RHS Thread: Planned Update 8.20

Please post here for questions and discussion about scenario design, art and sound modding and the game editor for WITP Admiral's Edition.

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition

User avatar
m10bob
Posts: 8583
Joined: Sun Nov 03, 2002 9:09 pm
Location: Dismal Seepage Indiana

RE: RHS Microupdate 3.15 (eratta)

Post by m10bob »

very regretfully, I must decline the very kind offer as a bout with a Neuroendocrine carcinoma left me with a third of my lungs, and my reliability to maintain a presence is very iffy, over time.
It does not mean it is terminal, just difficult to predict steady input to the game.
Loving the game as I do...I am here in the forums as much as possible but feel my input to be far less than I would like...
Image

User avatar
btd64
Posts: 14165
Joined: Sat Jan 23, 2010 12:48 am
Location: Lancaster, OHIO

RE: RHS Microupdate 3.15 (eratta)

Post by btd64 »

Bob, most likely this would be a short test and you would only be responsible for about a 3rd of the Allied command. Turns are usually generated every 3 days or so. If that sounds like it might be light enough for you to handle, let me know....GP
Intel i7 4.3GHz 10th Gen,16GB Ram,Nvidia GeForce MX330

AKA General Patton

DW2-Alpha/Beta Tester
SCW Manual Lead & Beta Support Team

"Do everything you ask of those you command"....Gen. George S. Patton
User avatar
m10bob
Posts: 8583
Joined: Sun Nov 03, 2002 9:09 pm
Location: Dismal Seepage Indiana

RE: RHS Microupdate 3.15 (eratta)

Post by m10bob »

ORIGINAL: btd64

Bob, most likely this would be a short test and you would only be responsible for about a 3rd of the Allied command. Turns are usually generated every 3 days or so. If that sounds like it might be light enough for you to handle, let me know....GP


I'm in!...Please let me know what to do...
Image

User avatar
btd64
Posts: 14165
Joined: Sat Jan 23, 2010 12:48 am
Location: Lancaster, OHIO

RE: RHS Microupdate 3.15 (eratta)

Post by btd64 »

First, make sure you have the latest RHS installation. Then email me....GP
Intel i7 4.3GHz 10th Gen,16GB Ram,Nvidia GeForce MX330

AKA General Patton

DW2-Alpha/Beta Tester
SCW Manual Lead & Beta Support Team

"Do everything you ask of those you command"....Gen. George S. Patton
el cid again
Posts: 16983
Joined: Mon Oct 10, 2005 4:40 pm

RE: RHS Microupdate 3.18 (map & plane art)

Post by el cid again »

RHS Update 3.18

https://1drv.ms/f/s!Ap7XOIkiBuUwhPxFuII1ZkrVQefJBQ

While the pwhexe.dat files have (for some years) had the
road from Singora to Alor Star, I never modified the map
art to show this vital (two hex) road link. For that
reason, it might not be obvious to players who do not
turn on "reveal codes, roads" by pressing the R key.
I have now made a "primary road" in the map art for the
panel showing Northern Malaya.

As well, I discovered that the "Japanese PBY" (H5Y series)
was missing its side art. Mifune made a very nice side
art panel in 2013 (which I found under Old Axis Filmstrips).
For some reason I move the top and mask but not the side art
into the revised filmstrip made later. So we have a new
Japanese filmstrip showing this type. Note that I just added
the H5Y2 variant in the near past. It replaced the original
engine with the Kasai - solving the problems of it being
underpowered. Because of the success of the Emily, it was
not put into production. The result is very similar to the PBY-5.

There are a couple of trivial location eratta (I do not remember
what) and some enhanced RHS documentation files (which are not used
to play, just to document and explain for players edification).

There might be more pwhexe.dat files for late war, but I am not sure.
These would bring later seasons in sync with respect to strait features.


el cid again
Posts: 16983
Joined: Mon Oct 10, 2005 4:40 pm

RE: RHS Microupdate 3.15 (eratta)

Post by el cid again »

This is a demonstration game. It will not be allowed to fail. Whoever cannot participate will be
replaced. The turns (except the first one) are public and published - and the passwords are published.
Do not worry if something interrupts availability. We are testing features and demonstrating capabilities.
But it is likely to be a long test. Only that will permit later types and units to show up, and the
effects of strategies to be shown. For example, we are going to demonstrate a Northern campaign,
and a South Pacific Campaign, and maybe invasions of India or Ceylon or Australia (at least partial -
I don't believe in conquering all of India or Australia and we designed RHS to make that very difficult
to do - giving the Allies endless fall back positions).

Nice to see interest - Mifune and I intended to do this alone. But we always work with volunteers.

Mifune was unable to connect to the internet until yesterday. He is back in the loop (but only partly functional
for medical reasons).

We are demonstrating his scenario - 129. He never finished it, but I did, rationalizing most of the art from
the Alt Wars art projects.
User avatar
m10bob
Posts: 8583
Joined: Sun Nov 03, 2002 9:09 pm
Location: Dismal Seepage Indiana

RE: RHS Microupdate 3.15 (eratta)

Post by m10bob »

I had updated as of last night but now I am getting yet another file right now...No idea how long it will take?

Is it possible I might be able to speed this up by only downloading part of the files in Sid's latest link?

I do have everything else from his link of 2 days ago?


Image

el cid again
Posts: 16983
Joined: Mon Oct 10, 2005 4:40 pm

RE: RHS Microupdate 3.19 (pwhexe.dat)

Post by el cid again »

RHS Update 3.19

https://1drv.ms/f/s!Ap7XOIkiBuUwhPxFuII1ZkrVQefJBQ

This update is (almost) purely confined to pwhexe.dat
files. This was required because of an obscure, half
hex of secondary road which matters on the first turn
in at least some of the pwhexe.dat files.

Hex 80,77 is called Infanta & Real, after the two villages
in it. It is the half land hex due East of Manila. There
are three trails running from it in all three landward
directions, NW, W and SW. But in the start of game file,
and a few other cases in Spring and Fall files, the Westward
trail was coded as Secondary Road (= Military Road). This
would make it too easy to land in the hex (as Japan early,
or as the Allies later) and march on Manila (hex 79/77).
It makes the march too fast and permits too much supply to
come down the trail.

For this reason I looked at every pwhexe.dat file from start
through the start of 1944. [Monsoon files have no jungle
trails and none had a miscoded secondary road. Because it
was in the start of game file, on which all other pwhexe.dat
files were built, some were not corrected before. But every
Monsoon file was correctly coded with zero trails, due to the
collapse of the foundation in the "wet."]

I also added two more pwhexe.dat files corrected for straits
in 1944.

All scenario and documentation files were updated for safety,
but I think the only change is adding documentation of the U.S.
"Invasion of Tonga." [Peculiar usage as Tonga was formally,
and functionally, an Allied nation and even a combatant]. But
it is an interesting bit of historical material almost unknown
to even Pacific War fans.
el cid again
Posts: 16983
Joined: Mon Oct 10, 2005 4:40 pm

RE: RHS Microupdate 3.15 (eratta)

Post by el cid again »

I am unclear what the issue here may be? But I can send you only the changed files if you prefer.
Send me your current email address by private mail.

There is a new update just now. All you really need is the start of game pwhexe.dat file, if you are
up to date with the other files. If you need the last update, you also need aircraft, group and location
files, the Japanese aircraft side art, and the Northern Malaya map panel. Advise me by PM or using my
email address - which has not changed in decades and you used to have it.

ORIGINAL: m10bob

I had updated as of last night but now I am getting yet another file right now...No idea how long it will take?

Is it possible I might be able to speed this up by only downloading part of the files in Sid's latest link?

I do have everything else from his link of 2 days ago?


User avatar
btd64
Posts: 14165
Joined: Sat Jan 23, 2010 12:48 am
Location: Lancaster, OHIO

RE: RHS Microupdate 3.15 (eratta)

Post by btd64 »

Sid, posting or emailing bob and I just the changed files, from this point on, would be a good idea....GP
Intel i7 4.3GHz 10th Gen,16GB Ram,Nvidia GeForce MX330

AKA General Patton

DW2-Alpha/Beta Tester
SCW Manual Lead & Beta Support Team

"Do everything you ask of those you command"....Gen. George S. Patton
el cid again
Posts: 16983
Joined: Mon Oct 10, 2005 4:40 pm

RE: RHS Microupdate 3.15 (eratta)

Post by el cid again »

So pm me your (and his) email addresses.
User avatar
btd64
Posts: 14165
Joined: Sat Jan 23, 2010 12:48 am
Location: Lancaster, OHIO

RE: RHS Microupdate 3.15 (eratta)

Post by btd64 »

ORIGINAL: el cid again

So pm me your (and his) email addresses.

You have mine. Bob should send you his. Mine begins with dr.
Intel i7 4.3GHz 10th Gen,16GB Ram,Nvidia GeForce MX330

AKA General Patton

DW2-Alpha/Beta Tester
SCW Manual Lead & Beta Support Team

"Do everything you ask of those you command"....Gen. George S. Patton
el cid again
Posts: 16983
Joined: Mon Oct 10, 2005 4:40 pm

RE: RHS Microupdate 3.15 (eratta)

Post by el cid again »

Ah - I can translate that
User avatar
m10bob
Posts: 8583
Joined: Sun Nov 03, 2002 9:09 pm
Location: Dismal Seepage Indiana

RE: RHS Microupdate 3.15 (eratta)

Post by m10bob »

Sid may have forgotten?...He has had my e mail address for years, and am still on his mailing list for updates.

To be safe, I did just now send it to him again.[:)]

I am in Indiana, time wise....
Looking forward to this.
Image

User avatar
btd64
Posts: 14165
Joined: Sat Jan 23, 2010 12:48 am
Location: Lancaster, OHIO

RE: RHS Microupdate 3.15 (eratta)

Post by btd64 »

Ah, we're neighbors. I'm in Ohio. Bob, you're chair 3. Good?....GP
Intel i7 4.3GHz 10th Gen,16GB Ram,Nvidia GeForce MX330

AKA General Patton

DW2-Alpha/Beta Tester
SCW Manual Lead & Beta Support Team

"Do everything you ask of those you command"....Gen. George S. Patton
User avatar
m10bob
Posts: 8583
Joined: Sun Nov 03, 2002 9:09 pm
Location: Dismal Seepage Indiana

RE: RHS Microupdate 3.15 (eratta)

Post by m10bob »

Excellent!....I hit a herd of deer one night just outside the London exit on I 70...Not real happy with Ohio's limitations concerning the thinning of deer populations, lol

If there is a link describing the demo, I do not have it, so I have no description of chair 3, etc...
Image

el cid again
Posts: 16983
Joined: Mon Oct 10, 2005 4:40 pm

RE: RHS Microupdate 3.20 and news

Post by el cid again »

RHS Update 3.20

https://1drv.ms/f/s!Ap7XOIkiBuUwhPxFuII1ZkrVQefJBQ

This update is simply the location file and two new
late war pehexe.dat files (brought into sync with the
earlier ones with respect to straits and, sometimes,
the road across Kamchatka and a trail near Manila).

The news is I finished the Japanese start turn for the
demonstration (Level II Test 2). There is now a three
person Allied team which will get the file tomorrow
(with the Russians set up not to attack and factories
set not to produce late war aircraft). They will change
the password and enter their turn in the next few days.
User avatar
m10bob
Posts: 8583
Joined: Sun Nov 03, 2002 9:09 pm
Location: Dismal Seepage Indiana

RE: RHS Microupdate 3.20 and news

Post by m10bob »

Having read the descriptions of this test in PM's and e mails sent to me, I am positive I do not have the time to dedicate to assisting in this project.

Over the years, I have been very pleased to have contributed to RHS, (and the WITP/AE community, and game, (credited or otherwise).

As a former army Ranger, I was very unhappy when forced to retire from my "real life" with what has already proven to be a crippling bout with cancer.
I survived, but am now forced to certain limitations.
Energy and ambulation have been effected the most.
With much interest shown in this project, I am confident there will be small problem finding a replacement for me.

Regrets, Bob.

(I sent e mails to both Brian and Sid ref this issue.)
Image

User avatar
TulliusDetritus
Posts: 5581
Joined: Thu Apr 01, 2004 1:49 am
Location: The Zone™

RE: RHS Microupdate 3.20 and news

Post by TulliusDetritus »

ORIGINAL: m10bob
has already proven to be a crippling bout with cancer.
I survived, but am now forced to certain limitations.
Energy and ambulation have been effected the most.

Real life is infinitely more important than any game, so take care and never forget the golden rule: carpe diem.

Sid, I'm the appointed Clown-in-Chief in the Chinese theatre, so watch your back! It was a lot fun stopping and harassing the mighty Wehrmacht [PBEM, no AI] circa Barbarossa '41 in WitE with my 1-1 ants.

Let's see what can the light Japanese army do...
"Hitler is a horrible sexual degenerate, a dangerous fool" - Mussolini, circa 1934
el cid again
Posts: 16983
Joined: Mon Oct 10, 2005 4:40 pm

RE: RHS Microupdate 3.21 and Tracker News

Post by el cid again »

RHS Update 3.21

https://1drv.ms/f/s!Ap7XOIkiBuUwhPxFuII1ZkrVQefJBQ

An allied play-tester reported 19 locations as producing
errors if loaded into the new (and 32 bit) version of Tracker.
[Apparently Tracker does not work with 64 bit AE]

He reported 18 of them had commas - and indeed - 17 of them
did. These are delimiters or separators in many programs,
and I should not have used them in location names. Two
cases do not have commas, so I re-created the records from
stock files (which were the same for those locations - that
is it was the same place - what is in the hex differs slightly).
So this update will facilitate checking to see if Tracker likes
these new location names better?

There are "two" new Soviet aircraft. They are actually the same
aircraft in different configurations. They are the CCCP-B semi-
rigid airships ("blimps with keels"). They may be used as
transport aircraft or as recon aircraft. They WILL add to ongoing
games. Art wise, they look like US Navy blimps. They were added
because they are strictly historical, not because they are particularly
likely to be very useful.

As usual of late, I added two more late war pwhexe.dat files, updating
straits, getting rid of a half hex of secondary road that should be trail
on Luzon, and getting rid of a half hex of secondary road on Kamchatka,
because its military road was slightly too long.
Post Reply

Return to “Scenario Design and Modding”