Completed a good part of the prelim testing with the mini-scenario and the logic looks like it's holding. One tricky thing was the AAA side (separate from the IADS and IADS_ sides...), which contains all the SHORADS, MANPADS and AAA guns. The SHORADS and ZSU-23-4s have fire limitations whereas the other units are FREE FIRE all the time. Did this by putting the all the controlled units into missions which get permission to fire and have their radars go active if US/UK aircraft get too close and low. The trouble with this is that I want these to shoot at PGMs, too. So I had to make another trigger and set these missions eligible to fire at that time (they'll be set back to the proper settings on the next pulse next time no PGMs are in the area). I think I'll do the same thing with SA-3s.
This weekend will be spent placing IADS and AAA (there will be lots), naming them and creating corresponding unit tables. That could take a while, especially since I need to stay accurate for programming purposes.
Got all the Radars and Area SAMs + Decoy Batteries emplaced. Have to go through and assign coverage zones, then put all that info (name of SAM battery + RPs for specific coverage zones) into tables. Then create displacement areas that mobile radars and SAMs have a chance each day to scatter in. After that comes AAA (lots of units!) but most of those are stand-alone (ie no supporting functions). When that's done I double check all the data tables. Finally I put together all the secondary timed events. I knew it would be a bunch of work but it's taking longer than I wanted to. Knew that going in, oh well...
Placing lots of RPs and recording them. It's a headache to make sure everything is properly placed and accurately transcribed into the right data structure. Little by little I'm moving on but it's taking time. Then testing.
This diary is fantastic. The LUAs you've written to recreate the Iraqi SAM network sound like they form an excellent basis for better AD modelling in any future scenario.
Thank you! It's still simmering on the burner. Have some roadblocks I've run into, more logic than actual coding. With Desert Storm coming out I think I'll put this out after that to be historical.
Do you plan to have dynamic WRA? eg. variable weapon range for SAM? (not only depends on the target type, but also the target height, maybe direction/speed of the target and random variation for each of his "clases"...)