Graphics modding
Moderator: AlvaroSousa
Graphics modding
Great release Alvaro!
This is no biggy but I tried to do a test graphics mod of the counters and I can't get the mod to show up. I named the file units.png after backing up the original, then units_alternative1.png, then units_alternative2.png. Restarted game, stood on my head, sacrificed a centipede,(I would have killed it anyway, I hate them), and nothing worked.
As I said, no biggy just gave it a try.
This is no biggy but I tried to do a test graphics mod of the counters and I can't get the mod to show up. I named the file units.png after backing up the original, then units_alternative1.png, then units_alternative2.png. Restarted game, stood on my head, sacrificed a centipede,(I would have killed it anyway, I hate them), and nothing worked.
As I said, no biggy just gave it a try.
- AlvaroSousa
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RE: Graphics modding
Are you putting them in the scenario that you want the modded image to show up?
So say you want the 1939 to have shiny new counters you made. Place them in the 1939 scenario folder.
So say you want the 1939 to have shiny new counters you made. Place them in the 1939 scenario folder.
Creator Kraken Studios
- WarPlan
- WarPlan Pacific
Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3
- WarPlan
- WarPlan Pacific
Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3
RE: Graphics modding
No. I was not. Thanks I'll try it.
Oh, and they are shiny.
Oh, and they are shiny.
- AlvaroSousa
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RE: Graphics modding
Look here I just tested it.
If you save the game it looks at the original folder for the scenario name.

If you save the game it looks at the original folder for the scenario name.

- Attachments
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- tada.jpg (117.65 KiB) Viewed 670 times
Creator Kraken Studios
- WarPlan
- WarPlan Pacific
Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3
- WarPlan
- WarPlan Pacific
Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3
RE: Graphics modding
That worked. Thanks
- basilstaghare
- Posts: 236
- Joined: Sun Jul 05, 2015 7:26 am
RE: Graphics modding
Is there a way to add an option to select a Black (w/ White Symbol) NATO German Infantry & Armor unit to the counter mix and then be able to select between Grey and Black when creating a unit? Thanks.
- AlvaroSousa
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RE: Graphics modding
ORIGINAL: basilstaghare
Is there a way to add an option to select a Black (w/ White Symbol) NATO German Infantry & Armor unit to the counter mix and then be able to select between Grey and Black when creating a unit? Thanks.
There is not. There is only one single sheet for counters.
Creator Kraken Studios
- WarPlan
- WarPlan Pacific
Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3
- WarPlan
- WarPlan Pacific
Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3
RE: Graphics modding
Can the world map be modified ?
- AlvaroSousa
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RE: Graphics modding
Yes. There is a file detailing what you can change.
Creator Kraken Studios
- WarPlan
- WarPlan Pacific
Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3
- WarPlan
- WarPlan Pacific
Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3
RE: Graphics modding
Am I missing something obvious? I don't have any unpacked /campaign folder, everything is packed up in unity resource files?
- AlvaroSousa
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RE: Graphics modding
Mygames/warplan/campaigns/new... Folder.
In the car so no computer
In the car so no computer
Creator Kraken Studios
- WarPlan
- WarPlan Pacific
Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3
- WarPlan
- WarPlan Pacific
Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3
RE: Graphics modding
ORIGINAL: Alvaro Sousa
Mygames/warplan/campaigns/new... Folder.
In the car so no computer
Thanks, this worked. [:)]
RE: Graphics modding
Why is there three sets of infantry symbols (apart from garrison) on the units sheet? I made the false assumption it was for unit size, but after making some corrections and testing, the game shows the third symbol for every unit save the Americans, where I can see the first symbol.
- AlvaroSousa
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RE: Graphics modding
That's on my list of bugs.
Creator Kraken Studios
- WarPlan
- WarPlan Pacific
Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3
- WarPlan
- WarPlan Pacific
Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3
RE: Graphics modding
So it should be sizes?
RE: Graphics modding
Standard graphics are great--clean, simple, effective! Likes the graphics modding capability too.
- AlvaroSousa
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RE: Graphics modding
I had to look back at my code because I wrote the image grabber so long ago.
Going left to right on the list of images.
#1 HQ
#2 Garrison status infantry
#3 Motorized infantry ...for future development
#4 new unit class...for future development
#5 All other infantry
#6-#whatever ... the other units.
The unit sizes are on the text symbols. Thus why I didnt make a size counter image map. I made a unit type counter map.
Going left to right on the list of images.
#1 HQ
#2 Garrison status infantry
#3 Motorized infantry ...for future development
#4 new unit class...for future development
#5 All other infantry
#6-#whatever ... the other units.
The unit sizes are on the text symbols. Thus why I didnt make a size counter image map. I made a unit type counter map.
Creator Kraken Studios
- WarPlan
- WarPlan Pacific
Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3
- WarPlan
- WarPlan Pacific
Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3
RE: Graphics modding
I'm not sure it can be done in this game. I like when different types of units in an army have a different color. Like white NATO symbol on a black counter for SS or gold NATO on red counter for guards. I like when counters differentiate between regular and elite units.
Can this be done?
Can this be done?
*Warning: Dr. Foo is not an actual doctor.
Do not accept or follow any medical advice*
Do not accept or follow any medical advice*
RE: Graphics modding
Alvaro, I didn't see your reply until now.
Okay, you can't differentiate colours for unit size? Well, fine. I suspected this, since the Americans turned out with number 3 colour.
Okay, you can't differentiate colours for unit size? Well, fine. I suspected this, since the Americans turned out with number 3 colour.
- AlvaroSousa
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- Joined: Mon Jul 29, 2013 7:13 pm
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RE: Graphics modding
The unit size symbols are not on the units.png. It is generated differently. You assign a size to a unit in the editor. It is a text font.
No you can't differentiate unit size colors. I did this differently than SC.
No you can't differentiate unit size colors. I did this differently than SC.
Creator Kraken Studios
- WarPlan
- WarPlan Pacific
Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3
- WarPlan
- WarPlan Pacific
Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3