Red Thunder II

The sequel of the legendary wargame with a complete graphics and interface overhaul, major new gameplay and design features such as full naval combat modelling, improved supply handling, numerous increases to scenario parameters to better support large scenarios, and integrated PBEM++.
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larryfulkerson
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Red Thunder II

Post by larryfulkerson »

I can't seem to find this bad boy's update. Is there one? May I have a copy?
fulkersonlarry60(at)gmail(dot)com
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GrizzlyKt
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RE: Red Thunder II

Post by GrizzlyKt »

email sent mate
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larryfulkerson
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RE: Red Thunder II

Post by larryfulkerson »

Got it. Thank you very much. Is it okay if I post this bad boy on the new scenarios list making it available to others?
His is going to be the most world-wide anticipated obituary in the history of the world, that I will tell you. Thank you for your attention to this matter.
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GrizzlyKt
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RE: Red Thunder II

Post by GrizzlyKt »

help yourself larry glad to help mate
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MikeJ19
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RE: Red Thunder II

Post by MikeJ19 »

Larry,

Is this a newer version than the one that comes with the game? I'm working on turn 1 as NATO of this scenario. If there is a newer one, I might try to figure out how to add it to my game and try it instead - the planning that I have done will still likely be relevant.

All the best,
Mike

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r6kunz
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RE: Red Thunder II

Post by r6kunz »

Larry,
Thank you for your interest in Red Thunder II, adapted from Eric Rutin's excellent Red Thunder, with some modifications to TOAW4, unit TOE, and Formation objectives. Eric's Events have been preserved, using deus ex machina events (naval battles in the North Atlantic, Pack revolts, NATO countries surrender...). Also changed one-day turns, shortening the game to 30 days.

I am not sure what version is on the current TOAW, but this is the latest, v4.7. I would appreciate if you could post it.

Let me know how it plays out for you.

Cheers
RAK
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larryfulkerson
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RE: Red Thunder II

Post by larryfulkerson »

On behalf of the gaming community, thank you very much.
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larryfulkerson
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RE: Red Thunder II

Post by larryfulkerson »

ORIGINAL: MikeJ19

Larry,

Is this a newer version than the one that comes with the game? I'm working on turn 1 as NATO of this scenario. If there is a newer one, I might try to figure out how to add it to my game and try it instead - the planning that I have done will still likely be relevant.

All the best,
I assume it's a newer version than the one we're using. We can always restart if you'd like.
His is going to be the most world-wide anticipated obituary in the history of the world, that I will tell you. Thank you for your attention to this matter.
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Erik Rutins
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RE: Red Thunder II

Post by Erik Rutins »

Cool, it's great to see folks still enjoy this scenario, originally adapted from Norm Koger's old Red Lightning game.
Erik Rutins
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r6kunz
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RE: Red Thunder II

Post by r6kunz »

Thanks for your comments and permission to mod your fine scenario. I looked at all of the NATO vs Pact scenarios, and this one had the best "feel" at least to this Cold Warrior, with the 8th Inf Div (Wpn Pld Ldr, Bn S-3).
Cheers
RAK
Avatar image was taken in hex 87,159 Vol 11 of
Vietnam Combat Operations by Stéphane MOUTIN LUYAT aka Boonierat.
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Erik Rutins
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RE: Red Thunder II

Post by Erik Rutins »

Thanks for the compliment and for keeping it current for the community and for your service.
Erik Rutins
CEO, Matrix Games LLC


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Rusty1961
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RE: Red Thunder II

Post by Rusty1961 »

ORIGINAL: larryfulkerson

I can't seem to find this bad boy's update. Is there one? May I have a copy?
fulkersonlarry60(at)gmail(dot)com


What is your "apology" tag about?
God made man, but Sam Colt made them equal.
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