TOAW 4 tutorial

The sequel of the legendary wargame with a complete graphics and interface overhaul, major new gameplay and design features such as full naval combat modelling, improved supply handling, numerous increases to scenario parameters to better support large scenarios, and integrated PBEM++.
gradenko2k
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TOAW 4 tutorial

Post by gradenko2k »

I wrote a tutorial for the game based on my own experiences of trying to learn it, with an emphasis on teaching how to manipulate the UI, and how to translate strategy into action.

https://drive.google.com/open?id=11GMVw ... 4x0-6uvvWn

I'd like to share it with the community, and also ask for feedback on the document.
Oberst_Klink
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RE: TOAW 4 tutorial

Post by Oberst_Klink »

ORIGINAL: gradenko_2000

I wrote a tutorial for the game based on my own experiences of trying to learn it, with an emphasis on teaching how to manipulate the UI, and how to translate strategy into action.

https://drive.google.com/open?id=11GMVw ... 4x0-6uvvWn

I'd like to share it with the community, and also ask for feedback on the document.
Just had a quick scan through - it's awesome! I'll spread the word in the German TOAW community and via #Twitter. Nice job!

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demyansk
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RE: TOAW 4 tutorial

Post by demyansk »

Just went through the entire tutorial. Goodjob
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RE: TOAW 4 tutorial

Post by Oberst_Klink »

In case some of you are on #Twitter, here's the thread | post -

https://twitter.com/OberstWKlink/status ... 9660753920

RT, if possible.

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MikeJ19
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RE: TOAW 4 tutorial

Post by MikeJ19 »

Looks great! Thanks!
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Omnius
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RE: TOAW 4 tutorial

Post by Omnius »

Very informative! I'm just getting ready to dive into the game and this written tutorial was great for giving me some quick important insights into gameplay. I played TOAW 1 & 2 and it will be interesting to see how the game system has changed and improved.

Thanks!

Omnius
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RE: TOAW 4 tutorial

Post by Oberst_Klink »

If you prefer smaller sandbox scenarios and tutorials, I created this
whole series:

Tutorial '41: tm.asp?m=4382552
Tutorial '42: tm.asp?m=4387818
Tutorial '42 - Editor: tm.asp?m=4401098
Tutorial '43: tm.asp?m=4390285
Tutorial '43 - Combat: tm.asp?m=4394374
Tutorial '44: tm.asp?m=4397183
Tutorial '45: tm.asp?m=4412329

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My Blog & on Twitter.
Visit CS Legion on Twitter & Facebook for updates.
TheTom
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RE: TOAW 4 tutorial

Post by TheTom »

Hi, thanks for this great tutorial. Just a quick question: In your example, when double-clicking on an enemy unit, offensive and defensive strenght are shown as 5+2 and 6. But when I try, all I get is "Enemy strength unknown". Is there something I have to cange in the game options to reveal the enemy strength?
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larryfulkerson
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RE: TOAW 4 tutorial

Post by larryfulkerson »

ORIGINAL: TheTom
Hi, thanks for this great tutorial. Just a quick question: In your example, when double-clicking on an enemy unit, offensive and defensive strenght are shown as 5+2 and 6. But when I try, all I get is "Enemy strength unknown". Is there something I have to change in the game options to reveal the enemy strength?

The kind of information you can receive from the enemy units in an adjacent hex depends on whether you've "spotted" the hex or if the hex is only "observed". And the information revealed to you is contingent on the value of the theater recon value for your side. If the theater recon value is very low it's possible to not receive very much information at all from adjacent hexes. I think I read somewhere that the Axis side in FITE2 has a theater value of 15 or so and the Soviets are down around 5 or so, I think. I could be wrong....I remember thinking that seeming to be not fair.
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TheTom
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RE: TOAW 4 tutorial

Post by TheTom »

Yes, I know. I was just wondering why in his example the enemy strength is shown and when I try, the enemy strengh is unknown. I mean, the enemy forces are located on adjacent tiles, and he hasn't done anything so far. Just started the scenario and gets to know the enemy strength.
gliz2
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RE: TOAW 4 tutorial

Post by gliz2 »

During most of the IIWW enemy strenght was assumed mostly through interrigation of POWs. The air reconnaissance was at high-level (to discover enemy concentration for operations).
The intelligence was confronted with the data avilable on given units strenghts.

E.g.the Soviet Tank Div. should have X tanks of Type Z and Y tanks of Type U.
Based on the above the assessments would look like:
In contact with Soviet Tank divs, according to intelligence it is at half strenght (manpower) and around 30-40 tanks (some KVs).

The whole strenght points system is absolutely abstract and in form from the board games usually deceiving. Quality of Command, supply or morale are more decisive than just the "strenght" derrived from equipment. A unexperienced company of Panthers normally would fair poorly against expierenced company of Infantry when an expierenced company of Pz IVH could be as deadly as the top-crews in Tigers.
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larryfulkerson
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RE: TOAW 4 tutorial

Post by larryfulkerson »

I was just wondering why in his example the enemy strength is shown and when I try, the enemy strengh is unknown.
To answer your original question....I'm not entirely sure. Maybe it's got something to do with fog of war? How hard
would it be for you to post a picture showing what you're describing? If my dad was asking he'd probably say something
like: "would it kill you to ...". But I'm trying to be civil and kind and friendly.
His is going to be the most world-wide anticipated obituary in the history of the world, that I will tell you. Thank you for your attention to this matter.
LeeChard
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RE: TOAW 4 tutorial

Post by LeeChard »

Even watching the first tutorial I learned something I had missed!
gradenko2k
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RE: TOAW 4 tutorial

Post by gradenko2k »

ORIGINAL: TheTom
Yes, I know. I was just wondering why in his example the enemy strength is shown and when I try, the enemy strengh is unknown. I mean, the enemy forces are located on adjacent tiles, and he hasn't done anything so far. Just started the scenario and gets to know the enemy strength.
Fog of War was set to Off when I was writing the tutorial.
Roberbond
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RE: TOAW 4 tutorial

Post by Roberbond »

THANK U! very useful!
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mavraamides
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RE: TOAW 4 tutorial

Post by mavraamides »

Thank you! As a brand new player I greatly appreciate this. I will read it BEFORE I start asking stupid questions. A change of pace for me.
LeeChard
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RE: TOAW 4 tutorial

Post by LeeChard »

A very complex game. Any help is always useful.
lecrop
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RE: TOAW 4 tutorial

Post by lecrop »

Great tutorial, thank you
greengiant
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Re: TOAW 4 tutorial

Post by greengiant »

Working through this, thank you! I'm still very early in it; there is a typo on page five at the bottom. The hex coordinate with the arty is 0:8, not 8:9.

Anyhow, back to the tutorial!

EDIT: And this one is a super minor nitpick, but in both this user made tutorial and the official tutorials; once you have an attack planned, that little arrow appears in the corner of your unit icon pointing in the direction of the planned attack. Why do both tutorials call this colour orange? It is pretty obviously red.

For reference:

Image
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Lobster
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Re: TOAW 4 tutorial

Post by Lobster »

Might be a matter of different graphics cards or card settings. Red for you, orange for someone else.
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