Campaign for South Vietnam v5.1 Bill(Allies) & Larry(NVA)

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larryfulkerson
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Campaign for South Vietnam v5.1 Bill(Allies) & Larry(NVA)

Post by larryfulkerson »

During the first turn for the Allies B-52's went after my Mig-15 unit near Hanoi and destroyed the AA units there but
the raid destroyed all the B-52's that participated in the raid. The entire unit evaporated in the strike. But now
I have a naked Mig-15 unit that I need to move to another hex that has an AA unit. Bill and I looked into maybe
putting the B-52's on rest instead of INT but they enter the game on an event and aren't actually in the game at T1
but the PO assigns missions like it sees fit and it loves INT missions. There's no getting around the first turn
B-52 strikes I suppose. Elmer gonna be Elmer.

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We've all heard how computers can beat humans at anything computational but I've yet to meet a computer that can beat me at kick boxing.
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RE: Campaign for South Vietnam v5.1 Bill(Allies) & Larry(NVA)

Post by larryfulkerson »

One of my arty units has spawned near what I guess is Hue and he's launching rounds at the bigger stack of Allied units
at the base there and is going to attack as many times as he can, three-dots each time and then just before the end of
the turn I'm going to disband him so Bill can't kill him.

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We've all heard how computers can beat humans at anything computational but I've yet to meet a computer that can beat me at kick boxing.
Hyding
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RE: Campaign for South Vietnam v5.1 Bill(Allies) & Larry(NVA)

Post by Hyding »

Well I was about to suggest to Larry that we could play this game for a few turns for giggles but it is not suitable for a attempting a full game session.

We have a PBEM game that I am pretty sure is trying to apply the programed opponent to each side.

After running the first turn replay I was prompted to choose which sides the computer would play.

The AI is selecting US forces or commitment in addition to the ones I selected.

Both sides are receiving reinforcements significantly larger and earlier than in versions 4.0 and 5.0. I believe Curt would have mentioned first turn arrival of the B-52 without an EEV cost. That is significant change.

It sure looks like PO behavior in both sides of our PBEM game.
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RE: Campaign for South Vietnam v5.1 Bill(Allies) & Larry(NVA)

Post by larryfulkerson »

It sure looks like PO behavior in both sides of our PBEM game.
I don't know about you but I've been moving my units manually and are not aware of any PO behavior besides the
B-52's raids.
We've all heard how computers can beat humans at anything computational but I've yet to meet a computer that can beat me at kick boxing.
Hyding
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RE: Campaign for South Vietnam v5.1 Bill(Allies) & Larry(NVA)

Post by Hyding »

I'm speaking of reinforcements and commitments. The US 9th Division was committed by an event not by me. In the activation area there is now two cadres not one as there should be. There is one to commit the unit even though it is already committed and one to withdraw it later.

I also don't think it i intended for the B-52 to be on the board without paying its commitment cost. It is the most expensive US formation to commit.

Moving to or from computer player will cause problem with both the events and the US withdrawal clock.
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RE: Campaign for South Vietnam v5.1 Bill(Allies) & Larry(NVA)

Post by larryfulkerson »

Well, dear reader........I'm not sure what happened to Bill. I waited for about
a week for some moves and nothing happened so I guess I need another opponent.
But I'm having too much fun doing my D21 AAR to do another opponent just now.
We've all heard how computers can beat humans at anything computational but I've yet to meet a computer that can beat me at kick boxing.
Hyding
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RE: Campaign for South Vietnam v5.1 Bill(Allies) & Larry(NVA)

Post by Hyding »

ORIGINAL: larryfulkerson

Well, dear reader........I'm not sure what happened to Bill. I waited for about
a week for some moves and nothing happened so I guess I need another opponent.
But I'm having too much fun doing my D21 AAR to do another opponent just now.

A misunderstanding between Larry and myself. I was waiting for a post or an email in reply to my post #5 above while he was waiting for a turn from me.

Before I go further let me be clear that I don't think the problem with our PBEM game has anything to do with Curt Chamber's version 5.0 or 5.1 of this excellent scenario.
I have never encountered anything like this in CSV (my most played scenario) or any other scenario.


Curt has stated in the scenario Word documentation and in these forums that the events will not behave properly if you switch between PO and PVP settings in a game.

I was pointing out in posts #5 and #6 I think our PBEM game is broken. Maybe useful for testing or giggles for a few turns but nothing more.

Just for starters We will be unable to tell if or when Theater options will activated without our action or when the cadres may disband to activate/withdraw various replacements/reinforcements.

I was pretty sure PO events were over riding our PBEM/PVP game when the B-52's started the game on map and I had to choose which sides the computer would play before I could even start my turn after running your PBEM replay (never seen that happen before in this or any other scenario).

When my second turn started with the computer activating the US 9th Div. without my input and with multiple cadres appearing in hexes in the US unit activation area I was certain US PO game events were distorting our PVP game. There hould never be more than one unit per hex on the US
activation area in a hot seat or PBEM game.

You mentioned having to make selection for which sides the computer player would be. If that occurred in your turn then the NLF events are likely intermixed with PO events also.



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RE: Campaign for South Vietnam v5.1 Bill(Allies) & Larry(NVA)

Post by larryfulkerson »

Well dear reader it appears to be my fault for the long delay. My bad. I would really like to
play CSV so we're going to have to abandon our current game and I'm hoping for a restart.
We've all heard how computers can beat humans at anything computational but I've yet to meet a computer that can beat me at kick boxing.
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RE: Campaign for South Vietnam v5.1 Bill(Allies) & Larry(NVA)

Post by larryfulkerson »

So we're restarted and I'm going to use this thread for posting all
my NVA stuff and Bill is going to use the thread he started for all
the Allied stuff.

Here's a link to his AAR:
tm.asp?m=4380185
We've all heard how computers can beat humans at anything computational but I've yet to meet a computer that can beat me at kick boxing.
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RE: Campaign for South Vietnam v5.1 Bill(Allies) & Larry(NVA)

Post by larryfulkerson »

Copied from Bill's thread:

Bill and I have corresponded back and forth and we've decided to restart and do a PBEM game the
old fashioned way. That will produce a file that I would ordinarily send to Bill but I had a
thought: How about instead of sending it to Bill why don't I post it here below so that you
guys can watch the playback. My password is "password" without the quotes in case you need it
at some point, no wait, to get into MY turns you'd need Bill's password so I guess you'll have
to PM him for that in future turns. This turn doesn't have the Allies side password yet.

Just unzip it and load the saved game.
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We've all heard how computers can beat humans at anything computational but I've yet to meet a computer that can beat me at kick boxing.
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