Map centering

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UP844
Posts: 1670
Joined: Thu Mar 03, 2016 9:10 pm
Location: Genoa, Republic of Genoa (occupied by Italy)

Map centering

Post by UP844 »

The map centering function appears to be working at random (and with a very low chance to actually work).

1) When the AI interrupts its move to give the player the opportunity to interact with its actions (i.e. in the Movement Segment to allow First Firing and in the Rout Segment to allow Interdiction), the map does not center on the moving/routing unit. This makes identifying the moving/routing unit a lengthy process, especially if the moving/routing unit has some SW covering the red arrow indicating its moving status and/or if a large map or a great number of AI units are involved.

There also are two less important cases when map centering should be useful:

2) When the AI fires OBA, the map should center on the targer hex when casualties are involved, but this does not always happen. On a side note, it would be nice to see where the AI oba falls anywhere: large caliber OBA leaves shellholes, but unless one takes note of where OBA fell, the player risks to unwillingly enter an OBA zone.

3) In the advance Segment, map centering should be handy to locate advancing units without having to run across the whole map (and in this case, advancing units are not even marked with the red arrow).
Chasing Germans in the moonlight is no mean sport

Siegfried Sassoon

Long Range Fire (A7.22)........1/2 FP
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Big Ivan
Posts: 2032
Joined: Mon Jun 09, 2008 12:34 am
Location: Mansfield, Ohio USA

RE: Map centering

Post by Big Ivan »

UP844

Very much agree with your assessment. Good call!

A lot of time the A/I artillery falls and I don't see it. Because of that a couple of times I walked into the
next A/I fire mission. 105mm & 120mm can be devastating on a stack especially in a woods or wooden building.[X(]
Blitz call sign Big Ivan.
Assistant Forum Moderator for CS and CSx2 at The Blitz Wargaming Club.
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rico21
Posts: 3034
Joined: Fri Mar 11, 2016 8:05 am

RE: Map centering

Post by rico21 »

+1
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Hailstone
Posts: 666
Joined: Tue Jan 19, 2016 1:05 am
Location: Phoenix, AZ

RE: Map centering

Post by Hailstone »

Yeah, the ineffective map centering has become another one of those annoyances in TotH you never get used to.[&:]
Ticonderoga60
Posts: 93
Joined: Wed Oct 12, 2016 3:41 pm
Location: Italy

RE: Map centering

Post by Ticonderoga60 »

++1
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