Howdy. I've been playing Bacon since 1.68. I like the quality-of-life changes with the ship designer being hands down my favorite! So thanks for the mod
I have a couple of questions, if you don't mind.
1) Can asteroid colonies be built outside the colonization distance?
2) Do asteroid colonies extend the colonization range (i.e., using them to bunny-hop to a world outside of the colonization range of your other worlds)?
3) What are the repair/rearm mechanics of bombers and fighters? When in combat, do they return to their hanger to reload ammo and is damage repaired at that point?
4) When fighters or bombers are destroyed, when are they replaced?
5) When you build state freighter ships and use the !freetrader option, does that move them to the private sector?
6) What is the purpose of the !freetrader loan and the difference say from 1 and 100K?
and lastly, this is perhaps more of an opinion than Bacon-related, when you have a lot of unfilled Caslon, would it serve you better to build more private freighters or private gas miners? Or is this a case made for the non-stop freight mission? (I've yet to use that feature.)
Some oddities I saw in 1.68.
1) I noticed a mass of private ships that were stuck in a system. I disabled the stars hyper-limit and it didn't help. What did unstick them was returning the Bacon defaults of 1500/6000 (hyperjump accuracy/threshold) to the DW defaults. I'm now running it at 500/6000.
2) I've not been able to trust the "refuel" icon or allow constructors/explorers to automatically return for fuel. It appears they sometimes get confused and never complete the refuel order. I can catch the situation when using the left-menu and seeing them sitting with a "Refuel" mission but at 0% fuel. Typically issuing a move order directly to a fuel station and then when they get there, then pressing the "Refuel" button seems to work consistently.
edit: clarified ship type in question #5