Greece + Crete
Moderator: Shannon V. OKeets
Greece + Crete
In current game the axis DOW’d Greece (a questionable enterprise but done nonetheless). Of course the game asks about alignment and in the case of Greece the USSR comes up because of Moscow’s proximity - I chose USSR but realized later that I should have just passed Russia and gone with Commonwealth- for a country like this one should be able to assign it to any allied major power I think. It’s only if all are passed that one risks a complete conquest. USSR is a bad choice in most cases compared to CW I’d think- both in terms of getting troops into Greece and also with respect to the 10 freighters Greece gets...
Also I didn’t realize that if Greece is conquered, Crete, along with a few islands, becomes a neutral country, in this case aligned to Russia....
Also I didn’t realize that if Greece is conquered, Crete, along with a few islands, becomes a neutral country, in this case aligned to Russia....
RE: Greece + Crete
If the Allies (or Axis, for that matter) get a unit into Crete before Greece is conquered, it will not go neutral. Yes, Greece should always go to the CW. The CW can get units into Greece; Russia can not. (Or if it can, the Allies are winning anyway.)
I thought I knew how to play this game....
- paulderynck
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RE: Greece + Crete
Also, Russia must have been Active (at war with an Axis major power) or it should not be offered.
And the territories remaining go neutral (not aligned to Russia) and must be DoW'd like a minor country by whoever would want them - although why you would want them is an open question.
And the territories remaining go neutral (not aligned to Russia) and must be DoW'd like a minor country by whoever would want them - although why you would want them is an open question.
Paul
RE: Greece + Crete
Thanks - good point- could have dropped a CW unit into Crete.
Yeah the only thing Russia could do (it is at war - the invasion of Greece came late as the axis decided to conquer yugoslavia instead of a sea invasion or going through Albania) would have been to air lift in troops to Athens ... but had none to spare...
Yeah the only thing Russia could do (it is at war - the invasion of Greece came late as the axis decided to conquer yugoslavia instead of a sea invasion or going through Albania) would have been to air lift in troops to Athens ... but had none to spare...
RE: Greece + Crete
Right ... Crete is neutral now ... shouldn’t be aligned to Russia - the counters belonging to Crete have the brown bar across the top which made me think they were still in league with Stalin...
RE: Greece + Crete
... and... I guess to have got a CW unit into Crete .... CW would have to meet foreign troop commitment as Greece would not cooperate with CW.. which means landing an HQ... not very inticing ...
RE: Greece + Crete
No, Greece is a minor country, so any major power can put troops into it without penalty, just as France can move into Belgium after the CW aligns it, or Italy can move into Hungary and Rumania after Germany aligns them.
I thought I knew how to play this game....
RE: Greece + Crete
Ah... right ...other aligned minors may be restricted but not majors... that jives with my experience...
RE: Greece + Crete
So... what happened next is a learning moment. Axis decided to DOW Crete primarily because there was a JU-52 unit in Athens with a German paratroop core. In the DOW the allies aligned Crete to CW, having learned their lesson. When Crete was conquered, which was a sure thing because of the surprise, there were Greek ships in Heraklion... they had to rebase... but it dawned on me ... these were still Greek ships, aligned to USSR, which is why they still had a brown bar across the top. They had to be destroyed because they couldn’t rebase because they couldn’t get into the Black Sea. The game was correct as far as I can tell.
In retaliation the CW took Leros and captured a stranded Italian cruiser. Kind of cool, but what they do with Leros remains to be seen. Maybe a base for B-24 raids on Ploesti? Actually, what the axis do with Crete remains to be seen but North Africa is at least in range of German air transports - far safer than Italian sea transports.
In retaliation the CW took Leros and captured a stranded Italian cruiser. Kind of cool, but what they do with Leros remains to be seen. Maybe a base for B-24 raids on Ploesti? Actually, what the axis do with Crete remains to be seen but North Africa is at least in range of German air transports - far safer than Italian sea transports.
RE: Greece + Crete
Or more correctly - ussr gained possession of Greek ships when Greece was conquered- the ships originally rebased to Crete when Athens was captured...
RE: Greece + Crete
Actually, the ships in Crete likely had places to go: Any CW owned port in the Med that did not have a CW unit in it -- Cyprus, for example, or possibly someplace in Palestine. If there were Axis combat vessels in the Eastern Med., then you could not click direction on the destination; first you would have had to control-click on the Eastern Med, have a possible interception attempt, and after that was resolved, have the new Soviet ships move to their destination. Clicking directly on the destination would not work.ORIGINAL: jboldt007
So... what happened next is a learning moment. Axis decided to DOW Crete primarily because there was a JU-52 unit in Athens with a German paratroop core. In the DOW the allies aligned Crete to CW, having learned their lesson. When Crete was conquered, which was a sure thing because of the surprise, there were Greek ships in Heraklion... they had to rebase... but it dawned on me ... these were still Greek ships, aligned to USSR, which is why they still had a brown bar across the top. They had to be destroyed because they couldn’t rebase because they couldn’t get into the Black Sea. The game was correct as far as I can tell.
In retaliation the CW took Leros and captured a stranded Italian cruiser. Kind of cool, but what they do with Leros remains to be seen. Maybe a base for B-24 raids on Ploesti? Actually, what the axis do with Crete remains to be seen but North Africa is at least in range of German air transports - far safer than Italian sea transports.
I thought I knew how to play this game....
RE: Greece + Crete
Interesting.... yes one would have to do the control - left click to pass through the sea area ... the game could not find any locations to debase to but I think you’re saying I’d have to be able to “pass through” the sea area first. Actually, at the point this happened most of the ports may have had CW or US ships in them- Gibraltar, Malta, Alexandra, Suez, and Cyprus. But maybe not Haifa. But now that I think of it... if I had call control left
Clicked in eastern med maybe it would have worked.
Clicked in eastern med maybe it would have worked.
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RE: Greece + Crete
If you want to know where a selected group of naval units can move, try F11. It isn't in the documentation (I added to code for debug purposes). It will show you all the ports and sea areas where the selected naval units can move.
Steve
Perfection is an elusive goal.
Perfection is an elusive goal.
RE: Greece + Crete
Thanks! (Sorry was offline for a while).
For new players don’t forget that the main form will usually tell you where the closest eligible move is for an abort or return to port requirement...
For new players don’t forget that the main form will usually tell you where the closest eligible move is for an abort or return to port requirement...
RE: Greece + Crete
On a different but perhaps related matter., axis decided to bring an IAR 80 out of retirement in Rumania, but when it came to placing units, there was no legal hex to place the plane due to unit presence and/ or stacking limits. In the end I had to redo the pilot assignment bit because there was nothing I could do- in other cases, if one can’t place a unit in anhex or adjacent to it, the game holds the unit off board until it can be placed but with pilot assignment I guess one has to check if there is a legal hex to enter on when assigning pilots.
- Jagdtiger14
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RE: Greece + Crete
Most important Greek island for the CW to keep: Lemnos.
Conflict with the unexpected: two qualities are indispensable; first, an intellect which, even in the midst of this obscurity, is not without some traces of inner light which lead to the truth; second, the courage to follow this faint light. KvC
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RE: Greece + Crete
I had no idea! This is great to know!!!
Regarding Greece, as the Axis I always try to take it for the purpose of aligning Yugoslavia! Several decent units PLUS a Headquarters Unit! Historically pretty accurate since Hitler had bullied the Yugoslavians into going the Axis, followed up quickly by a British inspired coup!
Regarding Greece, as the Axis I always try to take it for the purpose of aligning Yugoslavia! Several decent units PLUS a Headquarters Unit! Historically pretty accurate since Hitler had bullied the Yugoslavians into going the Axis, followed up quickly by a British inspired coup!
ORIGINAL: jboldt007
Thanks! (Sorry was offline for a while).
For new players don’t forget that the main form will usually tell you where the closest eligible move is for an abort or return to port requirement...
RE: Greece + Crete
I’ve only played once so far where Greece came into play- the catch 22 is that one can’t use Yugoslavia to attack Greece which means troops have to some in via sea where the CW and allies can cut-off supply. In the situation I noted aboveYugolslavia had already fallen. But all those pesky partisans In Yugoslavia are a real headache so aligning is certainly worth the consideration...
- paulderynck
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RE: Greece + Crete
I've seen Germany DoW Hungary and Bulgaria, attack Greece from the north using Germans and Rumanians along with some Ge and It Div invasions, and then align Yugo.
Paul
- Joseignacio
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RE: Greece + Crete
ORIGINAL: paulderynck
I've seen Germany DoW Hungary and Bulgaria, attack Greece from the north using Germans and Rumanians along with some Ge and It Div invasions, and then align Yugo.
This looks promising