Learning curve is prohibitive

Gary Grigsby’s War in the East: The German-Soviet War 1941-1945 is a turn-based World War II strategy game stretching across the entire Eastern Front. Gamers can engage in an epic campaign, including division-sized battles with realistic and historical terrain, weather, orders of battle, logistics and combat results.

The critically and fan-acclaimed Eastern Front mega-game Gary Grigsby’s War in the East just got bigger and better with Gary Grigsby’s War in the East: Don to the Danube! This expansion to the award-winning War in the East comes with a wide array of later war scenarios ranging from short but intense 6 turn bouts like the Battle for Kharkov (1942) to immense 37-turn engagements taking place across multiple nations like Drama on the Danube (Summer 1944 – Spring 1945).

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DadeCariaga
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Learning curve is prohibitive

Post by DadeCariaga »

Hi, all.

My friend, doctorking, spoke very highly of this game. He and I have been wargaming friends for more than 20 years, so I have a lot of respect for his opinion.

Well, I went ahead and bought the game. Very disappointed! I've spent 3 months trying to learn the game and despite the efforts of doctorking, many hours of messing around in the game, and poring through the forums, I still don't get it.

A game about trucks? Is that really what all this is about?

The game suffers terribly from a lack of useful documentation. The "manual" such as it is, is more a detailed description of dialog boxes and algorithms than it is an instruction manual.

I've posted the same complaints on Steam and been told by experienced players that "the obvious conclusion is that this game is not for you."

Too bad. I'm a WWII history buff, and this game obviously has dedicated players. But it seems that unless you're willing to invest (literally) hundreds of hours puzzling out the arcana that governs the software, it is unplayable.

Any advice for someone who spent $80 frickin' dollars on this game?
Stelteck
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RE: Learning curve is prohibitive

Post by Stelteck »

Why trying to get everything before playing ?

Start a game right now and have fun. You can even start a multiplayer game with another newbie and see what is happening (and learning during the process).
Let a lot of things managed automaticaly (such as the air force and support units) for now.

You will also discover that while there are tons of parameters managed in the game, not all of them are equally important.
Brakes are for cowards !!
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beender
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RE: Learning curve is prohibitive

Post by beender »

I bought the game about the same time as you (this March). My experience is to first read as much as you can, manuals, whatsnew document, and forum posts and AARs, to name the three most important materials. It is very boring but helpful. After immersing in this ocean of information for about a month then you start to get concrete feelings, while trying to play without much understanding of the whole picture may only make the player frustrated because he will have no clue why this or that happens, or worse, what this or that is at all.

Btw doctorking has really provided a lot of useful resources. I hope you two can enjoy wite because it's absolutely the best wargame i've ever played, once you overcome the learning curve of course[:'(]
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Telemecus
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RE: Learning curve is prohibitive

Post by Telemecus »

ORIGINAL: Stelteck

Why trying to get everything before playing ?

Start a game right now and have fun. You can even start a multiplayer game with another newbie and see what is happening (and learning during the process).
Let a lot of things managed automaticaly (such as the air force and support units) for now.

You will also discover that while there are tons of parameters managed in the game, not all of them are equally important.


+1

I played my first game just pushing units around as I thought they should be and had tons of fun before really getting in to the innards of the game. And learning the details is much easier when you have the desire to want to - and understand the consequences of doing so.
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beender
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RE: Learning curve is prohibitive

Post by beender »

Appears i'm the minority here[:D]
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Telemecus
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RE: Learning curve is prohibitive

Post by Telemecus »

ORIGINAL: beender

Appears i'm the minority here[:D]

I guess different strokes and finding your favourite learning style. The trick is to do enough to perform what you want, but not so much as to make it boring.
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SparkleyTits
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RE: Learning curve is prohibitive

Post by SparkleyTits »

I had the same problem
I could not get the motivation to use the AI as a way to dive into all the mechanics and trying to understand all of the rules in the manual just did not sink in at all

In the end I did what Stelteck just advised and kept playing multiplayer games (badly) and learnt A,B,C as I went along



DadeCariaga
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RE: Learning curve is prohibitive

Post by DadeCariaga »

Perhaps, but you're approach is more to my style. I don't like moving counters around without knowing what I'm doing. I know how to execute a pocket. I know how to complete a deliberate vs. hasty attack. I know how to blow a hole in the line with infantry and run my panzers through the line.

What I don't know is why I want to cashier a general. Or how to set my air doctrine. Or why some planes can't be assigned to some airbases. Or when to buildup HQ. Or what to do if the number of trucks gets depleted. Or when/how to combine brigades into divisions. Or when to swap out one type of tanks for another.

And does any of the above matter?
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beender
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RE: Learning curve is prohibitive

Post by beender »

Yeah I was confused by all these questions too. I was told to do this or that but the burning questions was why? Just memorizing them is boring and inefficient. Good news is, for every single one of these practices or preferences, there is an answer or explanation. So although the jigsaw is huge, in the end you'll be able to collect all the pieces. Just requires a lot of time.

But then you'll find these investments pay off.
DadeCariaga
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RE: Learning curve is prohibitive

Post by DadeCariaga »

doctorking is a professor in Real Life(tm).

I better work on him to design a college-level course: WITE 202.

[:)]
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Telemecus
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RE: Learning curve is prohibitive

Post by Telemecus »

it will also need an active research program because lets face it there are some parts of the game no one knows now!
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DadeCariaga
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RE: Learning curve is prohibitive

Post by DadeCariaga »

If that's the case, that no one understands how the game works, what is the attraction?
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ICalli
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RE: Learning curve is prohibitive

Post by ICalli »

Good post Dade! This opinion is shared by many including myself! I have somewhat enjoyed the learning process but really dislike the fact that some things "under the hood" are left to speculation and change with updates. That makes it hard to achieve consistent results to nail down how the game works for me personally. I will echo some of the other comments that the "trial by fire" method for learning the game is easier than trying to understand all the rules immediately.

I hope you stick with your journey and I will see you on the field.

Good luck!
"Don't believe everything you read on the internet" Abraham Lincoln
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Telemecus
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RE: Learning curve is prohibitive

Post by Telemecus »

ORIGINAL: DadeCariaga

If that's the case, that no one understands how the game works, what is the attraction?

I guess that is the same question you need to ask any research academic?

I suppose Stephen Hawking or Francis Crick wanted to be the first to know? Will you be the first to know how fighter dogfights are resolved? [:D]
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STEF78
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RE: Learning curve is prohibitive

Post by STEF78 »

ORIGINAL: Telemecus

ORIGINAL: Stelteck

Why trying to get everything before playing ?

Start a game right now and have fun. You can even start a multiplayer game with another newbie and see what is happening (and learning during the process).
Let a lot of things managed automaticaly (such as the air force and support units) for now.

You will also discover that while there are tons of parameters managed in the game, not all of them are equally important.

+1

I played my first game just pushing units around as I thought they should be and had tons of fun before really getting in to the innards of the game. And learning the details is much easier when you have the desire to want to - and understand the consequences of doing so.
+1 same way for me against AI

I played the VK tutorial then the GC, as russian with settings Axis 80 Russia 120... [;)], the germans didn't cross the Dniepr!!!!


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No idea
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RE: Learning curve is prohibitive

Post by No idea »

ORIGINAL: DadeCariaga

Hi, all.

My friend, doctorking, spoke very highly of this game. He and I have been wargaming friends for more than 20 years, so I have a lot of respect for his opinion.

Well, I went ahead and bought the game. Very disappointed! I've spent 3 months trying to learn the game and despite the efforts of doctorking, many hours of messing around in the game, and poring through the forums, I still don't get it.

A game about trucks? Is that really what all this is about?

The game suffers terribly from a lack of useful documentation. The "manual" such as it is, is more a detailed description of dialog boxes and algorithms than it is an instruction manual.

I've posted the same complaints on Steam and been told by experienced players that "the obvious conclusion is that this game is not for you."

Too bad. I'm a WWII history buff, and this game obviously has dedicated players. But it seems that unless you're willing to invest (literally) hundreds of hours puzzling out the arcana that governs the software, it is unplayable.

Any advice for someone who spent $80 frickin' dollars on this game?

I also started by reading the manuals and guides. Wrong path if you want to have fun, which is what you are here for. Simply learn the basics and go ahead with some quick scenario. When you have done several of those you will have learnt a lot simply playing, and then you will be learning and having some fun.

Once you have mastered the basics (mastering all the aspects of the game, at least with both sides, it is extremely difficult) you can get into play against other players and have some real fun

Ps. For more arcane parts of the game (like the trucks you mentioned, or generals, or admin points) simply ask in these forums instead of losing several hours trying tomfigure it out by yourself
Kielec
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RE: Learning curve is prohibitive

Post by Kielec »

As far as video resources for beginners go, you may want to check the MarauderPL youtube channel. His tutorial, notably outdated (2 years old now), covers most of the important stuff (trucks and generals included, eh?) for the grand Axis campaign. It starts here: https://www.youtube.com/watch?v=vMbU1Tk2ooM&t=12s

But if you are thinking investing literally hundreds of hours into this kind of entertainment is not what you'd like to do (or can afford), just do your maths. In the grand campaign, "making" a turn in under one hour is unlikely (well, first turn as the Axis takes a lot longer...). Yet, there are 250 or so turns till the end (unless Sudden Death, or whatnot house rules). Well, there you go. 300 hours (easily) for just one go...

And, yes, it's worth it ;-)

Good luck!


K.
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thedoctorking
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RE: Learning curve is prohibitive

Post by thedoctorking »

Dade and Isaac, when Isaac gets back from Japan we should start a 3-player. Or recruit an experienced player and do a 4-player. I've learned a lot from the 6-player I'm in. Though it does go slow.
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thedoctorking
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RE: Learning curve is prohibitive

Post by thedoctorking »

And since you guys started with 1.11.01, perhaps we should stick to it instead of upgrading. The new 1.11.02 beta appears to have some issues anyway.
Simon Edmonds
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RE: Learning curve is prohibitive

Post by Simon Edmonds »

Hi Dade. I am a recruit like you. I only seriously started on the game about 6 months ago. Before that I was simply too intimidated by it. Probably like you I thought I would simply learn the manual before I started. Crash and burn. Probably be easier to learn a university degree.
Finally I just started playing. I took on the "Road to Minsk" first;and progressively worked my way up to harder scenarios. When I found things I didn't understand; then I went to the book.
Despite it's complexity I encourage you to stick with it. For world war two history buffs it is an incredible "what if" tool.
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