Current prod per turn and pools for active air units

Moderators: Joel Billings, Sabre21
ORIGINAL: EwaldvonKleist
Do you run into supply shortest?
If not, excess Produkte does not hurt you. If yes, evac facs around to reduce prod = no AP cost.
+1ORIGINAL: Crackaces
I think that artillery is under appreciated because it gives maybe 1CV, but interns of firepower especially on the offense Artillery fires first. This has the opportunity to disrupt a lot of the enemy devices before they can shoot. The stuff under the covers that ends up adjusting CV is subtle... right up to the point where a 1:1 in CV becomes adjusted to 2:1. [;)]
ORIGINAL: ericv
I am really still baffled by your total lack of ARTILLERY UNITS. Also I am quite shocked by your total lack of ARTILLERY UNITS. Did i mention your ARTILLERY UNITS yet?
you need less Tank corps and more ARTILLERY
You need to save your trucks I think. How many Tank and Mech Corps do you have already? You only need around 30-40 to win the war.