Unit Icon Functions

Post new mods and scenarios here
User avatar
76mm
Posts: 4766
Joined: Sun May 02, 2004 4:26 am
Location: Washington, DC

RE: Unit Icon Functions

Post by 76mm »

I give up, I wish some of this stuff was less opaque. I went in to the Equipment Editor, chose one of the monitors, edited it to give it both Riverine and Light Naval movement, and then when to the Force editor and created a unit with this equipment and gave it a primary icon for Riverine and a secondary icon for Light Naval. But it can still only move in shallow water.
User avatar
larryfulkerson
Posts: 42653
Joined: Sat Apr 16, 2005 9:06 pm
Location: Tucson, AZ,usa,sol, milkyway
Contact:

RE: Unit Icon Functions

Post by larryfulkerson »

I wish some of this stuff was less opaque.
+1

TOAW V will surely be a better version for editors and game engine and graphics, etc.
His is going to be the most world-wide anticipated obituary in the history of the world, that I will tell you. Thank you for your attention to this matter.
Post Reply

Return to “Mods and Scenarios”