Building forts

Fury Games has now signed with Matrix Games, and we are working together on the next Strategic Command. Will use the Slitherine PBEM++ server for asynchronous multi-player.

Moderators: MOD_Strategic_Command_3, Fury Software

Post Reply
cicciopastic
Posts: 16
Joined: Sun Dec 03, 2017 7:11 pm

Building forts

Post by cicciopastic »

Does fort building has limits? i know you cannot start a fort close to an enemy unit, but there are some other limits: i.e. i cannot build forts in cities! are there other?

thaks for understanding and patience
User avatar
Taxman66
Posts: 2283
Joined: Tue Mar 18, 2008 10:28 pm
Location: Columbia, MD. USA

RE: Building forts

Post by Taxman66 »

I belive the engineers must be at supply level 5 or more.
"Part of the $10 million I spent on gambling, part on booze and part on women. The rest I spent foolishly." - George Raft
User avatar
sillyflower
Posts: 3509
Joined: Wed Aug 04, 2010 4:39 pm
Location: Back in Blighty

RE: Building forts

Post by sillyflower »

Forts can be a bit of a wonder weapon as it were. Perhaps there should have a MPP cost to build a fort - perhaps 10 or 15 MPP per hex side. After all, they were v. expensive IRL.
web exchange

Post: I am always fearful that when I put this game down on the table and people see the box-art they will think I am some kind of neo-Nazi

Reply: They already know you're a gamer. What other shame can possibly compare?
Post Reply

Return to “Strategic Command WWII War in Europe”