Im really confused about fleets and automation

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Uncle Lumpy
Posts: 165
Joined: Fri Jul 01, 2005 8:55 pm

RE: Im really confused about fleets and automation

Post by Uncle Lumpy »

It seems about right a for a pirate base in the early game. I've seen anywhere from "none" up to 1200 fire power on a medium spaceport. Firepower is not the only consideration, shield strength matters, too. My strategy with pirates (and everyone else, too) is to attack them from long distance. The mod I'm playing has some pretty powerful long range missiles. I set my Fleet Postures to Stand Off for both weaker and stronger opponents, the missiles are the only weapon on my ships. Then I don't immediately Attack the pirate base, I Move to the star center instead. If there are any pirate mining stations in system, I go after them first. That tends to draw any pirate ships to you and away from their base. That way you can deal with them without having to fight the base at the same time. Once their ships are destroyed I can attack the base from long range-typically well outside of the range of any weapons they have. My fleet of 1260 fire power can whittle down and destroy even a medium spaceport with 4000 strength shields in six or seven salvos. Jolly good fun! [:D]
I once heard there was a garage, which some said was air tight.
Bingeling
Posts: 5186
Joined: Thu Aug 12, 2010 11:42 am

RE: Im really confused about fleets and automation

Post by Bingeling »

I have not played for a long time, but for my first pirate assault with stock AI designed ships, I guess I will send them all over once I have some 40 assorted frigates and destroyers.

Fjoelsvider
Posts: 13
Joined: Sun Mar 18, 2018 7:00 pm

RE: Im really confused about fleets and automation

Post by Fjoelsvider »

i think it was some legendary pirate base (having read about them for the first time now, it certainly was a lot different than any other pirate base, had hyper deny and was unkillable and everything.


one more questions tho: do you guys usually build resort bases? i feel like they are pointless when there are pirates around, considering they dont make much money, and weaponizing them eats pretty much all the money they do make in maintenance

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Uncle Lumpy
Posts: 165
Joined: Fri Jul 01, 2005 8:55 pm

RE: Im really confused about fleets and automation

Post by Uncle Lumpy »

Resort bases do make money. You have to build them at sites with Scenic value and close to populated areas of the galaxy (not necessarily in your own territory). In the early game, before pirates are under control, I would only build one if it was actually located in one of my colony systems where I already had a defensive fleet. I only place enough fire power on them to deter regardless where I place them.
I once heard there was a garage, which some said was air tight.
Fjoelsvider
Posts: 13
Joined: Sun Mar 18, 2018 7:00 pm

RE: Im really confused about fleets and automation

Post by Fjoelsvider »

ok yet again a pirate problem: one of my colonies is being attacked by pirates, but i have a protection agreement with them ...

i thought thats why i pay them so much money, so they leave me alone O_o
stuart3
Posts: 199
Joined: Thu Sep 04, 2014 5:09 pm

RE: Im really confused about fleets and automation

Post by stuart3 »

It happens sometimes. Check your status with that pirate faction in the Open Diplomacy Screen (F5). You will almost certainly find that you no longer have a protection agreement with them. They will have cancelled it without telling you so that they could attack you without warning. Pirates can be unprincipled scoundrels. [:(]
Fjoelsvider
Posts: 13
Joined: Sun Mar 18, 2018 7:00 pm

RE: Im really confused about fleets and automation

Post by Fjoelsvider »

i did check before i posted, still says i have a protection agreement with them

if it hadnt said that i would have assumed its just a faction i missed and moved on ^^
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