After a long time in the making I'm almost happy to release its first alpha version. The main problem with this map is that it being a desert plain, with imense quantity of shifting sand and varying soil moisture, the heightmaps from no matter what source (SRTM, Aster, Alos Palsar...) is extremely bumpy and noisy. A lot of work was put on how to properly de-noise the heightmaps: it's always a compromise, because it's impossible to get it perfectly, so choices need to be made as well as tons of trials and errors.
Last but not least, the choice of area also required a lot of testing and compromises had to be made. I tried to include the maximum in the limited area available and location the accurate positions of the historical events most of the time required a lot more than simply believing in wikipedia, which turned out to be very innacurate.