Japanese CAS missions in PTO

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

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Anomander Rake
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RE: Japanese CAS missions in PTO

Post by Anomander Rake »

Won't make the plane a war winner, but maybe a bit more useful.
Pilots of Empire thank you for your efforts. Now it's very useful plane. I think especially due to this plane AB role.
My english isn't very good, sorry for it.
Aurorus
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RE: Japanese CAS missions in PTO

Post by Aurorus »

ORIGINAL: LargeSlowTarget


Well, unfortunately my esteemed opponent does not keep the Chinese hordes in the open, but in the cities and behind level-6 forts, and the armored version comes a tad late.


I watched the movie "Patton" once. In the movie, Patton says, "Fixed fortifications are a monument to man's stupidity." I have no idea if he actually said this or not, but there is some truth in it. If you opponent abandons the countryside, take control of the countryside. isolate the cities and starve them. Units with 0 supply are combat ineffective regardless of the level of fortification.
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BBfanboy
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RE: Japanese CAS missions in PTO

Post by BBfanboy »

ORIGINAL: Aurorus
ORIGINAL: LargeSlowTarget


Well, unfortunately my esteemed opponent does not keep the Chinese hordes in the open, but in the cities and behind level-6 forts, and the armored version comes a tad late.


I watched the movie "Patton" once. In the movie, Patton says, "Fixed fortifications are a monument to man's stupidity." I have no idea if he actually said this or not, but there is some truth in it. If you opponent abandons the countryside, take control of the countryside. isolate the cities and starve them. Units with 0 supply are combat ineffective regardless of the level of fortification.
In the game, they still fight at 25% AV with no supplies. The AV declines as squads are disabled by combat or starvation/disease and lack of supply means they almost never recover, so those are completely combat ineffective. It does take a long time for starvation to wipe out an enemy unit. Meanwhile at least one of your units is tied up in the hex controlling the hexsides or six units are tied up outside the city/base hex blockading supply flow.
No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
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Panther Bait
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RE: Japanese CAS missions in PTO

Post by Panther Bait »

As a defined category, I am not aware of any plane being called a "glide bomber". However, smaller planes that could drop bombs (including attackers, fighter-bombers, heavy fighters, etc.) would often bomb in a shallow-to-moderate dive. This was particularly true if trying to bomb point targets (tanks, pillboxs, etc., infantry emplacements) and/or if they did not have any type of off-bore bomb sight. They would aim the plane to aim the bombs with a little lead to compensate for the drop of the bombs, similar to how you would aim something like HVAR rockets.

When you shoot at a destroyer and miss, it's like hit'in a wildcat in the ass with a banjo.

Nathan Dogan, USS Gurnard
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BBfanboy
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RE: Japanese CAS missions in PTO

Post by BBfanboy »

Right. Lack of dive flaps/ speed brakes meant not every plane could dive bomb, so a shallower glide was the best they could do.
No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
Dili
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RE: Japanese CAS missions in PTO

Post by Dili »

Depending on speed, wing loading some could almost dive.
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Yaab
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RE: Japanese CAS missions in PTO

Post by Yaab »

I believe I can dive...
Dili
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RE: Japanese CAS missions in PTO

Post by Dili »

Did Pzl 43B could ? i have it in my mod.
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BBfanboy
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RE: Japanese CAS missions in PTO

Post by BBfanboy »

ORIGINAL: Dili

Depending on speed, wing loading some could almost dive.
The big problem isn't the dive itself, it is rounding out at the bottom when the stress on the wing is most extreme. Dive brakes keep the speed down so the G forces on the round-out are bearable by both plane and pilot.
No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
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Panther Bait
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RE: Japanese CAS missions in PTO

Post by Panther Bait »

Correct, any plane can dive (almost) vertically for at least a little while. The questions are: Will the wings stay on when I pull up? Will the controls lock up when I try to pull up? Will I blackout before I pull up? Etc.

As others noted, dedicated dive bombers had features to mitigate these problems from dive brakes, to beefier structure, more elevator authority, even including auto-pull-up devices like the Stuka. For non-dedicated dive bombers there are things you can do to mitigate the buildup of speed in the dive, like dive shallower, enter the dive at as slow a speed as you can, or make the dive much shorter than a standard DB would dive (either start lower or drop higher).

Mike
When you shoot at a destroyer and miss, it's like hit'in a wildcat in the ass with a banjo.

Nathan Dogan, USS Gurnard
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LargeSlowTarget
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RE: Japanese CAS missions in PTO

Post by LargeSlowTarget »

Any plane can dive - once [:'(]

For level bombers, fixed or lowered landing gear creates drag and thus slows the dive.

I faintly remember having read somewhere that in one of the carrier battles, a Dauntless pilot deliberately dropped the landing gear during the dive in order to slow down his plane even more, allowing him to dive to a lower altitude before recovery and thus was able to plant his bomb with greater accuracy. He was also making himself a better target for AA.

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