Suggestions thread

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Taxman66
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RE: Suggestions thread

Post by Taxman66 »

As a related suggestion, I think the 'let Belgium join the allies' ploy should be toned down a bit.

Instead of the US & USSR getting 3-4% mobilization for generic German DoW, how about 2% for DoW and 1-2% for conquest.
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sPzAbt653
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RE: Suggestions thread

Post by sPzAbt653 »

Hi Bill - From the Department of Minor Details - I was looking at DE 114 in v.1.15 and it specifies 'Corruna' in the Notes. I couldn't find a Corruna on the map so I looked at the Supply Script and it points to 'La Coruña'. I Wiki'd the location and it says 'In Spain, the only official form of the name is now the Galician one: "A Coruña".[4] Nonetheless, use of the Spanish form, La Coruña, remains widespread, and it is the traditional name in Spanish recommended by the Real Academia Española for texts in Spanish'.
Maybe you are using a different source, but since I spent a few minutes looking into it, I thought I would forward this info. I wonder why none of our Spanish friends have pointed this out, maybe it doesn't matter.
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RE: Suggestions thread

Post by rjh1971 »

ORIGINAL: sPzAbt653

Hi Bill - From the Department of Minor Details - I was looking at DE 114 in v.1.15 and it specifies 'Corruna' in the Notes. I couldn't find a Corruna on the map so I looked at the Supply Script and it points to 'La Coruña'. I Wiki'd the location and it says 'In Spain, the only official form of the name is now the Galician one: "A Coruña".[4] Nonetheless, use of the Spanish form, La Coruña, remains widespread, and it is the traditional name in Spanish recommended by the Real Academia Española for texts in Spanish'.
Maybe you are using a different source, but since I spent a few minutes looking into it, I thought I would forward this info. I wonder why none of our Spanish friends have pointed this out, maybe it doesn't matter.

Hi Steve, I did pointed out at the very beginning: fb.asp?m=4105223 [:)]
About the "ñ" maybe Bill did not configure the keyboard to type it, it's a minor issue.
Corruna is not properly spelled, it would be worth checking if a misspelling in the script would lead it not to trigger.

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sPzAbt653
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RE: Suggestions thread

Post by sPzAbt653 »

Hi Rafael - I did remember you reporting stuff, but I didn't remember this specific case or where it was. Sorry about that. Thanks for pointing back to the original, now I can make some other changes in 653N. Either Bill used another source or maybe he missed that post back then [:)]

The different spelling has no effect on anything, as the Event is tripped by the location [in this case 130,97 and 130,98].

I don't have a properly configured keyboard either, but I can C/P non-native characters, which is pretty cool.
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RE: Suggestions thread

Post by rjh1971 »

ORIGINAL: sPzAbt653

Hi Rafael - I did remember you reporting stuff, but I didn't remember this specific case or where it was. Sorry about that. Thanks for pointing back to the original, now I can make some other changes in 653N. Either Bill used another source or maybe he missed that post back then [:)]

The different spelling has no effect on anything, as the Event is tripped by the location [in this case 130,97 and 130,98].

I don't have a properly configured keyboard either, but I can C/P non-native characters, which is pretty cool.

Great, if you need any help with Spanish just let me know [:)]
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BillRunacre
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RE: Suggestions thread

Post by BillRunacre »

I think I changed it on the map but not from the look of it in the Decision Notes?

If so I'll put this on my list. In English we've (for reasons unknown to me) always called it Corunna:

https://en.wikipedia.org/wiki/Battle_of_Corunna
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RE: Suggestions thread

Post by sPzAbt653 »

Lol, I did check the stock DE, but I did not check the stock map !
EpiScope42
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RE: Suggestions thread

Post by EpiScope42 »

First, thanks for the tremendous amount of support for this game.

If suggestions are still welcome:

1) Have research values only "lock in" once the turn is complete. An ability to undo would be useful.

2) Ability to increase font size for the upgrad status on the counters, my old tired eys.

3) Able to drag the game window (on a Windows machine) or use a 2nd display. Defaults to the primary and unable to switch.

4) A 3-player game (Axis, Western Allies and Soviets) would be great.


4)
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nnason
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RE: Suggestions thread

Post by nnason »

I thru 3 would be nice.

Number 4 is sort of available already look up the thread:
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cendrich
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Several Suggestions

Post by cendrich »

Vichy creation event to early
In my latest game the Vichy creation event (DE 602) fired after Paris was captured, what is way to early compared to what happend historically. Fighting went on way past the occupation of Paris. This youtube video ("2. Weltkrieg animiert: Westfront 1940 (deutsche Version)") shows the movement of divisions during "Fall Gelb" and "Fall Rot" This picture from the video (see attachment at the bottom) should be close to the surrender. So my suggestion would be to add as a requirement for the event to fire, that Germany controls Calais, Le Havre, Brest, Nantes, Orleans, Dijon, maybe even Lyon.

Spain exporting Wolfram to Germany
There I would remove the condition, that France has surrendered (Vichy creation, [DE 602]). Germany refusing Vichy and occupying southern France should also get the export.

Insufficient Movement
Example, German troops from Poland would have to march about 1000 km from Poland to the western front. At normal speed, I would suppose, that they can make 50km/day. But let's suppose only 25km/day, then they should arrive after 40 days. In the game they don't even make it after 6 months. So the game suggests, that they march at less than 5.5 km/day.
I have found an example of historical movement. Search for "Die Marschroute der 7. Infanterie-Division" on "Welt.de", marching route of the "7. Infanterie-Division", they were marching in 34 days 1000 km, while fighting during Barbarossa, that's 29.4 km/day in enemy territory. Impossible in the game, in two turns. You would probably need at least 6 turns.
I would prefer the game to have way more turns, with a fixed length of 4-5 days or so to move troops, to have more time for combat operations and in winter to do some naval warfare and upgrade the troops. Land movement would be about right with the current movement points, if a turn would last 4-5 days throughout the whole year.
By doing this, in the game a decent Norway invasion under player control could take place. "Weserübung" is to me one of the most interesting parts of WW2, with the combined use of army, navy and air force.
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BillRunacre
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RE: Several Suggestions

Post by BillRunacre »

ORIGINAL: cendrich

Vichy creation event to early
In my latest game the Vichy creation event (DE 602) fired after Paris was captured, what is way to early compared to what happend historically. Fighting went on way past the occupation of Paris. This youtube video ("2. Weltkrieg animiert: Westfront 1940 (deutsche Version)") shows the movement of divisions during "Fall Gelb" and "Fall Rot" This picture from the video (see attachment at the bottom) should be close to the surrender. So my suggestion would be to add as a requirement for the event to fire, that Germany controls Calais, Le Havre, Brest, Nantes, Orleans, Dijon, maybe even Lyon.

I do agree with you in the sense that fighting did continue after Paris fell.

However, the engine actually checks for France having surrendered too, which means that sometimes the capital transfers to Bordeaux and France continues to fight for a while. This will be because the Axis have captured insufficient French resources and/or destroyed sufficient French units to reduce France's National Morale low enough.

Additionally, a fair proportion of players do expect France to surrender when Paris falls, and the fact that it doesn't always do so does tend to cause confusion with some. This therefore makes me reluctant to add any further conditions to those already in place.
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RE: Several Suggestions

Post by BillRunacre »

ORIGINAL: cendrich

Spain exporting Wolfram to Germany
There I would remove the condition, that France has surrendered (Vichy creation, [DE 602]). Germany refusing Vichy and occupying southern France should also get the export.

Hi cendrich

It should already work like this, as the settings for exports are that France has surrendered (it does not care if Vichy is formed or not), Bordeaux is in Axis hands, Spain is at least 20% pro-Axis but neutral.

Additionally, there must be no Allied units within 5 hexes of either Bayonne or Madrid.

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KorporalKeith
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RE: Suggestions thread

Post by KorporalKeith »

For Spain.
The closer it moves to AXIS the more support it provides. Eg more MPP
If Spain is 100% AXIS then its units appear but they can not be upgraded (reflecting Spain's limited research). No new units can be created but destroyed units can be rebuilt etc.
Perhaps make Spain the same as Italy

For Belgium, Hollands and Luxemburg.
When one of them is attacked (say by the AXIS) the other countries shift significantly towards the ALLIES. Additionally, when war is declared against the other countries they have additional/enhanced units. All this to reflect the countries 'realizing' that they need to prepare. Of course if Germany declares war on all three at the same time then each country is in shock and the current situation is not changed.

For carriers.
Provide a button / drop-down etc (ie something explicit) so that they can be moved and ordered to conduct surveillance, move again then bomb, then move again etc.
I have a lot of trouble with carriers (I think because I'm using a macbook with Windows 'bootcamped' so that the key mapping doesn't work properly.

Move and reinforce
I'd like to see move a reinforce be provided. Of course the more you reinforce the less you can move.

Reinforce and upgrade
I'd like to be able to do both in one turn.
KorporalKeith
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RE: Suggestions thread

Post by KorporalKeith »

... and some more from me ....

When "ending" a game - the "X" button on the right side of the list of games could you include reasons:

eg
Game abandoned by AXIS/ALLIES
Game Drawn - stalemate
Player (select which one) conceded

An ability to remove 'old' games from my current list

A list of rankings (games played, win/loss etc)
Cameraeye
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RE: Suggestions thread

Post by Cameraeye »

Not sure if one of the recent updates has done something to speed up Soviet research but last 4 or 5 games my opponents have had Lvl 3 infantry in very short period of time (before summer of 42). Someone I'm playing now reached it in late 41. I'd like to suggest getting it adjusted to a more historical speed.
Fenndon
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RE: Suggestions thread

Post by Fenndon »

Hartmann, I agree about the rapid lift of Soviet inf to level 3 being too fast. Additionally in a recent game my allied opponent had level 5 aircraft (Jets!) in early 1943. Seems unrealistic
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RE: Suggestions thread

Post by BillRunacre »

There hasn't been a change to the research mechanism, can only think they have been lucky with their research and/or investing in Spying and Intelligence to help speed it up.
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El_Condoro
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RE: Suggestions thread

Post by El_Condoro »

Before I add them, I just want to make sure this is the right place to make requests for Editor improvements. e.g the scripted ability to change a settlement type or upgrade dirt roads to paved roads - that sort of thing.
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Taxman66
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RE: Suggestions thread

Post by Taxman66 »

I think it is likely they are selling off the Soviet Anti_Tank research chit to get INF Weapons started early, and then getting a bit lucky with Tech rolls.
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PvtBenjamin
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RE: Suggestions thread

Post by PvtBenjamin »

I think there is a possibility that the standard deviation of research results may have increased in the last patch.

I have seen research that seems much slower and faster.

I started to try to figure it out but got bored.



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