Adventures in Italy

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sPzAbt653
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RE: Adventures in Italy

Post by sPzAbt653 »

we must be using New Supply Rules as that is pretty standard I think.
New Supply Rules [NSR] should only be used with scenarios that specifically state to use them.
That said, if you are playing a scenario designed solely with TOAW IV, it is fairly safe to assume that NSR were used in the design [but not a guarantee].

StBP and the v653 of it were both designed without NSR. I have not playtested it with NSR to know the specific effects, but I still would not even think about playing this with NSR = ON.
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devoncop
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RE: Adventures in Italy

Post by devoncop »

ORIGINAL: sPzAbt653
we must be using New Supply Rules as that is pretty standard I think.
New Supply Rules [NSR] should only be used with scenarios that specifically state to use them.
That said, if you are playing a scenario designed solely with TOAW IV, it is fairly safe to assume that NSR were used in the design [but not a guarantee].

StBP and the v653 of it were both designed without NSR. I have not playtested it with NSR to know the specific effects, but I still would not even think about playing this with NSR = ON.


Ah......interesting...I am reading the new supply rules as being much more punitive than the old version (sorry I never played previous iterations)........

In which case Larry may have been at a big disadvantage here. (Although facing me would even out most handicaps [:)] )

I will see what he wants to do both in this game and the reverse fixture..
)
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sPzAbt653
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RE: Adventures in Italy

Post by sPzAbt653 »

Thanks for the screen shot Larry. Let's see ...

High Supply is ok, it doesn't have that much of an effect, I think. [It was added long ago to address an issue with very early scenarios, so really doesn't apply in the 21st century].

New Turn Order should = NO, unless specified by the scenario briefing to use it. This can screw up a scenario way more than it can help it if the scenario was not designed for it.

New Supply should = NO, as explained previously.

New Bridge Rules = ON *claps*. This is something that completely rectifies a terrain issue and should always be used. No scenario was ever designed to use the Old/Original Bridge Rules. This rule is always a no-brainer to use.

New Mud and Snow - I don't have much experience with this, I am on the fence at this point in time. You guys have played one of the worse weather scenarios you can imagine, and I can't recall seeing any posts about things being out of whack [snow in August, mud thru June and July]. So it seems ok for this scenario, at this point.

I'm only contributing some advice in this post, along with my opinions and in some cases a strict recommendation. Some of the newer TOAW features don't apply to every scenario.
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larryfulkerson
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RE: Adventures in Italy

Post by larryfulkerson »

Thanks Steve. Sorry about the wrong settings. I'm not sure this game
will supply you with useful data.

Hey Ian:
We can't change the game options for this one but when you
start as the Allies please don't do what I did and assume
it's set right. So I may have screwed up this game with
the wrong settings. Maybe we should restart with you as
the Allies and with the correct switches. This game is
a no-win for me it looks like. Best I can hope for is
maybe a draw I guess.
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sPzAbt653
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RE: Adventures in Italy

Post by sPzAbt653 »

No need to apologize, these things aren't clearly explained anywhere, and I didn't put any of these notes in the briefing so it's really completely my fault. At this point so far along in your game, they don't appear to be game breakers. You may feel like you can't win, but I bet Ian is wondering if he is able to stop you. At least, that's what I see in this AAR.
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RE: Adventures in Italy

Post by larryfulkerson »

ORIGINAL: sPzAbt653
No need to apologize, these things aren't clearly explained anywhere, and I didn't put any of these notes in the briefing so it's really completely my fault. At this point so far along in your game, they don't appear to be game breakers.

You may feel like you can't win, but I bet Ian is wondering if he is able to stop you. At least, that's what I see in this AAR.
We can keep going....that's not a problem for me. Ian deserves some fun in this game.

I'm glad the wrong settings aren't game stoppers but I'm thinking I really smooshed the supply system so badly that the advance rate(s) aren't accurate compared to a stock game. I'm thinking the supply levels were screwed up for both sides because of the wrong setting and we were probably both hobbled by supply.
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devoncop
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RE: Adventures in Italy

Post by devoncop »

Hi Larry

It is definitely a golden rule that when playing MP your own position always looks worse to you than it does to your opponent. You are very close to my first defence line...how about once you get there you make a decision on what you see and the time remaining ? ..if you prefer to restart I am cool with that as well.

Just set up the game with our expert advisors settings and I will pick it up as the Allies ...

The choice is yours[:)]

Whatever you decide it has been a great game for me so thank you !
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sPzAbt653
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RE: Adventures in Italy

Post by sPzAbt653 »

This feature was added for TOAW IV, so I'll make use of it now [:)]

In my defense, when putting together something like 15+ scenarios for a new release [some of which hadn't even been looked at in many years], it is easy to miss some things. [:(]

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Nicholas Bell
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RE: Adventures in Italy

Post by Nicholas Bell »

ORIGINAL: larryfulkerson
we were probably both hobbled by supply.

Not so. With high supply on you both received 50% more supply. This probably benefits the Allied side more, and is the likely cause of you being way ahead of schedule historically. The Allies didn't break the Gothic Line until April 45 and you're obviously well past it - at least on the west side. [;)]
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RE: Adventures in Italy

Post by devoncop »

Thanks Nicholas

In which case if it's okay with Larry I think we should finish the scenario and see where it takes us...

Will see what Larry wants to do.

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RE: Adventures in Italy

Post by devoncop »

ORIGINAL: sPzAbt653

This feature was added for TOAW IV, so I'll make use of it now [:)]

In my defense, when putting together something like 15+ scenarios for a new release [some of which hadn't even been looked at in many years], it is easy to miss some things. [:(]

Image

It is a brilliant scenario.

You can be very proud of it !
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sPzAbt653
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RE: Adventures in Italy

Post by sPzAbt653 »

With high supply on you both received 50% more supply.
Which is good if you have 20 or more and are bumped to 30 or more, but anything less than that doesn't matter much. As they say, 50% more of nothing is still nothing [:D]
It is a brilliant scenario.
Yes, well worth making the adjustments that Larry and I did in order to make it possibly just a little better.
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RE: Adventures in Italy

Post by larryfulkerson »

ORIGINAL: devoncop
Thanks Nicholas

In which case if it's okay with Larry I think we should finish the scenario and see where it takes us...

Will see what Larry wants to do.
Yeah, by all means, let's finish the scenario. Ian deserves some fun for all the death and destruction he's undergone during this entire game. Plus, it would be interesting to see how far I can go.
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RE: Adventures in Italy

Post by devoncop »

6th December 1944

Hostilities are resumed on the ground as forward elements of the British 56th Division, (in this case the battle hardened London Division, last seen fighting at Savona) reach the blown bridge at Pavia , just south of Milan and in a battle lasting the full turn are just held off by the blocking battalion from the equally hardened Monte Rosa Mountain Division supported by another battalion of Mazzarini Paratroops from the Etna Division. Losses were 43 Rifle squads and Engineers to the British and a healthier 13 for the Axis but they will be pushed out of the way next turn.

A further clash on the Po river took place west of Milan at the destroyed bridge near Povara where the 361st US Infantry Regiment from 34th Division met a battalion of 869th Grenadier Regiment left as a rearguard and was again held, though this time casualties were a more even 18 Allied squads lost to 7 for the Axis. The HQ of 5th Army under Gen Clark could be seen by observers from the Grenadiers along with US armoured units so again this was a temporary check only.

Deciding that variety is indeed the spice of life, Allied bombers this time target a bridge between the second and third German defence lines south of Brenner Pass at Bolzano so now more engineers and Flak units are arriving to sort that problem out !


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devoncop
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RE: Adventures in Italy

Post by devoncop »

10th December 1944

The crossings over the Po at Povara and Pavia are forced as the defenders are pushed aside and Polish 5th Division appears to have joined the British 78th moving from the west towards Milan.

The Bridge at Bolzano was repaired and piled high with flak so we will see if the Flak gunners can do their jobs.

In a nice piece of misplaced optimism by Jodl in Berlin he has sent me two units of railroad engineers this turn so all the rails can be converted back to proper German specifications during my imminent sweep down to recapture Rome...[8|]

Just to be a nuisance an isolated very understrength Panzer Grenadier battalion took the opportunity to overrun a forward Allied airfield south of Milan and displaced three squadrons of planes[:)]

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RE: Adventures in Italy

Post by larryfulkerson »

Here's the T150 front lines before I have moved anybody. The railhead is getting
closer to the fighting, several of my bombers were withdrawn, I've sighted German
units moving adjacent to my units from the north and east, so I need to look into
that: enemy on my right flank. Despite the broken bridges over there.

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RE: Adventures in Italy

Post by larryfulkerson »

Here's what it looks like when I ended the turn. No attacks and no air strkes.
My boys are getting a turn off to rest.

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devoncop
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RE: Adventures in Italy

Post by devoncop »

13th December 1944

The Polish 5th Division reaches the gates of Milan and finds just a security battalion from the Etna Division holding it so it is likely to fall next turn.

All bridges stay intact behind the defence lines and helpfully Jodl, in exchange for two weak and useless rail repair battalions now decides that within a few days he will take my most powerful Panzer Grenadier Regiment from the centre of the second defence line and send it off to East Prussia or some god forsaken place.....Thanks Berlin[:@]

Other than that cheery peice of news all is calm......for now.

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devoncop
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RE: Adventures in Italy

Post by devoncop »

17th December 1944

Milan is overrun and occupied by the US 88th Division supported by British, South African and Polish formations and reports reach the Germans manning the Brenner Pass defence lines that spearheads of the 92nd US Division have pushed as far as Mantua less than 100 Km from the first resistance line.

It is apparent that the Allied advance has an increased speed and momentum in the West and a sense of foreboding is felt at the coming storm....
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RE: Adventures in Italy

Post by larryfulkerson »

Here's what I see right now and I'm hoping to be able to fix a lot of bridges
quickly somehow knowing it's not possible to fix 'em fast enough to win but I'll
see what I can do. Maybe if I "go around" the German defenders....

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