I need Help - AI Testing

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Timotheus
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RE: I need Help - AI Testing

Post by Timotheus »

@ Andy

SCENARIO 100 I WILL PM YOU THE LOCATION OF SAVEFILES AND OPREPS AND COMBAT REPS IN DROPBOX


I played Japan, computer obviously was ABDA

I am a noob but here is my feedback:

1) No fortress Palembang
Not enough Allied forces in Palembang. I was rather slow and comp did not reinforce Palembang much. Way to easy to invade Palembang VERY late (February) and win in one day battle.

2) Allies are extremely not aggressive.
As far as I can tell (I did not peek at computer, no cheating) they are doing "sir robin" withdrawal in DEI.

3) I did not bother invading Pacific Islands (am a noob [:D] ) so no idea if AI was programmed to strike back if I went to any Pacific Islands like Wake, Ocean ISland, or even Noumea.

4) Port Moresby was reinforced with the usual - Army DB squadron, some Hudsons, and they are practicing bombing my EMPTY bases (Which I grabbed using SNLF fragment and withdrew) evey day. No idea of LCU in Moresby at this time (again, am a noob).

5) Comp made a stand in Batavia, but it is not good terrain to defend. Two Japanese divisions took it in two days.

6) Shockingly, a 2 BB, some CA and DD escorts showed up at Soerabaja, and I had an anxious moment as KB was 2 hexes away from it.
Shockingly, they did not sortie to attack KB nearby, but sailed to Semarang (or tried to sail there from Soerabaja) as I have 2 divisions plus armor huge invasion fleet unloading there.

KB massacred them.

Interestingly, it looked that Allied TF teleported in somehow, no idea where they came from.
It could be my atrocious search (again, could be me).

7) China.
Usual, clearing up the center,
Allied comp made a stand in Loyang and Chengchow, which is OK.
What is not OK is they allowed me to encircle them, making it a huge kessel. Many Chinese corps totally wiped out.

In south, Amoy and Foochow are chinese offensives every AI match I played as japan. AI always does this.
Kinda surprising at first, and playing on hard they have staying power.

Ichang - they stay in clear terrain, Andy - might want to either do an offensive on Ichang to make japanese life exciting or move them the heck out of clear terrain.

8) Singapore - everything withdraws there, fortress Singapore.
Am OK with that

9) PHI - Manile and Clark defended, then into Bataan. Great!
Playing on hard is masochism as Bataan defenders do not starve nor does overstacking seem to affect the AI.
I think I might play on normal vs AI as this is simply ridiculous.

10) I put JAAF, air HQ (for torps) and G4M on Catanduanes and Jolo ASAP when game began, and these planes have killed whole fleets of Allied merchantmen.
It is March 1942 and they are STILL killing Allied AK and AP.

11) Deep DEI, on the way to Darwin, standard AI, Ambon is a fortress, and so is Kendari.
Might want to reinforce them to give Japanese a nasty surprise.

12) Burma - all brits moved to Sittang Bridge while Rangoon only has 10K troops.
Obvious thing is to naval invade Rangoon and cut them off.


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Sardaukar
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RE: I need Help - AI Testing

Post by Sardaukar »

Hey guys, I'd like to start new full campaign vs. IJ AI with DaBabes Lite A scenario.

Updated AI files for scen 1 should work, since only plane/ship/weapon etc. data is changed, not units, IIRC. So what files should I copy to that scenario to use updated AI?
"To meaningless French Idealism, Liberty, Fraternity and Equality...we answer with German Realism, Infantry, Cavalry and Artillery" -Prince von Bülov, 1870-

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Alfred
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RE: I need Help - AI Testing

Post by Alfred »

Sardaukar,
 
Kull has made a detailed consolidated thread on getting the updates in order with updated AI script files etc.
 
http://www.matrixgames.com/forums/tm.asp?m=4257473
 
Think the above thread should answer your queries.[:)]
 
Alfred
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Sardaukar
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RE: I need Help - AI Testing

Post by Sardaukar »

ORIGINAL: Alfred

Sardaukar,

Kull has made a detailed consolidated thread on getting the updates in order with updated AI script files etc.

http://www.matrixgames.com/forums/tm.asp?m=4257473

Think the above thread should answer your queries.[:)]

Alfred

Great!

Afred the WitP-AE encyclopedia to rescue as usual! [8D]
"To meaningless French Idealism, Liberty, Fraternity and Equality...we answer with German Realism, Infantry, Cavalry and Artillery" -Prince von Bülov, 1870-

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Tanaka
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RE: I need Help - AI Testing

Post by Tanaka »

Was the Allied AI ever updated for this? Looks like Andy only got around to updating the Japanese AI? Oh well...Also does not look like it will work with the DaBabes Lite Extended Map Scen 26 as he says it is for standard map only?
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Yaab
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RE: I need Help - AI Testing

Post by Yaab »

The extended map has only a handful of new bases. The AI will not have scripts for taking these bases, but will not break your gameplay in any way.
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Yaab
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RE: I need Help - AI Testing

Post by Yaab »

Scen 100, Allies, turn3

I get the following error message in Tracker. The LCU in questions are the two late-war Soviet Supply Convoys. The devices in question are Soviet aircraft, which in the Editor have ID pattern of 36x-37x. If you find the two convoys in Locations file in the Editor, the aircraft sit in the convoy's Weapon slots and have now an extra digit in front of their ID. Thus ID 372 becomes ID 2372 etc. Does that mean the convoys will arrive without dumping anything into the Soviet aircraft pool?

EDIT: Those aircraft in the Convoys are treated as devices, so their higher ID makes sense, yet my Device list in Tracker/Editor only cover devices numbered 1-1999. There are no Devices present anywhere with IDs higher than 1999.

Please help, Obi Wan...


Error message
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BillBrown
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RE: I need Help - AI Testing

Post by BillBrown »

Aircraft have 2000 added to their id number so they do not conflict with the devices that are in the 1-1999 range.
Tracker does not understand that.
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Yaab
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RE: I need Help - AI Testing

Post by Yaab »

My Editor version is 1.0.0.7. Highest device ID in the Editor is 1999. What am I missing?
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PaxMondo
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RE: I need Help - AI Testing

Post by PaxMondo »

ORIGINAL: Yaab

The extended map has only a handful of new bases. The AI will not have scripts for taking these bases, but will not break your gameplay in any way.
Mmmm maybe.

If you are playing as the allies, then IJ forces may not conquer PI completely as the Subic Bay base is not known to it. That is the issue with the extended map, the AI doesn't have a script for any of the new bases. The general tactical AI may attack those bases, but the reason for the scripts is to ensure it does.
So, if you are going to play against the AI on an extended map, you should vacate any new base (like Subic Bay) so that the AI will take control of it for sure.

Pax
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Yaab
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RE: I need Help - AI Testing

Post by Yaab »

There will not be any scripts written specifically for taking this base, but the game's exe makes AI react to enemies in adjacent hexes. Thus, you can put an Allied LCU in Subic Bay, and AI will react to the LCU from any adjacent hex. Or you can vacate Subic Bay entirely, and the rowboat corps will flip the base to the Jap AI.
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Yaab
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RE: I need Help - AI Testing

Post by Yaab »


Scenario 100, Allies.

Andy, I have found a legacy display glitch from scen 1 in scen 100.

Chinese 2nd Cavalry Corps (editor id 7741) starts the war in Loyang. Its a cav unit with the cav TOE. However, both the unit icon and unit photo thumbnail depict an infantry unit. I amended the glitch in the Editor for my game against the AI, but it would be nice to have the fix in the original scen 100 files.

Here is the glitch.
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Andy Mac
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RE: I need Help - AI Testing

Post by Andy Mac »

Thanks guy I really appreciate have to be honest that after my last PC melt down I kind of lost focus and am not sure when I will get it back - I think the AI in AE broke me ;) damn you joe Wilkerson for getting me hooked on fixing it !!!

If I get my mojo back in the future I will continue at some point in the future
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rustysi
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RE: I need Help - AI Testing

Post by rustysi »

Thanks for your efforts to this point.[;)]
It is seldom that liberty of any kind is lost all at once. Hume

In every party there is one member who by his all-too-devout pronouncement of the party principles provokes the others to apostasy. Nietzsche

Cave ab homine unius libri. Ltn Prvb
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Korvar
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RE: I need Help - AI Testing

Post by Korvar »

ORIGINAL: rustysi

Thanks for your efforts to this point.[;)]

+1
morphin
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RE: I need Help - AI Testing

Post by morphin »

Hi Andy

I'm waiting for updated AI. I hope you come back in near future :-)

Andy
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Tanaka
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RE: I need Help - AI Testing

Post by Tanaka »

ORIGINAL: Andy Mac

Thanks guy I really appreciate have to be honest that after my last PC melt down I kind of lost focus and am not sure when I will get it back - I think the AI in AE broke me ;) damn you joe Wilkerson for getting me hooked on fixing it !!!

If I get my mojo back in the future I will continue at some point in the future

Good to hear you are still around!
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Yaab
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RE: I need Help - AI Testing

Post by Yaab »

Scen 100, Allies

Andy, another scen001 legacy bug.

38th New Chinese Division (editor ID 7811) has a missplaced device in its TOE. In its Weapon slot 6, the unit has device 1314 MMG Squad. However, the unit's TOE points to device 252 Support Squad, which sits wrongly in Weapon Slot 7. Thus, if you enable replacements for the division, the division tries to get 210 MMG squads instead of 210 Support Squads. That represents a huge chunk of Chinese MMG squad production.
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