Editor Feature Request - Variable Reinforcements

Brian Kellys Desert War: 1940-42 captures the drama of the campaign for North Africa during World War II.
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thekossack
Posts: 17
Joined: Sun Dec 24, 2000 10:00 am
Location: Agartha

Editor Feature Request - Variable Reinforcements

Post by thekossack »

I would love to see a variable reinforcement feature to randomize arrival times. In the Combat Mission scenario editor, there was a field to enter the percentage chance a new unit would appear on a given turn. I believe there was also a way change that % chance for future turns.

This feature would greatly empower scenario designers, and add a lot of replay potential for very little coding overhead.
"Men are moved by two levers only: fear and self-interest."<br />-Napoleon Bonaparte
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Saint Ruth
Posts: 1437
Joined: Wed Dec 16, 2009 1:39 pm

RE: Editor Feature Request - Variable Reinforcements

Post by Saint Ruth »

Sure, can have a look at that.
There's already variable time for naval units (once used, naval units may re-enter after a fixed or variable number of turns (or not at all).
Cheers,
Brian
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