing 3 hours to ready were being readied with Standard CAP loadouts. It would have taken the same 3 hours to change those loadouts to Heavy CAP. I should have done that. That would have meant an extra 32 Sparrow missiles available for that final huge air battle.
Secondly, hindsight is always 20-20, but perhaps I should have been more liberal in the use of my SAMs. I wanted to make sure I had enough in inventory to defend myself against incoming Vampires if the Cubans had managed to launch airborne anti-ship missiles against my CVBG. I couldn't have known (or maybe I could have?) that the Cubans didn't actually have any long range airborne anti-ship missiles and that their aircraft would have to close to less than 15nm to attack me. If I had known that, I would have been much more liberal with the use of SAMs against aircraft, especially after I had taken out most of their missile patrol boats.
The final tally:
SIDE: USA
===========================================================
LOSSES:
-------------------------------
6x F/A-18A Hornet
6x F/A-18A Hornet
2x F/A-18A Hornet
SIDE: Cuba
===========================================================
LOSSES:
-------------------------------
4x PSKR Stenka [Pr.205P Tarantul]
36x MiG-23MS Flogger E
6x RK Osa I [Pr.205]
12x MiG-21bis Fishbed L
12x MiG-21MF Fishbed J
6x RK Osa II [Pr.205ER]
10x MiG-23ML Flogger G
2x PSKA Zhuk [Pr.1400M Grif]
2x S 725 [PL-641 Foxtrot]
12x MiG-29 Fulcrum A
36x MiG-23BN Flogger H
USS Midway vs Cuba (SPOILERS) - AARs for rookies by a rookie
Post descriptions of your brilliant successes and unfortunate demises.
Moderator: MOD_Command
RE: USS Midway vs Cuba (SPOILERS) - AARs for rookies by a rookie
Another great AAR, well written and well played.
You were wise to keep a grip on your SAMs, some scenario designers like to mix things up a bit, and if there were any Soviet reinforcements, Su-24's or an SSGN in the area you would have needed your SAM coverage.
I think you managed the air battle fairly well, the landing pattern issue is a hard one to learn and we all do it. The one area where You should re-look is your Hornet vs Fulcrum fight, your casualties were pretty high there. Judicious use of BVR or even sniper shots with RIMs from your ships to disrupt the Mig SARH shots, this happened by accident with your pair of reinforcements but, it is effective when staged well.
Did you have any EA-6B's or ECM aircraft?
I remember playing this scenario quite a while back, it certainly simplifies the problem, but I've got a couple issues. The Midway never carried more than 3 Sqns of F/A-18, the other two were A-6Es - but you should have had some assistance from Florida based USAF, USN and even USCG forces, in the way of radar coverage, ECM and more fighters.
Nonetheless, its a good scenario to learn A2A fighting off of a Carrier.
If you like this theatre you should try Feltan's classic 'Havana Daydreamin', as a mater of fact you've inspired me to go and give that another go. My Caribbean Fury 1 'Hot Tamale's is another example, but more complex with Panama, Belize and Gitmo involved.
Thanks
You were wise to keep a grip on your SAMs, some scenario designers like to mix things up a bit, and if there were any Soviet reinforcements, Su-24's or an SSGN in the area you would have needed your SAM coverage.
I think you managed the air battle fairly well, the landing pattern issue is a hard one to learn and we all do it. The one area where You should re-look is your Hornet vs Fulcrum fight, your casualties were pretty high there. Judicious use of BVR or even sniper shots with RIMs from your ships to disrupt the Mig SARH shots, this happened by accident with your pair of reinforcements but, it is effective when staged well.
Did you have any EA-6B's or ECM aircraft?
I remember playing this scenario quite a while back, it certainly simplifies the problem, but I've got a couple issues. The Midway never carried more than 3 Sqns of F/A-18, the other two were A-6Es - but you should have had some assistance from Florida based USAF, USN and even USCG forces, in the way of radar coverage, ECM and more fighters.
Nonetheless, its a good scenario to learn A2A fighting off of a Carrier.
If you like this theatre you should try Feltan's classic 'Havana Daydreamin', as a mater of fact you've inspired me to go and give that another go. My Caribbean Fury 1 'Hot Tamale's is another example, but more complex with Panama, Belize and Gitmo involved.
Thanks
Check out our novel, Northern Fury: H-Hour!: http://northernfury.us/
And our blog: http://northernfury.us/blog/post2/
Twitter: @NorthernFury94 or Facebook https://www.facebook.com/northernfury/
And our blog: http://northernfury.us/blog/post2/
Twitter: @NorthernFury94 or Facebook https://www.facebook.com/northernfury/
RE: USS Midway vs Cuba (SPOILERS) - AARs for rookies by a rookie
Hi Gunner,
Yeah I definitely think I could've done a better job managing my BVR missile use, particularly in that MiG29 engagement. And, that sniper idea with the long range RIMs to throw off enemies using SARH is a great idea! I just used the trick during an engagement with some Iranian F14s in the Brass Drum scenario that I'm currently in the midst of. So thx for that!
As far as prowlers go, none available in the Midway scenario. The mission briefing states that the Midway's attack squadrons (and presumably the EW squadrons) have been taken to replace heavy losses to air wings in the carriers engaged in the North Atlantic. Instead you've been temporarily assigned several just called up reservist F18 squadrons and a newly activated F18e super hornet squadron. So 1 of the 5 F18 squadrons in this scenario are super Hornets.
Yeah I definitely think I could've done a better job managing my BVR missile use, particularly in that MiG29 engagement. And, that sniper idea with the long range RIMs to throw off enemies using SARH is a great idea! I just used the trick during an engagement with some Iranian F14s in the Brass Drum scenario that I'm currently in the midst of. So thx for that!
As far as prowlers go, none available in the Midway scenario. The mission briefing states that the Midway's attack squadrons (and presumably the EW squadrons) have been taken to replace heavy losses to air wings in the carriers engaged in the North Atlantic. Instead you've been temporarily assigned several just called up reservist F18 squadrons and a newly activated F18e super hornet squadron. So 1 of the 5 F18 squadrons in this scenario are super Hornets.
- HalfLifeExpert
- Posts: 1334
- Joined: Mon Jul 20, 2015 3:39 pm
- Location: California, United States
RE: USS Midway vs Cuba (SPOILERS) - AARs for rookies by a rookie
Post by HalfLifeExpert »
USS Midway vs Cuba is easily my favorite CMANO scenario, thanks for making this AAR.
I basically learned Carrier Operations in this scenario, it is an excellent 'trial by fire' for tackling command of a Carrier Battle Group.
I basically learned Carrier Operations in this scenario, it is an excellent 'trial by fire' for tackling command of a Carrier Battle Group.
RE: USS Midway vs Cuba (SPOILERS) - AARs for rookies by a rookie
Thanks for the great AAR! Always love it when people play through my scenarios. To address some of the comments, I didn't include any Florida ANG because while it would be realistic, it would make the scenario far too easy for the player. The original version of this scenario also had many more ship-based Harpoons, but I found that in my playtests, you could just dispatch the Cuban patrol boats much too easily. As for the aircraft stationed on the USS Midway, while I do agree that it is unrealistic, the book that the scenario is based on (The War That Never Was), specifically states that the Midway only has reserve F/A-18 squadrons. The Gladiator squadron was the result of a bit of personal liberty I took with the scenario.
- HalfLifeExpert
- Posts: 1334
- Joined: Mon Jul 20, 2015 3:39 pm
- Location: California, United States
RE: USS Midway vs Cuba (SPOILERS) - AARs for rookies by a rookie
Post by HalfLifeExpert »
Yes, the CVBG in this scenario is not ideal or realistic for a reason. This battle takes place about 3 weeks into the war, and the US Navy, while not losing, is being stretched to it's limits.
Upon Castro giving indications that he may bring Cuba into the war, the US scraps together what forces it can to make this battle group. Plus I think much of ANG would be ether forward deployed to Europe or held in reserve for air defense of CONUS in the event of Soviet Bombers coming in.
In this fictional war, with this scenario's added twist of Cuba joining the conflict, the battle of Cuba against the Midway is a very critical one. The loss of the Midway CVBG would mean that Castro would effectively control the Caribbean, as few, if any, USN assets can be spared from Europe, the Pacific, the Mediterranean and the Indian Ocean.
Such a victory would be spectacular politically for the REDFOR Countries involved in the war (Warsaw Pact + North Korea, Libya and Cuba)
Upon Castro giving indications that he may bring Cuba into the war, the US scraps together what forces it can to make this battle group. Plus I think much of ANG would be ether forward deployed to Europe or held in reserve for air defense of CONUS in the event of Soviet Bombers coming in.
In this fictional war, with this scenario's added twist of Cuba joining the conflict, the battle of Cuba against the Midway is a very critical one. The loss of the Midway CVBG would mean that Castro would effectively control the Caribbean, as few, if any, USN assets can be spared from Europe, the Pacific, the Mediterranean and the Indian Ocean.
Such a victory would be spectacular politically for the REDFOR Countries involved in the war (Warsaw Pact + North Korea, Libya and Cuba)
Return to “After Action Report”
Jump to
- General
- ↳ Press Releases, News and Events from Matrix
- ↳ General Discussion
- ↳ Quizzes, Trivial and other Interesting Information
- ↳ Site Feedback
- ↳ Latest Matrix Downloads
- ↳ Official Matrix Games Discord Server
- ↳ Official Support: Matrix Games Help Desk
- ↳ Automated Purchased Game Re-Downloads (Members Club My Orders)
- ↳ FAQ
- ↳ Unofficial Tech Support By Gamers for Gamers
- Regional
- ↳ Español
- ↳ Français
- Coming Soon
- ↳ Modern Naval Warfare
- ↳ Commander: Europe at War
- New Releases from Matrix Games
- ↳ WEGO Series
- ↳ WEGO World War II: Stalingrad
- ↳ WEGO World War II: Stalingrad: Tech Support
- ↳ WEGO World War II: Stalingrad: Multiplayer War Room
- ↳ WEGO World War II: Stalingrad: Mods and Scenarios
- ↳ WEGO World War II: Stalingrad: Editor and Campaign Editor
- ↳ WEGO World War II: Stalingrad - Scenario AAR
- ↳ WEGO World War II: Stalingrad Suggestions/Future Improvements
- ↳ Strategic Command WWII: War in the Pacific
- ↳ Tech Support
- ↳ After Action Report
- ↳ Scenario Design and Modding
- ↳ Feature Suggestions
- ↳ The War Room
- ↳ Opponents Wanted
- ↳ Strategic Command WWII: War in the Pacific Buy Now
- ↳ Strategic Command WWII: War in the Pacific Discord Server
- ↳ Manual
- ↳ Armored Brigade II
- ↳ Manual
- ↳ Armored Brigade II: Tech Support Forum
- ↳ Armored Brigade II: Mods
- ↳ Armored Brigade II: Maps and Map Making
- ↳ Armored Brigade II: Scenarios
- ↳ Distant Worlds 2
- ↳ Distant Worlds 2: Tech Support
- ↳ After Action Reports
- ↳ The War Room
- ↳ Design and Modding
- ↳ Distant Worlds 2 Product Page
- ↳ Official Distant World 2 Discord Server
- ↳ Campaign Series: Middle East 1948-1985
- ↳ Tech Support
- ↳ After Action Reports
- ↳ The War Room
- ↳ Mods and Scenarios
- ↳ Opponents Wanted
- ↳ Buy Campaign Series: Middle East 1948-1985 Now!
- ↳ Campaign Series: Middle East 1948-1985 Product Info
- ↳ Command: Modern Operations series
- ↳ Command: DLCs
- ↳ Command: Desert Storm
- ↳ Command: Shifting Sands
- ↳ Command: Chains of War
- ↳ Command: Northern Inferno
- ↳ Tech Support
- ↳ Multiplayer PBEM - Unofficial
- ↳ After Action Report
- ↳ Mods and Scenarios
- ↳ WarfareSims Mods and Scenarios Archive
- ↳ Useful Material
- ↳ Lua Legion
- ↳ The War Room
- ↳ Command: Modern Operations Product Info
- ↳ Buy Command: Modern Operations Now!
- ↳ CMO PDF Manual
- ↳ Official Discord Command Modern Operations
- ↳ Campaign Series: Vietnam
- ↳ Tech Support
- ↳ Features Suggestions
- ↳ Scenario Design and Modding
- ↳ The War Room
- ↳ After Action Report
- ↳ Opponents Wanted
- ↳ Campaign Series Vietnam Product Page
- ↳ Campaign Series Vietnam Official Discord Server
- ↳ Combat Mission Battle for Normandy
- ↳ Tech Support
- ↳ Feature Suggestions
- ↳ Scenario Design and Modding
- ↳ The War Room
- ↳ After Action Report
- ↳ Opponents Wanted
- ↳ Buy Now
- ↳ Combat Mission Official Discord Channel
- ↳ Combat Mission: Final Blitzkrieg
- ↳ Tech Support
- ↳ Feature Suggestions
- ↳ Scenario Design and Modding
- ↳ The War Room
- ↳ After Action Report
- ↳ Opponents Wanted
- ↳ Buy Base Game
- ↳ Buy Downfall DLC
- ↳ Combat Mission Official Discord Channel
- ↳ Downfall DLC Manual
- ↳ Valor & Victory
- ↳ Tech Support Forum
- ↳ Scenario Design
- ↳ Opponents Wanted
- ↳ The War Room
- ↳ After Action Reports
- ↳ Buy Valor & Victory Now
- ↳ Valor & Victory Official Discord Server
- ↳ Strategic Command Series
- ↳ Strategic Command: World War I
- ↳ PDF Manual
- ↳ Tech Support
- ↳ MODS and Scenarios
- ↳ AAR
- ↳ Multiplayer Sessions
- ↳ War Room
- ↳ Strategic Command: American Civil War
- ↳ Tech Support
- ↳ Features Suggestions
- ↳ Scenario Design and Modding
- ↳ The War Room
- ↳ After Action Report
- ↳ Opponents Wanted
- ↳ Strategic Command: American Civil War Buy now
- ↳ Strategic Command: American Civil War Discord
- ↳ Strategic Command WWII: World at War
- ↳ Tech Support
- ↳ MODS and Scenarios
- ↳ AAR
- ↳ Multiplayer Sessions
- ↳ War Room
- ↳ SC WWII World at War Manual (PDF EBOOK)
- ↳ Strategic Command WWII War in Europe
- ↳ Strategic Command WWII War in Europe Public Beta
- ↳ Tech Support
- ↳ After Action Reports
- ↳ Videos, Tutorials, Let's Plays
- ↳ Developer Blog
- ↳ The War Room
- ↳ Multiplayer (PBEM and head to head)
- ↳ Scenario Design and Modding
- ↳ Strategic Command WWII: War in Europe Product Page
- ↳ Buy Strategic Command WWII: War in Europe Now!
- ↳ Strategic Command Classic: WWI
- ↳ Tech Support
- ↳ Tech Support
- ↳ Strategic Command Classic: Global Conflict
- ↳ Tech Support
- ↳ Strategic Command Classic WWII
- ↳ Tech Support
- ↳ Combat Mission Fortress Italy
- ↳ Tech Support
- ↳ Feature Suggestions
- ↳ Scenario Design and Modding
- ↳ The War Room
- ↳ After Action Report
- ↳ Opponents Wanted
- ↳ Buy Now
- ↳ Combat Mission Official Discord Channel
- ↳ Base Game Manual
- ↳ Gustav Line DLC Manual
- ↳ Rome to Victory DLC manual
- ↳ Combat Mission Red Thunder
- ↳ Tech Support
- ↳ Feature Suggestions
- ↳ Scenario Design and Modding
- ↳ The War Room
- ↳ After Action Report
- ↳ Opponents Wanted
- ↳ Buy Now
- ↳ Combat Mission Official Discord Channel
- ↳ Fire and Rubble DLC Manual
- ↳ Base Game Manual
- ↳ Rule the Waves 3
- ↳ Rule the Waves 3: Tech Support
- ↳ After Action Reports
- ↳ The War Room
- ↳ Design and Modding
- ↳ Rule the Waves 3 Product Page
- ↳ Official Rule the Waves 3 Discord Server
- ↳ Rule the Waves 3 - Manual
- ↳ Flashpoint Campaigns Southern Storm
- ↳ Tech Support
- ↳ After Action Report
- ↳ Mods and Scenarios
- ↳ Scenario School
- ↳ The War Room
- ↳ Opponents Wanted
- ↳ Requested Features and Ideas
- ↳ Flashpoint Campaigns: Southern Storm Product Page
- ↳ Flashpoint Campaigns Southern Storm Official Discord
- ↳ Shadow Empire
- ↳ Tech Support
- ↳ AAR
- ↳ War Room
- ↳ Shadow Empire MATRIX VERSION Open Beta
- ↳ Suggestions and Feedback
- ↳ Graphic Mods
- ↳ Buy the Game
- ↳ Manual
- ↳ Story and Stratagem (S&S) Editor
- ↳ Nuclear War Simulator
- ↳ Gary Grigsby's War in the East 2
- ↳ Tech Support
- ↳ Scenario Data / Map Issues
- ↳ Feature Suggestions
- ↳ Scenario Design and Modding
- ↳ The War Room
- ↳ After Action Reports
- ↳ Opponents Wanted
- ↳ Buy Gary Grigsby's War in the East 2 Now!
- ↳ War in the East 2 Official Discord Server
- ↳ Race for the Caucasus Tournament
- ↳ Gary Grigsby's World at War: A World Divided
- ↳ Tech Support
- ↳ After Action Reports
- ↳ The War Room
- ↳ Mods and Scenarios
- ↳ Opponents Wanted
- ↳ Limited Public Beta Feedback
- ↳ Buy Gary Grigsby's World at War: A World Divided Now!
- ↳ World at War: A World Divided Official Discord Server
- ↳ Decisive Campaigns: Ardennes Offensive
- ↳ Open Beta
- ↳ Tech Support
- ↳ Scenario Design and Modding
- ↳ After Action Reports
- ↳ Opponents wanted
- ↳ Buy Decisive Campaigns: Ardennes Offensive Now!
- ↳ Combat Mission Cold War
- ↳ Public Beta Tournament
- ↳ Tech Support
- ↳ Feature Suggestions
- ↳ Scenario Design and Modding
- ↳ The War Room
- ↳ After Action Report
- ↳ Opponents Wanted
- ↳ Buy Combat Mission: Cold War Now!
- ↳ Combat Mission Official Discord Channel
- ↳ Warplan Pacific
- ↳ Warplan Pacific: Tech Support Forum
- ↳ Scenario Design and Modding
- ↳ The War Room
- ↳ After Action Reports
- ↳ Opponents Wanted
- ↳ Buy Warplan Pacific Now!
- ↳ WarPlan Pacific Beta
- ↳ Empires in Arms the Napoleonic Wars of 1805 - 1815
- ↳ Tech Support
- ↳ After Action Reports
- ↳ The War Room
- ↳ Opponents Wanted
- ↳ Mods and Scenarios
- ↳ Buy Empires in Arms Now!
- ↳ Advanced Tactics Series
- ↳ Advanced Tactics Support
- ↳ After Action Reports
- ↳ Mods and Scenarios
- ↳ The War Room
- ↳ Opponents Wanted
- ↳ Advanced Tactics Community Site
- ↳ Advanced Tactics Gold: Open Beta
- ↳ Buy Advanced Tactics: Gold Now!
- ↳ Armored Brigade
- ↳ Armored Brigade: Tech Support Forum
- ↳ Armored Brigade - Factions Overviews & Dev Diaries
- ↳ Armored Brigade - Dev Diaries
- ↳ AAR
- ↳ MODS and Scenarios
- ↳ Manual PDF
- ↳ Map Making Tutorial - PDF guide
- ↳ Tutorial Videos
- ↳ Armored Brigade Campaign Generator Guide
- ↳ Research
- ↳ France
- ↳ Belgium
- ↳ Czechoslovakia
- ↳ Canada
- ↳ Suggestions
- ↳ Close Combat – The Bloody First
- ↳ Close Combat: The Bloody First - Tech Support Forum
- ↳ Close Combat The Bloody First - Modding
- ↳ Close Combat Series
- ↳ Close Combat - Gateway to Caen
- ↳ Tech Support
- ↳ After Action Reports
- ↳ Mods and Scenarios
- ↳ The War Room
- ↳ Opponents Wanted
- ↳ Close Combat - Gateway to Caen Product Page
- ↳ Buy Close Combat - Gateway to Caen Now!
- ↳ Close Combat: Panthers in the Fog
- ↳ Tech Support
- ↳ After Action Reports
- ↳ Mods and Scenarios
- ↳ The War Room
- ↳ Opponents Wanted
- ↳ Close Combat: Panthers in the Fog Product Info
- ↳ Buy Close Combat: Panthers in the Fog Now!
- ↳ Close Combat: Last Stand Arnhem
- ↳ Tech Support
- ↳ After Action Reports
- ↳ Mods and Scenarios
- ↳ The War Room
- ↳ Opponents Wanted
- ↳ Close Combat Website
- ↳ Close Combat: Last Stand Arnhem Product Info
- ↳ Buy Close Combat: Last Stand Arnhem Now!
- ↳ Close Combat: Modern Tactics
- ↳ Tech Support
- ↳ After Action Reports
- ↳ Mods and Scenarios
- ↳ Opponents Wanted
- ↳ Close Combat Website
- ↳ Buy Close Combat: Modern Tactics Now!
- ↳ Close Combat - Cross of Iron
- ↳ Cross of Iron Support
- ↳ After Action Reports
- ↳ Opponents Wanted
- ↳ Scenario Design and Editing
- ↳ Cross of Iron Modding
- ↳ Close Combat Website
- ↳ Close Combat: Cross of Iron Product Info
- ↳ Buy Close Combat: Cross of Iron Now!
- ↳ Close Combat: The Longest Day
- ↳ Tech Support
- ↳ Mods and Scenarios
- ↳ The War Room
- ↳ After Action Reports
- ↳ Opponents Wanted
- ↳ Close Combat Website
- ↳ Close Combat: The Longest Day Product Info
- ↳ Buy Close Combat: The Longest Day Now!
- ↳ Close Combat: Wacht am Rhein
- ↳ Tech Support
- ↳ Mods and Scenarios
- ↳ The War Room
- ↳ After Action Reports
- ↳ Opponents Wanted
- ↳ Close Combat Website
- ↳ Close Combat: Wacht am Rhein Product Info
- ↳ Buy Close Combat - Wacht am Rhein Now!
- ↳ Combat Mission Black Sea
- ↳ Tech Support
- ↳ Feature Suggestions
- ↳ Scenario Design and Modding
- ↳ The War Room
- ↳ After Action Report
- ↳ Opponents Wanted
- ↳ Buy Combat Mission: Black Sea Now!
- ↳ Combat Mission Official Discord Channel
- ↳ Combat Mission Shock Force 2
- ↳ Tech Support
- ↳ Feature Suggestions
- ↳ Scenario Design and Modding
- ↳ The War Room
- ↳ After Action Report
- ↳ Opponents Wanted
- ↳ Buy Combat Mission: Shock Force 2 Now!
- ↳ Combat Mission Official Discord Channel
- ↳ Decisive Campaigns Series
- ↳ Decisive Campaigns: The Blitzkrieg from Warsaw to Paris
- ↳ Tech Support
- ↳ Historical Issues
- ↳ After Action Reports
- ↳ Mods and Tweaks
- ↳ The War Room
- ↳ Opponents Wanted
- ↳ Decisive Campaigns: The Blitzkrieg from Warsaw to Paris Product Info
- ↳ Buy Decisive Campaigns: The Blitzkrieg from Warsaw to Paris Now!
- ↳ Decisive Campaigns: Case Blue
- ↳ Tech Support
- ↳ After Action Reports
- ↳ Mods and Scenarios
- ↳ The War Room
- ↳ Opponents Wanted
- ↳ Decisive Campaigns: Case Blue Product Info
- ↳ Buy Decisive Campaigns: Case Blue Now!
- ↳ Decisive Campaigns: Barbarossa
- ↳ Tech Support
- ↳ After Action Report
- ↳ Mods
- ↳ Scenario Design with the Community Project
- ↳ Tech Forum
- ↳ The War Room
- ↳ Opponents Wanted
- ↳ Decisive Campaigns: Barbarossa Product Info
- ↳ Buy Decisive Campaigns: Barbarossa Now!
- ↳ Distant Worlds 1 Series
- ↳ Tech Support
- ↳ After Action Reports
- ↳ The War Room
- ↳ Design and Modding
- ↳ Distant Worlds: Universe Product Info
- ↳ Buy Distant Worlds: Universe Now!
- ↳ Flashpoint Campaigns Classic
- ↳ Tech Support
- ↳ After Action Report
- ↳ Mods and Scenarios
- ↳ Scenario School
- ↳ The War Room
- ↳ Opponents Wanted
- ↳ Requested Features and Ideas
- ↳ Flashpoint Campagns: Red Storm Product Info
- ↳ Buy Flashpoint Campaigns Red Storm Now!
- ↳ Gary Grigsby's Eagle Day to Bombing the Reich
- ↳ After Action Reports
- ↳ Tech Support
- ↳ The War Room
- ↳ Opponents Wanted
- ↳ Scenarios and Modding
- ↳ Buy Eagle Day to Bombing the Reich Now!
- ↳ Eagle Day to Bombing the Reich Discord server
- ↳ Gary Grigsby's War in the East Series
- ↳ Tech Support
- ↳ After Action Reports
- ↳ The War Room
- ↳ Opponents Wanted
- ↳ Scenario Design and Modding
- ↳ Buy Gary Grigsby's War in the East Now!
- ↳ Buy Gary Grigsby's Don to the Danube Now!
- ↳ Buy Gary Grigsby's War in the East: Lost Battles Now!
- ↳ War in the East Discord Server
- ↳ Gary Grigsby's War in the West
- ↳ Tech Support
- ↳ After Action Reports
- ↳ The War Room
- ↳ Buy Gary Grigsby's War in the West: Operation Torch Now!
- ↳ Opponents Wanted
- ↳ Scenario Design and Modding
- ↳ Buy Gary Grigsby's War in the West Now!
- ↳ Buy Gary Grigsby's Operation Torch Now!
- ↳ War in the West Discord Server
- ↳ Order of Battle : World War II
- ↳ Tech Support
- ↳ After Action Reports
- ↳ The War Room
- ↳ Opponents Wanted
- ↳ Scenario Design and Modding
- ↳ Order of Battle: Pacific Product Page
- ↳ Buy Order of Battle: Pacific Now!
- ↳ The Operational Art of War IV
- ↳ Mods and Scenarios
- ↳ Mods
- ↳ Tech Support
- ↳ After Action Reports
- ↳ The War Room
- ↳ Opponents Wanted
- ↳ The Operational Art of War IV Product Info
- ↳ Buy The Operational Art of War IV Now!
- ↳ Manual
- ↳ Victory and Glory: Napoleon
- ↳ Tech Support
- ↳ Victory and Glory: Napoleon - Buy Now!
- ↳ Victory and Glory: Napoleon AAR
- ↳ War in the Pacific: Admiral's Edition
- ↳ Tech Support
- ↳ After Action Reports
- ↳ The War Room
- ↳ Opponents Wanted
- ↳ Scenario Design and Modding
- ↳ Buy War in the Pacific: Admiral's Edition Now!
- ↳ War in the Pacific: Admiral's Edition Discord Server
- ↳ WarPlan
- ↳ War Plan: Tech Support
- ↳ WarPlan Manual
- ↳ AAR
- ↳ Opponents Wanted
- ↳ MODS and Scenarios
- ↳ War Room
- ↳ WarPlan Open Beta Versions
- ↳ North Africa Scenario Open Beta
- ↳ World in Flames
- ↳ Tech Support
- ↳ NetPlay Tech Support
- ↳ After Action Report
- ↳ Mods and Scenarios
- ↳ The War Room
- ↳ Opponents Wanted
- ↳ AI Opponent Discussion
- ↳ WIF School
- ↳ World in Flames Map Pack Product Info
- ↳ Buy World in Flames Map Pack Now!
- ↳ World in Flames Product Info
- ↳ Buy World in Flames Now!
- Current Games From Matrix.
- ↳ [Fantasy]
- ↳ Fantasy Kommander – Eukarion Wars
- ↳ Tech Support
- ↳ After Action Report
- ↳ Mods and Scenarios
- ↳ The War Room
- ↳ Fantasy Kommander - Eukarion Wars Product Info
- ↳ Buy Fantasy Kommander - Eukarion Wars Now!
- ↳ Drums of War
- ↳ Tech Support
- ↳ After Action Report
- ↳ Mods and Scenarios
- ↳ The War Room
- ↳ Opponents Wanted
- ↳ Drums of War Product Info.
- ↳ Buy Drums of War Now!
- ↳ Ravenmark: Scourge of Estellion
- ↳ Hell
- ↳ Sovereignty: Crown of Kings
- ↳ Tech Support
- ↳ Sovereignty: Crown of Kings Product Info
- ↳ Buy Sovereignty: Crown of Kings Now!
- ↳ Ancients
- ↳ Aggressors: Ancient Rome
- ↳ Alea Jacta Est Series
- ↳ Tech Support
- ↳ After Action Reports
- ↳ Mods and Scenarios
- ↳ The War Room
- ↳ Opponents Wanted
- ↳ AGEOD Official Forums
- ↳ Alea Jacta Est Product Info
- ↳ Birth of Rome Product Info
- ↳ Alea Jacta Est- The Spartacus Revolt 73 BC Product Info
- ↳ Alea Jacta Est- The Cantabrian Wars - 29BC Product Info
- ↳ Alea Jacta Est: Parthian Wars Product Info
- ↳ Hannibal: Terror of Rome Product Info
- ↳ Buy Alea Jacta Est Now!
- ↳ Buy Birth of Rome Now!
- ↳ Buy Alea Jacta Est- The Spartacus Revolt 73 BC Now!
- ↳ Buy Alea Jacta Est- The Cantabrian Wars - 29BC Now!
- ↳ Buy Alea Jacta Est: Parthian Wars Now!
- ↳ Buy Hannibal: Terror of Rome Now!
- ↳ Field of Glory Series
- ↳ Tech Support
- ↳ After Action Reports
- ↳ The War Room
- ↳ Scenario Design and Modding
- ↳ Opponents Wanted
- ↳ Official Slitherine Forum
- ↳ Field of Glory Product Info
- ↳ Field of Glory: Rise of Rome Product Info
- ↳ Field of Glory: Storm of Arrows Product Info
- ↳ Field of Glory: Immortal Fire Product Info
- ↳ Field of Glory: Swords and Scimitars Product Info
- ↳ Field of Glory: Legions Triumphant Product Info
- ↳ Field of Glory: Eternal Empire Product Info
- ↳ Field of Glory: Decline And Fall Product Info
- ↳ Field of Glory: Battle Pack Product Info
- ↳ Field of Glory: Wolves from the Sea Product Info
- ↳ Field of Glory: Oath of Fealty Product Info
- ↳ Buy Field of Glory Now!
- ↳ Buy Field of Glory: Rise of Rome Now!
- ↳ Buy Field of Glory: Storm of Arrows Now!
- ↳ Buy Field of Glory: Immortal Fire Now!
- ↳ Buy Field of Glory: Swords and Scimitars Now!
- ↳ Buy Field of Glory: Legions Triumphant Now!
- ↳ Buy Field of Glory: Eternal Empire Now!
- ↳ Buy Field of Glory: Decline And Fall Now!
- ↳ Buy Field of Glory: Battle Pack Now!
- ↳ Buy Field of Glory: Wolves from the Sea Now!
- ↳ Buy Field of Glory: Oath of Fealty Now!
- ↳ Field of Glory 2
- ↳ Field of Glory: Empires
- ↳ Hannibal: Rome and Carthage in the Second Punic War
- ↳ Tech Support
- ↳ After Action Reports
- ↳ The War Room
- ↳ Hannibal: Rome and Carthage in the Second Punic War Product Info
- ↳ Buy Hannibal: Rome and Carthage Now!
- ↳ Legion Arena Gold
- ↳ Legion Arena Gold Support
- ↳ After Action Reports
- ↳ Opponents Wanted
- ↳ Legion Arena Gold Developer Forum
- ↳ Buy Legion Arena Gold Now!
- ↳ Legion Gold, Gates of Troy, Spartan & Chariots of War
- ↳ Tech Support
- ↳ After Action Reports
- ↳ Opponents Wanted
- ↳ Mods and Scenarios
- ↳ Official Developer Forums
- ↳ Buy Gates of Troy Now!
- ↳ Buy Spartan Now!
- ↳ Buy Chariots of War Now!
- ↳ Buy Legion Gold Now!
- ↳ Legion for iPad Product Info
- ↳ Buy Legion for iPad Now!
- ↳ Mare Nostrvm
- ↳ Tech Support
- ↳ Tin Soldiers: Alexander the Great
- ↳ Tech Support
- ↳ After Action Reports
- ↳ Buy Tin Soldiers: Alexander The Great Now!
- ↳ Tin Soldiers: Julius Caesar
- ↳ Tech Support
- ↳ Buy Tin Soldiers: Julius Caesar Now!
- ↳ QVADRIGA
- ↳ Tech Support
- ↳ After Action Reports
- ↳ The War Room
- ↳ Qvadriga Product Info
- ↳ Buy Qvadriga Now!
- ↳ Medieval
- ↳ Conquest! Medieval Realms
- ↳ Tech Support
- ↳ After Action Reports
- ↳ The War Room
- ↳ Opponents Wanted
- ↳ Conquest! Product Info
- ↳ Buy Conquest! Medieval Realms Now!
- ↳ Conquest: Medieval Realms for iOS/Android
- ↳ Conquest! Medieval Realms for iOS/Android Product Info
- ↳ Buy Conquest Medieval Realms for iOS/Android Now!
- ↳ Field of Glory Series
- ↳ Great Invasions
- ↳ Tech Support
- ↳ The War Room
- ↳ After Action Reports
- ↳ Mods and Scenarios
- ↳ Official AGEOD Forum
- ↳ Buy "Great Invasions" Now!
- ↳ HISTORY Great Battles Medieval
- ↳ Tech Support
- ↳ Slitherine Tech Support for HISTORY Great Battles Medieval
- ↳ After Action Reports
- ↳ Mods and Scenarios
- ↳ The War Room
- ↳ Opponents Wanted
- ↳ Slitherine HISTORY Great Battle Medieval Forums
- ↳ HISTORY Great Battles Medieval Product Info
- ↳ HISTORY Great Battles Medieval - iPad Product Info
- ↳ Buy HISTORY Great Battles Medieval Now!
- ↳ Magnifico - Da Vinci’s Art of War
- ↳ Tech Support
- ↳ After Action Reports
- ↳ The War Room
- ↳ Magnifico Product Info
- ↳ Buy Magnifico Now!
- ↳ Thirty Years' War
- ↳ Tech Support
- ↳ Mods and Scenarios
- ↳ After Action Reports
- ↳ The War Room
- ↳ Opponents Wanted
- ↳ Product info
- ↳ Buy Thirty Years' War Now!
- ↳ Sengoku Jidai: Shadow of the Shogun
- ↳ Age of Muskets
- ↳ Birth of America
- ↳ Birth of America Support
- ↳ After Action Reports
- ↳ Birth of America Modding Forum
- ↳ Opponents Wanted
- ↳ Official AGEOD Forums
- ↳ Buy Birth of America Now!
- ↳ Birth of America 2: Wars in America
- ↳ Tech Support
- ↳ The War Room
- ↳ Mods and Scenarios
- ↳ After Action Reports
- ↳ Official AGEOD Forum
- ↳ Buy Wars in America Now!
- ↳ English Civil War
- ↳ Tech Support
- ↳ For Liberty! & 1848
- ↳ For Liberty! Support
- ↳ After Action Reports
- ↳ The War Room
- ↳ Opponents Wanted
- ↳ Buy For Liberty! Now!
- ↳ Horse and Musket: Volume I, Frederick the Great
- ↳ Tech Support
- ↳ Mods and Scenarios
- ↳ After Action Reports
- ↳ Opponents Wanted
- ↳ The War Room
- ↳ Buy Horse and Musket: Volume I Now!
- ↳ Rise of Prussia Gold
- ↳ Tech Support
- ↳ Ageod Rise of Prussia Tech Support Forum
- ↳ After Action Reports
- ↳ Mods and Scenarios
- ↳ The War Room
- ↳ Opponents Wanted
- ↳ Rise of Prussia Gold Upgrade Kit Product Info
- ↳ Buy Rise of Prussia Gold Upgrade Kit
- ↳ Rise of Prussia Gold Product Info
- ↳ Buy Rise of Prussia Gold Now!
- ↳ Pike & Shot Series
- ↳ Tech Support
- ↳ After Action Reports
- ↳ Mods and Scenarios
- ↳ The War Room
- ↳ Opponents Wanted
- ↳ Pike & Shot Product Info
- ↳ Buy Pike & Shot Now!
- ↳ Pike and Shot: Campaigns Product Product Info
- ↳ Pike and Shot - Tercio to Salvo Product Info
- ↳ Buy Pike and Shot - Tercio to Salvo Now!
- ↳ Buy Pike and Shot - Campaigns Now!
- ↳ Pride of Nations
- ↳ Tech Support
- ↳ Ageod PON Tech Support Forum
- ↳ After Action Reports
- ↳ Mods and Scenarios
- ↳ The War Room
- ↳ Opponents Wanted
- ↳ Pride of Nations Product Info
- ↳ Pride of Nations - The American Civil War 1862 Product Info
- ↳ Pride of Nations - The Franco-Prussian War 1870-1871 Product Info
- ↳ Pride of Nations - The Scramble for Africa Campaign 1880 Product Info
- ↳ Pride of Nations - The Spanish-American War 1898 Product Info
- ↳ Buy Pride of Nations Now!
- ↳ Buy Pride of Nations - The American Civil War 1862 Now!
- ↳ Buy Pride of Nations - The Franco-Prussian War 1870-1871 Now!
- ↳ Buy Pride of Nations - The Scramble for Africa Campaign 1880 Now!
- ↳ Buy Pride of Nations - The Spanish-American War 1898 Now!
- ↳ Wars of Succession
- ↳ Wars of Succession: Tech Support
- ↳ Napoleonics
- ↳ Campaigns on the Danube 1805 - 1809
- ↳ Campaigns on the Danube Support
- ↳ Mods and Scenarios
- ↳ After Action Reports
- ↳ Opponents Wanted
- ↳ Commander - Napoleon at War
- ↳ Tech Support
- ↳ The War Room
- ↳ Mods and Scenarios
- ↳ After Action Reports
- ↳ Public Beta Feedback
- ↳ Official Slitherine Forum
- ↳ Buy Commander - Napoleon at War Now!
- ↳ Crown of Glory
- ↳ Crown Of Glory Support
- ↳ After Action Report
- ↳ Opponents Wanted
- ↳ The War Room
- ↳ Limited Beta Feedback
- ↳ Games Depot at Wargamer.com
- ↳ BattleLeagues at Wargamer.com
- ↳ OpponentsWanted at Wargamer.com
- ↳ Buy Crown of Glory Now!
- ↳ Crown of Glory: Emperor's Edition
- ↳ Tech Support
- ↳ Napoleonic History
- ↳ Mods and Scenarios
- ↳ The War Room
- ↳ Opponents Wanted
- ↳ After Action Reports
- ↳ Buy Crown of Glory: Emperor's Edition Now!
- ↳ John Tiller's Battleground Napoleonic Wars
- ↳ March to Glory
- ↳ Napoleon in Italy
- ↳ Napoleon in Italy Support
- ↳ After Action Reports
- ↳ Mods and Scenarios
- ↳ Opponents Wanted
- ↳ Official Developer Site
- ↳ Buy Napoleon in Italy Now!
- ↳ Napoleon's Campaigns
- ↳ Tech Support
- ↳ Ageod Tech Support Forum
- ↳ After Action Reports
- ↳ Mods and Scenarios
- ↳ The War Room
- ↳ Opponents Wanted
- ↳ Napoleon's Campaigns Product Info
- ↳ Buy Napoleon's Campaigns Now!
- ↳ Scourge of War: Waterloo
- ↳ Tech Support
- ↳ After Action Report
- ↳ Mods and Scenarios
- ↳ The War Room
- ↳ Opponents Wanted
- ↳ Scourge of War: Waterloo Product Info
- ↳ Buy Scourge of War: Waterloo Now!
- ↳ Wars of Napoleon
- ↳ Tech Support
- ↳ Ageod Wars Of Napoleon Technical Support Forum
- ↳ After Action Report
- ↳ The War Room
- ↳ Opponents Wanted
- ↳ Wars of Napoleon Product Info
- ↳ Buy Wars of Napoleon Now!
- ↳ American Civil War
- ↳ American Civil War – The Blue and the Gray
- ↳ American Civil War – The Blue and the Gray Support
- ↳ After Action Reports
- ↳ Opponents Wanted
- ↳ Official AGEOD Forums
- ↳ Buy American Civil War – The Blue and the Gray Now!
- ↳ Brother against Brother: The Drawing of the Sword
- ↳ Tech Support
- ↳ After Action Report
- ↳ Mods and Scenarios
- ↳ The War Room
- ↳ Opponents Wanted
- ↳ Brother against Brother Product Info
- ↳ Buy Brother Against Brother Now!
- ↳ Forge of Freedom: The American Civil War 1861-1865
- ↳ Generals' Ratings
- ↳ Generals' Biographies Project
- ↳ Forge of Freedom - Support
- ↳ After Action Reports
- ↳ Mods and Scenarios
- ↳ Opponents Wanted
- ↳ The War Room
- ↳ Public Beta Feedback
- ↳ Buy Forge Of Freedom Now!
- ↳ Gary Grigsby's War Between the States
- ↳ Tech Support
- ↳ Mods and Scenarios
- ↳ The War Room
- ↳ Opponents Wanted
- ↳ After Action Reports
- ↳ Buy War Between the States Now!
- ↳ John Tiller's Battleground Series
- ↳ Battleground Series Support
- ↳ After Action Reports
- ↳ Mods and Scenarios
- ↳ Opponents Wanted
- ↳ Buy Battleground Civil War Now!
- ↳ Buy Battleground Napoleonic Wars Now!
- ↳ Scourge of War Gettysburg Series
- ↳ Tech Support
- ↳ Norb Software Development Tech Forum
- ↳ After Action Reports
- ↳ Mods and Scenarios
- ↳ The War Room
- ↳ Opponents Wanted
- ↳ NorbSoftDev Official Forums
- ↳ Scourge of War - Gettysburg Product Info
- ↳ Scourge of War - Pipe Creek Product Info
- ↳ Scourge of War - Antietam Product Info
- ↳ Scourge of War - Chancellorsville Product Info
- ↳ SoW - Brandy Station Product Info
- ↳ SoW - Gettysburg 150th Anniversary Collection Product Info
- ↳ Buy Scourge of War - Gettysburg Now!
- ↳ Buy Scourge of War - Pipe Creek Now!
- ↳ Buy Scourge of War - Antietam Now!
- ↳ Buy Scourge of War - Chancellorsville Now!
- ↳ Buy SoW - Brandy Station Now!
- ↳ Buy SoW - Gettysburg 150th Anniversary Collection Now!
- ↳ Civil War II
- ↳ Tech Support
- ↳ Ageod Tech Support Forum
- ↳ After Action Report
- ↳ Mods and Scenarios
- ↳ The War Room
- ↳ Opponents Wanted
- ↳ Civil War II Product Info
- ↳ Civil War II: The Bloody Road South Product Info
- ↳ Buy Civil War II Now!
- ↳ Buy Civil War II: The Bloody Road South Now!
- ↳ Gettysburg: The Tide Turns
- ↳ World War I
- ↳ Advanced Tactics
- ↳ Flyboys Squadron and Warbirds
- ↳ Tech Support
- ↳ Official Totalsims Forums
- ↳ Buy Flyboys Squadron Now!
- ↳ Guns of August 1914 - 1918
- ↳ Guns of August Support
- ↳ After Action Reports
- ↳ Opponents Wanted
- ↳ Buy Guns of August Now!
- ↳ War Plan Orange: Dreadnoughts in the Pacific 1922 - 1930
- ↳ Tech Support
- ↳ After Action Reports
- ↳ The War Room
- ↳ Opponents Wanted
- ↳ Scenario Design
- ↳ Buy War Plan Orange Now!
- ↳ World War One Gold
- ↳ Tech Support
- ↳ The War Room
- ↳ Mods and Scenarios
- ↳ After Action Reports
- ↳ Opponents Wanted
- ↳ Official AGEOD Forums
- ↳ World War One Gold Product Info
- ↳ Discount for Owners of World War One
- ↳ Buy World War One Gold Now!
- ↳ Revolution Under Siege Gold
- ↳ Tech Support
- ↳ Mods and Scenarios
- ↳ After Action Reports
- ↳ The War Room
- ↳ Opponents Wanted
- ↳ Official Developer Site
- ↳ Revolution Under Siege Gold Product Info
- ↳ Buy Revolution Under Siege Gold Now!
- ↳ To End All Wars Series
- ↳ Tech Support
- ↳ After Action Reports
- ↳ Mods and Scenarios
- ↳ The War Room
- ↳ Opponents Wanted
- ↳ To End All Wars Product Page
- ↳ Buy To End All Wars Now!!
- ↳ To End All Wars: Breaking the Deadlock Product Info
- ↳ Buy To End All Wars: Breaking the Deadlock Now!
- ↳ Commander - The Great War
- ↳ Tech Support
- ↳ After Action Reports
- ↳ Mods and Scenarios
- ↳ The War Room
- ↳ Opponents Wanted
- ↳ Commander - The Great War Product Info
- ↳ Buy Commander: The Great War Now!
- ↳ World War II
- ↳ Achtung Panzer Operation Star
- ↳ Tech Support
- ↳ After Action Reports
- ↳ Mods and Operations
- ↳ The War Room
- ↳ Achtung Panzer Operation Star Product Info
- ↳ Buy Achtung Panzer Operation Star Now!
- ↳ Across the Dnepr - Second Edition
- ↳ Tech Support
- ↳ After Action Reports
- ↳ The War Room
- ↳ Design and Modding
- ↳ Across the Dnepr Second Edition Product Info
- ↳ SSG Run5 Site and Forums
- ↳ Buy Across the Dnepr Second Edition Now!
- ↳ Battle Academy Series
- ↳ Battle Academy
- ↳ Tech Support
- ↳ After Action Reports
- ↳ Mods and Scenarios
- ↳ The War Room
- ↳ Opponents Wanted
- ↳ Official Slitherine Support Forum
- ↳ Battle Academy Product Info
- ↳ Battle Academy - Blitzkrieg France Product Info
- ↳ Battle Academy - Market Garden Product Info
- ↳ Battle Academy - Operation Sealion Product Info
- ↳ Battle Academy - Operation Husky Product Info
- ↳ Battle Academy - Rommel in Normandy Product Info
- ↳ Battle Academy - Fortress Metz Product Info!
- ↳ Battle Academy Mega Pack Product Info
- ↳ Buy Battle Academy Now!
- ↳ Buy Battle Academy - Blitzkrieg France Now!
- ↳ Buy Battle Academy - Market Garden Now!
- ↳ Buy Battle Academy - Operation Sealion Now!
- ↳ Buy Battle Academy for iPad Now!
- ↳ Buy Battle Academy - Operation Husky Now!
- ↳ Buy Battle Academy - Rommel in Normandy Now!
- ↳ Buy Battle Academy - Fortress Metz Now!
- ↳ Buy Battle Academy Mega Pack Now!
- ↳ Battle Academy 2
- ↳ Tech Support
- ↳ After Action Reports
- ↳ Mods and Scenarios
- ↳ The War Room
- ↳ Opponents Wanted
- ↳ Battle Academy 2 Product Page!
- ↳ Buy Battle Academy 2 Now!!
- ↳ Battle Academy 2 Battle of Kursk Product Info
- ↳ Buy Battle Academy 2 Battle of Kursk Now!
- ↳ Battlefront
- ↳ Battlefront Support
- ↳ After Action Reports
- ↳ Opponents Wanted
- ↳ Scenario Design and Editing
- ↳ The Official SSG Run5 Site
- ↳ Buy Battlefront Now!
- ↳ Battle For Korsun
- ↳ Battle for Korsun - Tech Support
- ↳ Battle of Britain 2: Wings of Victory
- ↳ Tech Support
- ↳ Official Developer Forum
- ↳ Buy Battle of Britain 2 Now! (North America Only)
- ↳ Battle of the Bulge
- ↳ Carriers At War
- ↳ Carriers at War Support
- ↳ After Action Reports
- ↳ Opponents Wanted
- ↳ Mods and Scenarios
- ↳ Buy Carriers at War Now!
- ↳ Check Your 6!
- ↳ Combat Command Series
- ↳ Tech Support
- ↳ After Action Reports
- ↳ Mods and Scenarios
- ↳ The War Room
- ↳ Opponents Wanted
- ↳ Combat Command: The Matrix Edition Product Info
- ↳ Buy Combat Command: The Matrix Edition Now!
- ↳ Commander - Europe at War Gold
- ↳ Tech Support
- ↳ Mods and Scenarios
- ↳ After Action Reports
- ↳ Opponents Wanted
- ↳ The War Room
- ↳ Commander - Europe At War Gold Developer Forum
- ↳ Buy Commander - Europe at War Gold Now!
- ↳ Conflict of Heroes Series
- ↳ Tech Support
- ↳ After Action Reports
- ↳ Mods and Scenarios
- ↳ The War Room
- ↳ Opponents Wanted
- ↳ Link to In-Game Multiplayer Forum
- ↳ Buy Conflict of Heroes - Storms of Steel Now!!
- ↳ Conflict of Heroes: Awakening the Bear! Product Info
- ↳ Buy Conflict of Heroes; Awakening the Bear Now!
- ↳ Conflict of Heroes: Ghost Divisions Product Info
- ↳ Buy Conflict of Heroes Ghost Divisions Now!
- ↳ Conflict of Heroes - Storms of Steel Product Info
- ↳ Decisive Battles: Battles In Italy
- ↳ Battles In Italy Support
- ↳ After Action Reports
- ↳ Opponents Wanted
- ↳ Scenario Design and Editing
- ↳ Games Depot at Wargamer.com
- ↳ BattleLeagues at Wargamer.com
- ↳ OpponentsWanted at Wargamer.com
- ↳ The Official SSG Run5 Site
- ↳ Buy Battles In Italy Now!
- ↳ Decisive Battles: Battles in Normandy
- ↳ Battles In Normandy Support
- ↳ After Action Reports
- ↳ Opponents Wanted
- ↳ Scenario Design and Editing
- ↳ Games Depot at Wargamer.com
- ↳ BattleLeagues at Wargamer.com
- ↳ OpponentsWanted at Wargamer.com
- ↳ The Official SSG Run5 Site
- ↳ Buy Battles In Normandy Now!
- ↳ Decisive Battles: Korsun Pocket
- ↳ Opponents wanted
- ↳ Korsun Pocket Support
- ↳ The War Room
- ↳ After Action Reports
- ↳ Games Depot at Wargamer.com
- ↳ BattleLeagues at Wargamer.com
- ↳ OpponentsWanted at Wargamer.com
- ↳ The Official SSG Run5 Site
- ↳ Buy Korsun Pocket Now!
- ↳ Desert War 1940 - 1942
- ↳ After Action Reports
- ↳ Tech Support
- ↳ Mods and Scenarios
- ↳ Future Ideas
- ↳ Drive on Moscow
- ↳ España: 1936
- ↳ Tech Support
- ↳ Ageod Espana 1936 Tech Support Forums
- ↳ After Action Report
- ↳ Mods and Scenarios
- ↳ The War Room
- ↳ Opponents Wanted
- ↳ Espana 1936 Product Info
- ↳ Buy Espana 1936 Now!
- ↳ Frontline Series
- ↳ Tech Support
- ↳ After Action Reports
- ↳ Mods and Scenarios
- ↳ The War Room
- ↳ Frontline: Road to Moscow Product Info
- ↳ Frontline: The Longest Day Product Info
- ↳ Buy Frontline: Road to Moscow Now!
- ↳ Buy Frontline: The Longest Day Now!
- ↳ Germany at War: Barbarossa 1941
- ↳ Tech Support
- ↳ After Action Reports
- ↳ Mods and Scenarios
- ↳ The War Room
- ↳ Opponents Wanted
- ↳ Germany at War: Barbarossa 1941 Product Info
- ↳ Buy Germany at War: Barbarossa 1941 Now!
- ↳ Heroes of Normandie
- ↳ John Tiller's Campaign Series
- ↳ John Tiller’s Campaign Series Support
- ↳ After Action Reports
- ↳ Opponents Wanted
- ↳ Mods and Scenarios
- ↳ Buy John Tiller's Campaign Series Now!
- ↳ Kharkov: Disaster on the Donets
- ↳ Tech Support
- ↳ Mods and Scenarios
- ↳ The War Room
- ↳ Opponents Wanted
- ↳ After Action Reports
- ↳ The Official SSG Site
- ↳ User-Created Scenarios
- ↳ Buy Kharkov: Disaster on the Donets Now!
- ↳ Kursk - Battle at Prochorovka
- ↳ Legends of War
- ↳ Tech Support
- ↳ After Action Reports
- ↳ The War Room
- ↳ Opponents Wanted
- ↳ Legends of War Product Info
- ↳ Buy HISTORY Legends of War Now!
- ↳ Lock ‘n Load: Heroes of Stalingrad
- ↳ Tech Support
- ↳ After Action Reports
- ↳ The War Room
- ↳ Opponents Wanted
- ↳ Mods and Scenarios
- ↳ Lock 'n Load: Heroes of Stalingrad Product Info
- ↳ Buy Lock n' Load Heroes of Stalingrad Now!
- ↳ Making History II: The War of the World
- ↳ Tech Support
- ↳ Mods and Scenarios
- ↳ After Action Reports
- ↳ The War Room
- ↳ Opponents Wanted
- ↳ Official Developer Site
- ↳ Making History II: The War of the World Product info
- ↳ Buy Making History II: The War of the World Now!
- ↳ Norm Koger's The Operational Art Of War III
- ↳ TOAW III Support
- ↳ After Action Reports
- ↳ Opponents Wanted
- ↳ The War Room
- ↳ Scenario Design
- ↳ Public Beta Feedback
- ↳ Games Depot at Wargamer.com
- ↳ BattleLeagues at Wargamer.com
- ↳ OpponentsWanted at Wargamer.com
- ↳ Buy TOAW III Now!
- ↳ Officers - The Matrix Edition
- ↳ Tech Support
- ↳ After Action Reports
- ↳ The War Room
- ↳ Opponents Wanted
- ↳ Scenario Design and Modding
- ↳ Officers Product Info
- ↳ Buy Officers - The Matrix Edition Now!
- ↳ Operation Barbarossa: The Struggle for Russia
- ↳ Tech Support
- ↳ After Action Reports
- ↳ The War Room
- ↳ Opponents Wanted
- ↳ Scenario Design and Modding
- ↳ Operation Barbarossa Product Info
- ↳ Buy Operation Barbarossa Now!
- ↳ Panzer Command: Ostfront
- ↳ Tech Support
- ↳ After Action Reports
- ↳ Scenarios and Campaigns
- ↳ Maps, Models and Mods
- ↳ The War Room
- ↳ Opponents Wanted
- ↳ Free Download of Panzer Command: Ostfront if you own Panzer Command: Kharkov
- ↳ Panzer Command: Ostfront Product Info
- ↳ Buy Panzer Command: Ostfront Now!
- ↳ Panzer & Land Doctrine
- ↳ Panzer Doctrine
- ↳ Tech Support
- ↳ Land Doctrine
- ↳ Tech Support
- ↳ Panzer Corps
- ↳ Tech Support
- ↳ After Action Reports
- ↳ Mods and Scenarios
- ↳ The War Room
- ↳ Opponents Wanted
- ↳ Panzer Corps Product Info
- ↳ Panzer Corps Afrika Korps Product Info
- ↳ Panzer Corps Grand Campaign MegaPack '39.-'45 Product info
- ↳ Panzer Corps: Allied Corps Product Info
- ↳ Buy Panzer Corps:Wehrmacht Now!
- ↳ Buy Panzer Corps: Afrika Korps Now!
- ↳ Buy Panzer Corps Grand Campaign Mega Pack '39-'45 Now!
- ↳ Buy Panzer Corps: Allied Corps Now!
- ↳ Buy Panzer Corps for IPAD Now!
- ↳ Piercing Fortress Europa
- ↳ Tech Support
- ↳ After Action Reports
- ↳ The War Room
- ↳ Opponents Wanted
- ↳ Mods and Scenarios
- ↳ Piercing Fortress Europa Product Info
- ↳ Buy Piercing Fortress Europa Now!
- ↳ Steel Panthers World At War & Mega Campaigns
- ↳ SPWaW Thread Hall of Fame
- ↳ SP:WaW Training Center
- ↳ Mega-Campaigns for SP:WaW
- ↳ SP:WaW Scenarios/Campaigns
- ↳ SP:WaW Opponents Wanted
- ↳ SPWaW AAR/DAR
- ↳ Games Depot at Wargamer.com
- ↳ BattleLeagues at Wargamer.com
- ↳ OpponentsWanted at Wargamer.com
- ↳ Buy Steel Panthers World At War Now!
- ↳ Storm over the Pacific
- ↳ Tech Support
- ↳ The War Room
- ↳ Mods and Scenarios
- ↳ After Action Reports
- ↳ Opponents Wanted
- ↳ Storm over the Pacific Product Info
- ↳ Buy Storm over the Pacific Now!
- ↳ Strategic War in Europe
- ↳ Tech Support
- ↳ After Action Reports
- ↳ Mods and Scenarios
- ↳ The War Room
- ↳ Opponents Wanted
- ↳ Strategic War in Europe Product Info
- ↳ Buy Strategic War in Europe Now!
- ↳ Team Assault: Baptism of Fire
- ↳ Tech Support
- ↳ After Action Reports
- ↳ Mods and Scenarios
- ↳ The War Room
- ↳ Opponents Wanted
- ↳ Team Assault: Baptism of Fire Product Info
- ↳ Buy Team Assault: Baptism of Fire Now!
- ↳ Tigers on the Hunt
- ↳ Tech Support
- ↳ After Action Report
- ↳ Tigers on the Hunt - Buy Now!
- ↳ Mods and Scenarios
- ↳ Time of Fury
- ↳ Tech Support
- ↳ After Action Reports
- ↳ The War Room
- ↳ Design and Modding
- ↳ Opponents Wanted
- ↳ Time of Fury Product Info
- ↳ Buy Time of Fury Now!
- ↳ Uncommon Valor - Campaign for the South Pacific
- ↳ Buy Uncommon Valor Now!
- ↳ Opponents wanted
- ↳ After Action Reports
- ↳ The War Room
- ↳ Tech Support
- ↳ Unity of Command Series
- ↳ Tech Support
- ↳ After Action Reports
- ↳ The War Room
- ↳ Design and Modding
- ↳ Opponents Wanted
- ↳ Official Developer Site
- ↳ Unity of Command Product Info
- ↳ Buy Unity of Command Now!
- ↳ Unity of Command Red Turn Product Info
- ↳ Buy Unity of Command Red Turn (Mac) Now!
- ↳ Buy Unity of Command Red Turn Now!
- ↳ Unity of Command Black Turn Product Info.
- ↳ Buy Unity of Command Black Turn Now!
- ↳ Unity of Command Black Turn MAC Product Info
- ↳ Buy Unity of Command Black Turn MAC Now!
- ↳ War In The Pacific - Struggle Against Japan 1941 - 1945
- ↳ Tech Support
- ↳ After Action Reports
- ↳ The War Room
- ↳ Opponents wanted
- ↳ Scenario Design
- ↳ War in the Pacific: Admiral's Edition Forum
- ↳ Buy War In The Pacific Now!
- ↳ War Plan Orange: Dreadnoughts in the Pacific 1922-1930
- ↳ World War II: General Commander
- ↳ Tech Support
- ↳ After Action Reports
- ↳ Mods and Scenarios
- ↳ The War Room
- ↳ Opponents Wanted
- ↳ Buy World War II: General Commander Now!
- ↳ WW2: Road to Victory
- ↳ Tech Support
- ↳ Mods and Scenarios
- ↳ The War Room
- ↳ After Action Reports
- ↳ WW2: Time of Wrath
- ↳ Tech Support
- ↳ Scenarios and Mods
- ↳ The War Room
- ↳ After Action Reports
- ↳ Opponents Wanted
- ↳ Buy WW2: Time of Wrath Now!
- ↳ Modern
- ↳ Afghanistan '11
- ↳ Carrier Deck
- ↳ Democracy
- ↳ Tech Support
- ↳ Buy Democracy Now!
- ↳ FlashPoint Germany
- ↳ Flashpoint Germany Support
- ↳ After Action Reports
- ↳ Opponents Wanted
- ↳ Scenario Design and Editing
- ↳ Games Depot at Wargamer.com
- ↳ BattleLeagues at Wargamer.com
- ↳ OpponentsWanted at Wargamer.com
- ↳ Buy Flashpoint Germany Now!!
- ↳ Frozen Synapse
- ↳ Tech Support
- ↳ Official Support Forum
- ↳ After Action Reports
- ↳ The War Room
- ↳ Official Developer Forums
- ↳ Frozen Synapse Product Info
- ↳ Buy Frozen Synapse Now!
- ↳ Harpoon 3 - Advanced Naval Warfare
- ↳ Harpoon 3 ANW Support
- ↳ After Action Reports
- ↳ Opponents Wanted
- ↳ Scenario Design and Modding
- ↳ Games Depot at Wargamer.com
- ↳ BattleLeagues at Wargamer.com
- ↳ OpponentsWanted at Wargamer.com
- ↳ Hired Guns: The Jagged Edge
- ↳ Tech Support
- ↳ The War Room
- ↳ Mods
- ↳ After Action Reports
- ↳ Buy Hired Guns Now!
- ↳ Hornet Leader PC
- ↳ Hornet Leader PC Support
- ↳ After Action Reports
- ↳ Opponents Wanted
- ↳ Buy Hornet Leader PC Now!
- ↳ Larry Bond's Harpoon - Commander's Edition
- ↳ Tech Support
- ↳ After Action Reports
- ↳ Mods and Scenarios
- ↳ Official Harpoon Commander's Edition Website
- ↳ Larry Bond's Harpoon - Ultimate Edition
- ↳ Tech Support
- ↳ After Action Reports
- ↳ The War Room
- ↳ Opponents Wanted
- ↳ ANW / Legacy Database and Scenarios
- ↳ H3 Database and Scenarios
- ↳ HC Databases and Scenarios
- ↳ Game Mods
- ↳ Official Harpoon Developer Site
- ↳ Harpoon - Ultimate Edition Product Info
- ↳ $25 Discount for Owners of H3ANW or HCE
- ↳ Buy Larry Bond's Harpoon - Ultimate Edition Now!
- ↳ Vietnam ’65
- ↳ Buzz Aldrin's Space Program Manager
- ↳ Tech Support
- ↳ After Action Report
- ↳ The War Room
- ↳ Opponents Wanted
- ↳ Buzz Aldrin's Space Program Manager : Early Access Beta Forum
- ↳ Buzz Aldrin's Space Program Manager Product Info
- ↳ Buy Buzz Aldrin's Space Program Manager Now!
- ↳ Science Fiction
- ↳ AI War Alien Bundle
- ↳ Tech Support
- ↳ Official Support Forum
- ↳ After Action Reports
- ↳ The War Room
- ↳ Mods and Scenarios
- ↳ Opponents Wanted
- ↳ Official Developers Forums
- ↳ AI War Alien Bundle Product Info
- ↳ Buy AI War Alien Bundle Now!
- ↳ Armada 2526 Series
- ↳ Tech Support
- ↳ After Action Reports
- ↳ The War Room
- ↳ Scenario Design and Modding
- ↳ Developer's Site
- ↳ Armada 2526 Product Info
- ↳ Buy Armada 2526 Now!
- ↳ Armada 2526 Supernova Product Info
- ↳ Buy Armada 2526 Supernova Now!
- ↳ Last Days of Old Earth
- ↳ Legions of Steel
- ↳ Pandora Series
- ↳ Tech Support
- ↳ Mods and Scenarios
- ↳ After Action Report
- ↳ The War Room
- ↳ Opponents Wanted
- ↳ Pandora: First Contact Product Info
- ↳ Pandora: First Contact Mac Product Info
- ↳ Pandora: First Contact Linux Product Info
- ↳ Pandora: Eclipse of Nashira Product Info
- ↳ Buy Pandora: First Contact Linux Now!!
- ↳ Buy Pandora: First Contact Mac Now!!
- ↳ Buy Pandora: First Contact Now!!
- ↳ Buy Pandora: Eclipse of Nashira
- ↳ Polaris Sector
- ↳ Smugglers IV - Doomsday
- ↳ Tech Support
- ↳ After Action Reports
- ↳ Smugglers IV Product Info
- ↳ Buy Smugglers IV Now!
- ↳ Star Hammer: The Vanguard Prophecy
- ↳ Starships Unlimited v3
- ↳ Tech Support
- ↳ Buy Starships Unlimited v3 Now!
- ↳ Star Sentinel Tactics
- ↳ Tech Support
- ↳ Mods and Scenarios
- ↳ The War Room
- ↳ After Action Reports
- ↳ Star Sentinel Tactics Product Info
- ↳ Buy Star Sentinel Tactics Now!
- ↳ Warhammer® 40,000® Armageddon™
- ↳ Tech Support
- ↳ After Action Reports
- ↳ Mods and Scenarios
- ↳ The War Room
- ↳ Opponents Wanted
- ↳ Warhammer 40,000: Armageddon Product Info
- ↳ Warhammer 40,000: Armageddon Vulkan's Wrath Product Info
- ↳ Warhammer 40,000: Armageddon - Angels of Death Product Info
- ↳ Warhammer 40,000: Armageddon - Glory of Macragge Product Info
- ↳ Warhammer 40,000: Armageddon - Ork Hunters Product Info
- ↳ Warhammer 40,000: Armageddon - Golgotha Product Info
- ↳ Warhammer 40,000: Armageddon - Da Orks Product Info
- ↳ Buy Warhammer 40,000: Armageddon Now!
- ↳ Buy Warhammer 40,000: Armageddon Vulkan's Wrath Now!
- ↳ Buy Warhammer 40,000: Armageddon - Angels of Death Now!
- ↳ Buy Warhammer 40,000: Armageddon - Glory of Macragge Now!
- ↳ Buy Warhammer 40,000: Armageddon - Ork Hunters Now!
- ↳ Buy Warhammer 40,000: Armageddon - Golgotha Now!
- ↳ Buy Warhammer 40,000: Armageddon - Da Orks Now!
- ↳ Warhammer 40,000: Gladius - Relics of War
- ↳ Warhammer 40,000: Sanctus Reach
- ↳ Battlestar Galactica Deadlock
- ↳ Sports
- ↳ Maximum-Football 2.0
- ↳ Maximum-Football Support
- ↳ Public Beta Forum
- ↳ Play Development System (PDS)
- ↳ Graphics Related
- ↳ Rules
- ↳ Suggestions / Wishlist
- ↳ Online Leagues
- ↳ 3rd Party Developers Area
- ↳ The Red Zone!
- ↳ The Official Maximum-Football Site
- ↳ Buy Maximum-Football 2.0 Now!
- ↳ PureSim Baseball
- ↳ Tech Support
- ↳ Opponents Wanted
- ↳ The Locker
- ↳ Multi-player Leagues
- ↳ 3rd Party Add-ons Area
- ↳ Public Beta Feedback
- ↳ The Official PureSim Baseball Site
- ↳ Buy Puresim Baseball 2007 Now!
- ↳ Discontinued Games
- ↳ Banzai!, Case Blue, The Last Days IL2 Expansion Packs
- ↳ BZ, CB, TLD & OPB Add-Ons Support
- ↳ Battleground Europe: WWII Online
- ↳ Official Battleground Europe Forums
- ↳ World War II Online at Playnet.com
- ↳ Blitzkrieg: War in Europe 1939-1945
- ↳ Blitzkrieg Support
- ↳ Gary Grigsby's World at War
- ↳ Gary Grigsby's World at War - Support
- ↳ After Action Reports
- ↳ The War Room
- ↳ Opponents Wanted
- ↳ Mods and Scenarios
- ↳ GGWaW Ladder
- ↳ Limited Public Beta Feedback
- ↳ Games Depot at Wargamer.com
- ↳ BattleLeagues at Wargamer.com
- ↳ OpponentsWanted at Wargamer.com
- ↳ Buy Gary Grigsby's World At War Now!
- ↳ I of the Enemy
- ↳ I of the Enemy Support
- ↳ Reach For The Stars
- ↳ Tech Support
- ↳ Starshatter: The Gathering Storm
- ↳ Tech Support
- ↳ After Action Reports
- ↳ Starshatter Modding Forum
- ↳ Opponents wanted
- ↳ Buy Starshatter Now!
- ↳ Supremacy: Four Paths To Power
- ↳ Tech Support
- ↳ UFO: Extraterrestrials
- ↳ UFO: Extraterrestrials Support
- ↳ After Action Reports
- ↳ Mods and Tweaks
- ↳ The War Room
- ↳ UFO Developer Forum
- ↳ Panzer Command: Kharkov
- ↳ Tech Support
- ↳ After Action Reports
- ↳ Scenarios and Campaigns
- ↳ Maps, Models and Mods
- ↳ The War Room
- ↳ Opponents Wanted
- ↳ Buy Panzer Command: Kharkov Now!
- ↳ Panzer Command: Operation Winter Storm
- ↳ Panzer Command Support
- ↳ After Action Reports
- ↳ Opponents Wanted
- ↳ Scenario Design and Modding
- ↳ Games Depot at Wargamer.com
- ↳ BattleLeagues at Wargamer.com
- ↳ OpponentsWanted at Wargamer.com
- ↳ Buy Panzer Command: Operation Winter Storm Now!
- ↳ Command Ops Series
- ↳ Tech Support
- ↳ The War Room
- ↳ Mods and Scenarios
- ↳ After Action Reports
- ↳ Opponents Wanted
- ↳ Command Ops: Battles from the Bulge Product Info
- ↳ Command Ops: Highway to the Reich Product Info
- ↳ CO: Battles for Greece Product Info
- ↳ Buy Command Ops: Battles from the Bulge Now!
- ↳ Buy Command Ops: Highway to the Reich Now!
- ↳ Buy CO: Battles for Greece Now!
- ↳ Conquest of the Aegean
- ↳ Conquest of the Aegean Support
- ↳ After Action Reports
- ↳ Opponents Wanted
- ↳ Scenario Design and Modding
- ↳ Panther War College
- ↳ Games Depot at Wargamer.com
- ↳ BattleLeagues at Wargamer.com
- ↳ OpponentsWanted at Wargamer.com
- ↳ Official Conquest Of The Aegean Website
- ↳ Buy Conquest Of The Aegean Now!
- ↳ Highway to the Reich
- ↳ Highway to the Reich Support
- ↳ After Action Reports [HTTR]
- ↳ Scenario Design & Modding [HTTR]
- ↳ Games Depot at Wargamer.com
- ↳ BattleLeagues at Wargamer.com
- ↳ OpponentsWanted at Wargamer.com
- ↳ Buy Highway To The Reich Now!
- Classic (Free) Games
- ↳ Pacific War: The Matrix Edition
- ↳ The War Engine
- ↳ Titans of Steel - Warring Suns
- ↳ Tech Support
- ↳ After Action Reports
- ↳ The Titan Arena
- ↳ Opponents wanted
- ↳ Titan's Map Room
- ↳ War In Russia: The Matrix Edition
- Our Archives
- ↳ Official Star Chamber Forums
- ↳ Buy Star Chamber Now!