ORIGINAL: norvandave
Fleet repairs to Battleships, Cruisers, etc. should take longer. SC2 is supposed to be a strategic game and the naval fleets represent large formations of ships. I think it would be better to restrict ship repairs to 1 point per term (or 2 points perhaps). I know some of the repairs are represented in the lower readiness after you rebuild the fleet, but you should not be able to limp your Battleship into port with 1 factor and then instantaneously increase it to 10 in the next turn.
Reducing the rebuild speed would put a lot more onus on strategic planning regarding the use of naval forces.
I also think that some of the ideas put forward really should not apply to a strategic level game, e.g. Tank Destroyers.
My two cents.
I like the idea for ship repairs. These things often took a long time. A single point might be considered too much micromanagement but maybe it could be done the at same rate as HQ.