Star Wars - The Evacuation of Yavin (in beta development)

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rjord2021
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Star Wars - Episode V (alpha 0.17)

Post by rjord2021 »

I have updated all 75 races with their new traits .... took most of the night to complete.
Still some testing to do and a little tweaking as I run tests.

One change I did change after the updates was that both the Rebel Alliance and the Empire were considered to be quite reckless which I have changed.

Some of the terms such as reckless, stupidity, passive, unreliable and unfriendly will be modified with other descriptions more appropriate to a race in the Star Wars Universe.



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rjord2021
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Star Wars - Episode V (alpha 0.17)

Post by rjord2021 »

Tatooine is going to play an important part in this mod with a new idea I have which fits in with the events of Episode IV.

More details later......


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Zecke
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RE: Star Wars

Post by Zecke »

ORIGINAL: rjord1

I have updated all 75 races with their new traits .... took most of the night to complete.
Still some testing to do and a little tweaking as I run tests.

One change I did change after the updates was that both the Rebel Alliance and the Empire were considered to be quite reckless which I have changed.

Some of the terms such as reckless, stupidity, passive, unreliable and unfriendly will be modified with other descriptions more appropriate to a race in the Star Wars Universe.



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may i suggest one more characteristic for this kind of specimen; HYPER-SPACE-VELOCITY-FORGOTTEN when need it¡ or Should BE BROKEN-SPACE-HYPER on his MIND or MINDS

Thx¡..for EXITS¡
Epsilon Eridani


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rjord2021
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Star Wars - Episode V (alpha 0.17)

Post by rjord2021 »

Added 49 Wookiees to the mod...............



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rjord2021
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Star Wars - Episode V (alpha 0.17)

Post by rjord2021 »

57 characters from the Zabrak and Dathomirian races were added to the mod.
As these races share the same home planet you will see both races appear on the contact page as shown below where:

- Asajj Ventress is the leader of the Dathomirian and the two agents Duqua Dar and Viscus are from the Zabrak.



The mod looks at the races that share the planets and adds them correctly into the mod.
For example, when dealing with Tatooine you will be dealing with 15 races

Note : Asajj Ventress is in the mod as it is assumed that she was never killed off 19 years before Episode IV occurs.


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rjord2021
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Star Wars - Episode V (alpha 0.17)

Post by rjord2021 »

As characters are added to each race in the mod I test the mod to make sure a bug has not been introduced to the mod.

With 40 Hutts in the mod I ran my test and the leader of the Hutts was killed quickly.
This reminds me of changes to he config files to prevent the leader being killed too often.

I also noticed the message which appeared when Arok the Hutt was killed needs a little tweaking.



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rjord2021
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Star Wars - Episode V (alpha 0.17)

Post by rjord2021 »

Just a reminder that all the work shown here since 29th December will be included in the next update of the mod.
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rjord2021
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Star Wars - Episode V (alpha 0.17)

Post by rjord2021 »

Some of the races will have more character names from Star Wars than other races.....

For Example, the Twileks will have around 177 characters and will be a mix of Twileks along with characters from colonies of Devaronian, Rodian and Jawas who are also living on the planet Ryloth.
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rjord2021
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Star Wars - Episode V (alpha 0.17)

Post by rjord2021 »

After adding the 177 characters for the Twileks, I began testting and as the picture below shows you can see the characters here are made up of Twileks, Devaronians, Rodians and Jawas.

Despite the Jawas only being seen on Tatooine in the movies, by using space transports Jawas also emigrated to other desert worlds, such as Ryloth and Coruscant, and even ended up on Endor after Episode VI.



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rjord2021
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Star Wars - Episode V (alpha 0.17)

Post by rjord2021 »

With Yoda's appearance in the mod I have photoshopped the image I was using of Yoda and added a little more color.

Two clues to the story of how Yoda appears in the mod.....

1- He is not alone........
2- Return of the Jedi....



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rjord2021
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Star Wars - Episode V (alpha 0.17)

Post by rjord2021 »

Since long before The Clone Wars......

The Bartokks are a race of bloodthirsty mercenaries notorious throughout the galaxy for their assassin squads. With their hive minds the Bartokks work together to kill their assigned targets.

Picture of the Bartokks created for the mod.






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rjord2021
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Star Wars - Episode V (alpha 0.17)

Post by rjord2021 »

With the Empire and Rebel Alliance no doubt being the top 2 selections for the mod I need to work out which of the other races in the mod next to work on in which order. To do this I compile the list of characters as shown below.

In the picture below you can see with the limited sample of races from the mod that there are more characters for the Sullustans, Trandoshans and Ithorians while fewer characters for the Geonosians and the Bothans.

With the other races my priority is to add in the starships and characters for each race.
With the starships the races apart from the Rebels ans the Empire will be given the same freighters, starfighters etc.

Then starting with the races with the mos characters, (the most popular), I then look at adding in ships used by that race.

The Toydarians for example are even further down the list with just 10 characters available in the mod and the Kaminoans only slightly better with 12 characters.

When the mod is completed I will have a list available showing the recommended races that you can play sorted from highest to lowest.


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rjord2021
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Star Wars - Episode V (alpha 0.17)

Post by rjord2021 »

Still putting the list of races together in order of which to first add starships and characters to but the following is the expected list so far of the first 20 races in order:

Twi’lek
Dathomirian
Zabrak
Wookiee
Rodian
Trandoshan
The Hutt
Sullustan
Ithorian
Mon Calamari
Weequay
Duros
Mandalorian
Jawas
Bith
Neimoidian
Gamorrean
Gungan
Gran
Devaronian

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rjord2021
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Star Wars - Episode V (alpha 0.17)

Post by rjord2021 »

In Return of the Jedi you saw Jabba the Hutt use C-3PO as a protocol droid to translate Huttese to Galactic Basic or to any of well over 550 other major languages used.

Whether you are dealing with a race that speaks Binary or Bocce, High Galactic or Tarc, it is unlikely that any race will be fluent in every language known in the galaxy.

This is where protocol droids come in who, as C-3PO stated in Episode IV, are fluent in over 6 million forms of communication ...
Even Darth Maul had a 3PX protocol droid on his ship during the Phantom Menace....though we never saw it.

With that in mind, there will be protocol droids seen in this mod handling communications between species.
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rjord2021
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Star Wars - Episode V (alpha 0.17)

Post by rjord2021 »

Over the next week or so I am going to look at the steps needed to slow down the speed of ships travelling between systems in this mod.

To give a sense of a much bigger galaxy I would probably slow travel down by at least 50% for most ships with the Death Star being much slower.

In the Empire Strikes Back, when Luke travelled from Hoth to Dagobah, the trip took 3 days 17 hours.
In a New Hope, the Millennium Falcon travelled from Tatooine to Alderaan, or what was left of it, in 7 hours.
Tatooine to Coruscant would take 22 days and 14 hours.

So that is something I will be working on this week.

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Zecke
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RE: Star Wars

Post by Zecke »

ORIGINAL: Zecke

ORIGINAL: rjord1

Have started adding the different races to the mod... including the Bothans who were important as they caught wind of a new Imperial military project that could pose a threat to the Alliance.

I have added a Bothan Spy to the Cantina scene below....bottom right of picture.



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To The MASTER LUKE SKYWALKER star wars episode 8; Will be nice to seat with us; (if master rjord1 revises the picture and appropiatte authorization)
Epsilon Eridani


Sooner535
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RE: Star Wars

Post by Sooner535 »

Just wanted to say thank you for the mod and ask if you still plan to continue working on it, so thanks and are you? Lol
Twigster
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RE: Star Wars

Post by Twigster »

I hope this is not dead also. [:D]
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Hattori Hanzo
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RE: Star Wars

Post by Hattori Hanzo »

I hope this too..

ps: the same is valid also for the Rjord1 "Star Trek" mod [8|]
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rjord2021
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Star Wars - Episode V (alpha 0.17)

Post by rjord2021 »

Hi all

A quick post to let you know that the Star Wars mod....... and the Star Trek mod..... is still very much active.
It has been 3 months since my last post and unfortunately I have had to concentrate on work issues being the owner of my own business.
Got to hate it when Real Life gets in the way of modding.


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