Reverse 4-player AAR.

Post descriptions of your brilliant successes and unfortunate demises.

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AllenK
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RE: Reverse 4-player AAR.

Post by AllenK »

CW moves Wavell to the hex with the London MIL (54,30).

France moves 6-4 INF from Paris on hex SW and 3-3 MIL from north to Paris. The MTN moves 1 hex westwards.

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AllenK
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RE: Reverse 4-player AAR.

Post by AllenK »

CW rebase Hurricane from Dover to Rouen.

No reorgs.

The gods decide the turn will most certainly continue (10 rolled).

However, the weather is more helpful to the Allied cause.

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Orm
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RE: Reverse 4-player AAR.

Post by Orm »

Land: Germany, Italy
Combined: Japan

No Port Strikes. No naval air.

One TRS, loaded with one INF, sail from Japan to Shanghai.

No strategic bombing. No Ground Strikes.

Japan rail the INF in Shanghai to Taiyuan.

Italy rail Graziani (HQA) to Eastern France (58, 32).

Germany rail the GARR in Southern Belgium to Brussels.

Italy moves a couple of units in the French Alps and the supply train continue to struggle through Sahara.

Japan move the Peking Warlord one hex to NW in an attempt to contain the communist flanking movement. Terauchi move one hex NW and Yamamoto moves one hex SE.

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warspite1
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RE: Reverse 4-player AAR.

Post by warspite1 »

Sep/Oct 1940
Impulse: 9 (Axis)


Land Movement (cont):

Von Leeb's forces in the south are beefed up, although not all units will be ready for an attack this turn.

Army Group South (Von Leeb)

12th Army
I Infantry Corps
XLIII Infantry Corps
LXXI Infantry Corps (Not Available)
4th Motorised Division (Not Available)

3rd Army
XLVI Mechanised Corps
II Parachute Corps (Not available)
1st Artillery Division (150mm)

Meanwhile to the von Rundstedt is allocated forces from the panzergruppe to join 6th Army and try and make headway against the French Mechanised forces.

Army Group North (von Rundstedt)

6th Army
VI Infantry Corps
XII Infantry Corps
XXXVII Infantry Corps (Not Available)
2nd Artillery Division (105mm) (Not Available)

Panzergruppe Kleist (elements)
XLVIII Panzer Corps
XLI Panzer Corps
VII (SS) Infantry Corps
1st Motorised AA Division (88mm)
1st Tank Destroyer Division (PzJr1)
Now Maitland, now's your time!

Duke of Wellington to 1st Guards Brigade - Waterloo 18 June 1815
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warspite1
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RE: Reverse 4-player AAR.

Post by warspite1 »

Sep/Oct 1940
Impulse: 9 (Axis)


Land Combat:

Two attacks are announced by the Germans - nothing by their Axis partners.

North (southeast of Lille): 45:9 (4:1 +2)
South (northwest of Vichy): 20.5:4 (4:1 no modifiers)

The Germans bring in StG4 as support for the southern attack, bringing that up to 5:1. The attack will be launched in the order provided by the program.

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Now Maitland, now's your time!

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warspite1
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RE: Reverse 4-player AAR.

Post by warspite1 »

Sep/Oct 1940
Impulse: 9 (Axis)


The attack in the south is a dismal failure - a 2 is thrown, the Germans lose a cavalry unit, all German units are disorganised and the French infantry retreat closer to Paris.

The attack in the north is almost as bad - a 3 is thrown, and all German units are disorganised. One French unit is destroyed and one must retreat. Who do the French want to destroy? I assume its the artillery?

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Now Maitland, now's your time!

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warspite1
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RE: Reverse 4-player AAR.

Post by warspite1 »

Sep/Oct 1940
Impulse: 9 (Axis)


Okay so no one seems to be around but there is no possible good reason that I can see why the Mech would be chosen for destruction given its benefits. I therefore destroy the artillery to move the game along. Please let me know if this is not what you wanted to do.

Air Rebase:
Germany
The naval bomber from CC2 rebases to Amsterdam.
The Heinkel 112 of JG7 rebases west, just inside the French border.

Japan
A Ki-27 fighter rebases to Chihkiang, as does a Ki-21-IIa bomber.
A Ki-51 bomber heads north to Tungkwan

Reorganisation: None

The turn can end on less than a 4. A 6 is thrown and so its back to the Allies.
Now Maitland, now's your time!

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AllenK
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RE: Reverse 4-player AAR.

Post by AllenK »

ORIGINAL: warspite1

Sep/Oct 1940
Impulse: 9 (Axis)


Okay so no one seems to be around but there is no possible good reason that I can see why the Mech would be chosen for destruction given its benefits. I therefore destroy the artillery to move the game along. Please let me know if this is not what you wanted to do.

It's what I would have chosen and I expect Mayhemizer too.

I'm unavailable now until later this afternoon.
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Mayhemizer_slith
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RE: Reverse 4-player AAR.

Post by Mayhemizer_slith »

ORIGINAL: AllenK

ORIGINAL: warspite1

Sep/Oct 1940
Impulse: 9 (Axis)


Okay so no one seems to be around but there is no possible good reason that I can see why the Mech would be chosen for destruction given its benefits. I therefore destroy the artillery to move the game along. Please let me know if this is not what you wanted to do.

It's what I would have chosen and I expect Mayhemizer too.

I'm unavailable now until later this afternoon.
Correct.
If your attack is going really well, it's an ambush.

-Murphy's war law
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Mayhemizer_slith
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RE: Reverse 4-player AAR.

Post by Mayhemizer_slith »

PBE roller says 2 for north and 3 for south. Would it change any results?

Edit: results are in correct order, but they were named when roller.

This is not a problem for me [:)] attack is stopped, France is happy.
If your attack is going really well, it's an ambush.

-Murphy's war law
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warspite1
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RE: Reverse 4-player AAR.

Post by warspite1 »

ORIGINAL: Mayhemizer

PBE roller says 2 for north and 3 for south. Would it change any results?

Edit: results are in correct order, but they were named when roller.

This is not a problem for me [:)] attack is stopped, France is happy.
warspite1

Sorry my mistake. Have a chat with AllenK and let me know what you want me to do. Post 1305 states the attacks will be carried out in the order of the program (which states the south first, north second) -and that is how the results have been applied - but I've written the attack factors the wrong way around on the dice roller (north to south is a logical order in my dumb brain and I didn't then cross-check).

As I say, I'm not even going to bother to look up what the difference is, its entirely up to you if you want to switch the results - just let me know.
Now Maitland, now's your time!

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Mayhemizer_slith
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RE: Reverse 4-player AAR.

Post by Mayhemizer_slith »

We can continue with this result. I don’t it would affect hex control or attacking units being disorganized.
If your attack is going really well, it's an ambush.

-Murphy's war law
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AllenK
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RE: Reverse 4-player AAR.

Post by AllenK »

Damn, lost the post because Matrix dumped me out.

Summary

S/O 40 Allies 11

China and France land, rest combined.

CW sends TRANS with Galsgow MIL from London to North Sea 2-box. CA goes from east coast to North Sea 4-box.

Only Italian Coast selected for combat but a brace of 5's meant no action.

RAF Harrows bomb German oil fields to no effect (3 rolled).

Wavell railed to Bayonne.

Chengtu WLD moves one hex NW.
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RE: Reverse 4-player AAR.

Post by Mayhemizer_slith »

USSR land moves
Lanchow MIL one hex SE to 76,134
Communist CAV one hex west to 71,138

In Lithuania Ski div 2 hexes west
In Poland 3-5 CAV one hex west
Mech from 55,53 to 53,51

France adjust lines.

CW MIL to Boulogne. CW fighter rebase to Boulogne.

Picture of France after Allied impulse.

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If your attack is going really well, it's an ambush.

-Murphy's war law
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Mayhemizer_slith
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RE: Reverse 4-player AAR.

Post by Mayhemizer_slith »

Ooooooooooooooops!

Turn does not end (8 rolled) and Axis get Fine weather to North Temperate!

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If your attack is going really well, it's an ambush.

-Murphy's war law
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Orm
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RE: Reverse 4-player AAR.

Post by Orm »



That would have been nice if we hadn't rolled so incredibly bad earlier in the turn. [:(]

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
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warspite1
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RE: Reverse 4-player AAR.

Post by warspite1 »

Well that is true, but let's be positive - the turn could have ended or stayed rubbish - so as Eric Idle would say:

https://www.youtube.com/watch?v=jHPOzQzk9Qo

I'll have my German orderz over in the next 30 mins.
Now Maitland, now's your time!

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Orm
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RE: Reverse 4-player AAR.

Post by Orm »

No rush. I will retire shortly anyway. I am basically sleeping already. [>:] [:D]
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
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Courtenay
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RE: Reverse 4-player AAR.

Post by Courtenay »

The Axis needed something good in this game!
I thought I knew how to play this game....
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Orm
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RE: Reverse 4-player AAR.

Post by Orm »

Land: Italy, Japan
Combined: Germany

Germany port strikes the Royal Navy in Liverpool.

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Picture from Sep/Oct '40 Impulse #13 (Axis) - Port Strike
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Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
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